mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-21 07:44:49 +00:00
Load turtle item models using a model loader
This is far more elegant than our weird method of baking things and manually inserting them into the model map. Also means we no longer need the whole turtle_dynamic thing.
This commit is contained in:
@@ -14,23 +14,20 @@ import dan200.computercraft.shared.util.Holiday;
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import dan200.computercraft.shared.util.HolidayUtil;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ModelManager;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.pipeline.LightUtil;
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@@ -43,7 +40,7 @@ import java.util.List;
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public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurtle>
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{
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private static final ModelResourceLocation NORMAL_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle", "inventory" );
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private static final ModelResourceLocation ADVANCED_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_advanced", "inventory" );
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private static final ModelResourceLocation ADVANCED_TURTLE_MODEL = new ModelResourceLocation( "computercraft:advanced_turtle", "inventory" );
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private static final ModelResourceLocation COLOUR_TURTLE_MODEL = new ModelResourceLocation( "computercraft:turtle_white", "inventory" );
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private static final ModelResourceLocation ELF_OVERLAY_MODEL = new ModelResourceLocation( "computercraft:turtle_elf_overlay", "inventory" );
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@@ -65,7 +62,7 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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}
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}
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public static ModelResourceLocation getTurtleOverlayModel( ComputerFamily family, ResourceLocation overlay, boolean christmas )
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public static ModelResourceLocation getTurtleOverlayModel( ResourceLocation overlay, boolean christmas )
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{
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if( overlay != null )
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{
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@@ -83,6 +80,19 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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private void renderTurtleAt( TileTurtle turtle, double posX, double posY, double posZ, float f, int i )
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{
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// Render the label
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String label = turtle.createProxy().getLabel();
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if( label != null && rendererDispatcher.cameraHitResult != null && turtle.getPos().equals( rendererDispatcher.cameraHitResult.getBlockPos() ) )
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{
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setLightmapDisabled( true );
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EntityRenderer.drawNameplate(
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getFontRenderer(), label,
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(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
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rendererDispatcher.entityYaw, rendererDispatcher.entityPitch, false, false
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);
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setLightmapDisabled( false );
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}
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IBlockState state = turtle.getWorld().getBlockState( turtle.getPos() );
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GlStateManager.pushMatrix();
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try
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@@ -94,13 +104,6 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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yaw = turtle.getRenderYaw( f );
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GlStateManager.translate( posX + offset.x, posY + offset.y, posZ + offset.z );
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// Render the label
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String label = turtle.createProxy().getLabel();
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if( label != null )
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{
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renderLabel( turtle.getAccess().getPosition(), label );
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}
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// Render the turtle
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GlStateManager.translate( 0.5f, 0.5f, 0.5f );
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GlStateManager.rotate( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
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@@ -123,7 +126,6 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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// Render the overlay
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ModelResourceLocation overlayModel = getTurtleOverlayModel(
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family,
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overlay,
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HolidayUtil.getCurrentHoliday() == Holiday.Christmas
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);
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@@ -232,72 +234,4 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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}
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tessellator.draw();
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}
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private void renderLabel( BlockPos position, String label )
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{
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Minecraft mc = Minecraft.getMinecraft();
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RayTraceResult mop = mc.objectMouseOver;
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if( mop != null && mop.typeOfHit == RayTraceResult.Type.BLOCK && mop.getBlockPos().equals( position ) )
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{
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RenderManager renderManager = mc.getRenderManager();
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FontRenderer fontrenderer = renderManager.getFontRenderer();
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float scale = 0.016666668F * 1.6f;
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
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try
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{
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GlStateManager.translate( 0.5f, 1.25f, 0.5f );
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GlStateManager.rotate( -renderManager.playerViewY, 0.0F, 1.0F, 0.0F );
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GlStateManager.rotate( renderManager.playerViewX, 1.0F, 0.0F, 0.0F );
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GlStateManager.scale( -scale, -scale, scale );
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int yOffset = 0;
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int xOffset = fontrenderer.getStringWidth( label ) / 2;
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// Draw background
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GlStateManager.depthMask( false );
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GlStateManager.disableDepth();
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try
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{
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// Quad
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GlStateManager.disableTexture2D();
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try
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{
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder renderer = tessellator.getBuffer();
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renderer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR );
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renderer.pos( -xOffset - 1, -1 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
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renderer.pos( -xOffset - 1, 8 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
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renderer.pos( xOffset + 1, 8 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
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renderer.pos( xOffset + 1, -1 + yOffset, 0.0D ).color( 0.0F, 0.0F, 0.0F, 0.25F ).endVertex();
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tessellator.draw();
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}
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finally
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{
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GlStateManager.enableTexture2D();
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}
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// Text
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fontrenderer.drawString( label, -fontrenderer.getStringWidth( label ) / 2, yOffset, 0x20ffffff );
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}
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finally
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{
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GlStateManager.enableDepth();
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GlStateManager.depthMask( true );
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}
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// Draw foreground text
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fontrenderer.drawString( label, -fontrenderer.getStringWidth( label ) / 2, yOffset, -1 );
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}
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finally
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{
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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}
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}
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}
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