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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-21 07:44:49 +00:00

Load turtle item models using a model loader

This is far more elegant than our weird method of baking things and
manually inserting them into the model map. Also means we no longer need
the whole turtle_dynamic thing.
This commit is contained in:
SquidDev
2019-02-10 09:45:15 +00:00
parent 86ad43c3ab
commit d5edbe700b
5 changed files with 185 additions and 206 deletions

View File

@@ -14,23 +14,20 @@ import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelManager;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.pipeline.LightUtil;
@@ -43,7 +40,7 @@ import java.util.List;
public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurtle>
{
private static final ModelResourceLocation NORMAL_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle", "inventory" );
private static final ModelResourceLocation ADVANCED_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_advanced", "inventory" );
private static final ModelResourceLocation ADVANCED_TURTLE_MODEL = new ModelResourceLocation( "computercraft:advanced_turtle", "inventory" );
private static final ModelResourceLocation COLOUR_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_white", "inventory" );
private static final ModelResourceLocation ELF_OVERLAY_MODEL = new ModelResourceLocation( "computercraft:turtle_elf_overlay", "inventory" );
@@ -65,7 +62,7 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
}
}
public static ModelResourceLocation getTurtleOverlayModel( ComputerFamily family, ResourceLocation overlay, boolean christmas )
public static ModelResourceLocation getTurtleOverlayModel( ResourceLocation overlay, boolean christmas )
{
if( overlay != null )
{
@@ -83,6 +80,19 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
private void renderTurtleAt( TileTurtle turtle, double posX, double posY, double posZ, float f, int i )
{
// Render the label
String label = turtle.createProxy().getLabel();
if( label != null && rendererDispatcher.cameraHitResult != null && turtle.getPos().equals( rendererDispatcher.cameraHitResult.getBlockPos() ) )
{
setLightmapDisabled( true );
EntityRenderer.drawNameplate(
getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
rendererDispatcher.entityYaw, rendererDispatcher.entityPitch, false, false
);
setLightmapDisabled( false );
}
IBlockState state = turtle.getWorld().getBlockState( turtle.getPos() );
GlStateManager.pushMatrix();
try
@@ -94,13 +104,6 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
yaw = turtle.getRenderYaw( f );
GlStateManager.translate( posX + offset.x, posY + offset.y, posZ + offset.z );
// Render the label
String label = turtle.createProxy().getLabel();
if( label != null )
{
renderLabel( turtle.getAccess().getPosition(), label );
}
// Render the turtle
GlStateManager.translate( 0.5f, 0.5f, 0.5f );
GlStateManager.rotate( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
@@ -123,7 +126,6 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
// Render the overlay
ModelResourceLocation overlayModel = getTurtleOverlayModel(
family,
overlay,
HolidayUtil.getCurrentHoliday() == Holiday.Christmas
);
@@ -232,72 +234,4 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
}
tessellator.draw();
}
private void renderLabel( BlockPos position, String label )
{
Minecraft mc = Minecraft.getMinecraft();
RayTraceResult mop = mc.objectMouseOver;
if( mop != null && mop.typeOfHit == RayTraceResult.Type.BLOCK && mop.getBlockPos().equals( position ) )
{
RenderManager renderManager = mc.getRenderManager();
FontRenderer fontrenderer = renderManager.getFontRenderer();
float scale = 0.016666668F * 1.6f;
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
try
{
GlStateManager.translate( 0.5f, 1.25f, 0.5f );
GlStateManager.rotate( -renderManager.playerViewY, 0.0F, 1.0F, 0.0F );
GlStateManager.rotate( renderManager.playerViewX, 1.0F, 0.0F, 0.0F );
GlStateManager.scale( -scale, -scale, scale );
int yOffset = 0;
int xOffset = fontrenderer.getStringWidth( label ) / 2;
// Draw background
GlStateManager.depthMask( false );
GlStateManager.disableDepth();
try
{
// Quad
GlStateManager.disableTexture2D();
try
{
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
renderer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR );
renderer.pos( -xOffset - 1, -1 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
renderer.pos( -xOffset - 1, 8 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
renderer.pos( xOffset + 1, 8 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
renderer.pos( xOffset + 1, -1 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
tessellator.draw();
}
finally
{
GlStateManager.enableTexture2D();
}
// Text
fontrenderer.drawString( label, -fontrenderer.getStringWidth( label ) / 2, yOffset, 0x20ffffff );
}
finally
{
GlStateManager.enableDepth();
GlStateManager.depthMask( true );
}
// Draw foreground text
fontrenderer.drawString( label, -fontrenderer.getStringWidth( label ) / 2, yOffset, -1 );
}
finally
{
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
}
}