mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-10-28 04:17:38 +00:00
Merge remote-tracking branch 'SquidDev-CC-ComputerCraft/feature/turtle-event'
This commit is contained in:
@@ -8,11 +8,15 @@ package dan200.computercraft.api.turtle;
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import dan200.computercraft.api.ComputerCraftAPI;
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import dan200.computercraft.api.peripheral.IPeripheral;
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import dan200.computercraft.api.turtle.event.TurtleAttackEvent;
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import dan200.computercraft.api.turtle.event.TurtleBlockEvent;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.event.entity.player.AttackEntityEvent;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.apache.commons.lang3.tuple.Pair;
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@@ -100,6 +104,9 @@ public interface ITurtleUpgrade
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* Will only be called for Tool turtle. Called when turtle.dig() or turtle.attack() is called
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* by the turtle, and the tool is required to do some work.
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*
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* Conforming implementations should fire {@link BlockEvent.BreakEvent} and {@link TurtleBlockEvent.Dig}for digging,
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* {@link AttackEntityEvent} and {@link TurtleAttackEvent} for attacking.
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*
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* @param turtle Access to the turtle that the tool resides on.
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* @param side Which side of the turtle (left or right) the tool resides on.
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* @param verb Which action (dig or attack) the turtle is being called on to perform.
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@@ -0,0 +1,84 @@
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.turtle.event;
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/**
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* A basic action that a turtle may perform, as accessed by the {@code turtle} API.
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*
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* @see TurtleActionEvent
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*/
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public enum TurtleAction
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{
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/**
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* A turtle moves to a new position.
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*
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* @see TurtleBlockEvent.Move
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*/
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MOVE,
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/**
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* A turtle turns in a specific direction.
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*/
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TURN,
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/**
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* A turtle attempts to dig a block.
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*
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* @see TurtleBlockEvent.Dig
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*/
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DIG,
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/**
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* A turtle attempts to place a block or item in the world.
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*
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* @see TurtleBlockEvent.Place
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*/
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PLACE,
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/**
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* A turtle attempts to attack an entity.
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*
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* @see TurtleActionEvent
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*/
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ATTACK,
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/**
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* Drop an item into an inventory/the world.
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*
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* @see TurtleInventoryEvent.Drop
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*/
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DROP,
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/**
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* Suck an item from an inventory or the world.
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*
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* @see TurtleInventoryEvent.Suck
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*/
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SUCK,
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/**
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* Refuel the turtle's fuel levels.
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*/
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REFUEL,
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/**
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* Equip or unequip an item.
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*/
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EQUIP,
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/**
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* Inspect a block in world
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*
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* @see TurtleBlockEvent.Inspect
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*/
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INSPECT,
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/**
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* Gather metdata about an item in the turtle's inventory.
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*/
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INSPECT_ITEM,
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}
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@@ -0,0 +1,76 @@
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package dan200.computercraft.api.turtle.event;
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import com.google.common.base.Preconditions;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import dan200.computercraft.api.turtle.TurtleCommandResult;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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/**
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* An event fired when a turtle is performing a known action.
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*/
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@Cancelable
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public class TurtleActionEvent extends TurtleEvent
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{
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private final TurtleAction action;
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private String failureMessage;
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public TurtleActionEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action )
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{
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super( turtle );
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Preconditions.checkNotNull( action, "action cannot be null" );
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this.action = action;
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}
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public TurtleAction getAction()
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{
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return action;
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}
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/**
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* Sets the cancellation state of this action.
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*
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* If {@code cancel} is {@code true}, this action will not be carried out.
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*
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* @param cancel The new canceled value.
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* @see TurtleCommandResult#failure()
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* @deprecated Use {@link #setCanceled(boolean, String)} instead.
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*/
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@Override
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@Deprecated
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public void setCanceled( boolean cancel )
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{
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setCanceled( cancel, null );
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}
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/**
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* Set the cancellation state of this action, setting a failure message if required.
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*
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* If {@code cancel} is {@code true}, this action will not be carried out.
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*
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* @param cancel The new canceled value.
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* @param failureMessage The message to return to the user explaining the failure.
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* @see TurtleCommandResult#failure(String)
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*/
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public void setCanceled( boolean cancel, @Nullable String failureMessage )
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{
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super.setCanceled( cancel );
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this.failureMessage = cancel ? failureMessage : null;
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}
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/**
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* Get the message with which this will fail.
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*
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* @return The failure message.
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* @see TurtleCommandResult#failure()
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* @see #setCanceled(boolean, String)
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*/
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@Nullable
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public String getFailureMessage()
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{
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return failureMessage;
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}
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}
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@@ -0,0 +1,80 @@
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.turtle.event;
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import com.google.common.base.Preconditions;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import dan200.computercraft.api.turtle.ITurtleUpgrade;
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import dan200.computercraft.api.turtle.TurtleSide;
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import dan200.computercraft.api.turtle.TurtleVerb;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.event.entity.player.AttackEntityEvent;
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import javax.annotation.Nonnull;
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/**
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* Fired when a turtle attempts to attack an entity.
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*
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* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, EnumFacing)},
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* as the base {@code turtle.attack()} command does not fire it.
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*
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* Note that such commands should also fire {@link AttackEntityEvent}, so you do not need to listen to both.
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*
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* @see TurtleAction#ATTACK
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*/
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public class TurtleAttackEvent extends TurtlePlayerEvent
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{
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private final Entity target;
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private final ITurtleUpgrade upgrade;
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private final TurtleSide side;
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public TurtleAttackEvent( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull Entity target, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
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{
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super( turtle, TurtleAction.ATTACK, player );
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Preconditions.checkNotNull( target, "target cannot be null" );
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Preconditions.checkNotNull( upgrade, "upgrade cannot be null" );
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Preconditions.checkNotNull( side, "side cannot be null" );
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this.target = target;
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this.upgrade = upgrade;
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this.side = side;
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}
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/**
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* Get the entity being attacked by this turtle.
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*
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* @return The entity being attacked.
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*/
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@Nonnull
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public Entity getTarget()
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{
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return target;
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}
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/**
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* Get the upgrade responsible for attacking.
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*
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* @return The upgrade responsible for attacking.
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*/
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@Nonnull
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public ITurtleUpgrade getUpgrade()
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{
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return upgrade;
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}
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/**
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* Get the side the attacking upgrade is on.
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*
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* @return The upgrade's side.
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*/
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@Nonnull
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public TurtleSide getSide()
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{
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return side;
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}
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}
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@@ -0,0 +1,241 @@
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.turtle.event;
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import com.google.common.base.Preconditions;
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import dan200.computercraft.api.lua.ILuaContext;
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import dan200.computercraft.api.peripheral.IComputerAccess;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import dan200.computercraft.api.turtle.ITurtleUpgrade;
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import dan200.computercraft.api.turtle.TurtleSide;
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import dan200.computercraft.api.turtle.TurtleVerb;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import javax.annotation.Nonnull;
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import java.util.Map;
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/**
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* A general event for when a turtle interacts with a block or region.
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*
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* You should generally listen to one of the sub-events instead, cancelling them where
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* appropriate.
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*
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* Note that you are not guaranteed to receive this event, if it has been cancelled by other
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* mechanisms, such as block protection systems.
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*
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* Be aware that some events (such as {@link TurtleInventoryEvent}) do not necessarily interact
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* with a block, simply objects within that block space.
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*/
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@Cancelable
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public abstract class TurtleBlockEvent extends TurtlePlayerEvent
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{
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private final World world;
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private final BlockPos pos;
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protected TurtleBlockEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
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{
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super( turtle, action, player );
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Preconditions.checkNotNull( world, "world cannot be null" );
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Preconditions.checkNotNull( pos, "pos cannot be null" );
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this.world = world;
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this.pos = pos;
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}
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/**
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* Get the world the turtle is interacting in.
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*
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* @return The world the turtle is interacting in.
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*/
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public World getWorld()
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{
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return world;
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}
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/**
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* Get the position the turtle is interacting with. Note that this is different
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* to {@link ITurtleAccess#getPosition()}.
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*
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* @return The position the turtle is interacting with.
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*/
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public BlockPos getPos()
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{
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return pos;
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}
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/**
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* Fired when a turtle attempts to dig a block.
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*
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* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, EnumFacing)},
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* as the base {@code turtle.dig()} command does not fire it.
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*
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* Note that such commands should also fire {@link BlockEvent.BreakEvent}, so you do not need to listen to both.
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*
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* @see TurtleAction#DIG
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*/
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@Cancelable
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public static class Dig extends TurtleBlockEvent
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{
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private final IBlockState block;
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private final ITurtleUpgrade upgrade;
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private final TurtleSide side;
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public Dig( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState block, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
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{
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super( turtle, TurtleAction.DIG, player, world, pos );
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Preconditions.checkNotNull( block, "block cannot be null" );
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Preconditions.checkNotNull( upgrade, "upgrade cannot be null" );
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Preconditions.checkNotNull( side, "side cannot be null" );
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this.block = block;
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this.upgrade = upgrade;
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this.side = side;
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}
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/**
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* Get the block which is about to be broken.
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*
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* @return The block which is going to be broken.
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*/
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@Nonnull
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public IBlockState getBlock()
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{
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return block;
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}
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||||
/**
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* Get the upgrade doing the digging
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*
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* @return The upgrade doing the digging.
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*/
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@Nonnull
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public ITurtleUpgrade getUpgrade()
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{
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return upgrade;
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}
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/**
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* Get the side the upgrade doing the digging is on.
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*
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* @return The upgrade's side.
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*/
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@Nonnull
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||||
public TurtleSide getSide()
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{
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||||
return side;
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||||
}
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||||
}
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||||
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||||
/**
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* Fired when a turtle attempts to move into a block.
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*
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* @see TurtleAction#MOVE
|
||||
*/
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||||
@Cancelable
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||||
public static class Move extends TurtleBlockEvent
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{
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||||
public Move( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
|
||||
{
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||||
super( turtle, TurtleAction.MOVE, player, world, pos );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to place a block in the world.
|
||||
*
|
||||
* @see TurtleAction#PLACE
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||||
*/
|
||||
@Cancelable
|
||||
public static class Place extends TurtleBlockEvent
|
||||
{
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||||
private final ItemStack stack;
|
||||
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||||
public Place( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull ItemStack stack )
|
||||
{
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||||
super( turtle, TurtleAction.PLACE, player, world, pos );
|
||||
|
||||
Preconditions.checkNotNull( stack, "stack cannot be null" );
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the item stack that will be placed. This should not be modified.
|
||||
*
|
||||
* @return The item stack to be placed.
|
||||
*/
|
||||
@Nonnull
|
||||
public ItemStack getStack()
|
||||
{
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle gathers data on a block in world.
|
||||
*
|
||||
* You may prevent blocks being inspected, or add additional information to the result.
|
||||
*
|
||||
* @see TurtleAction#INSPECT
|
||||
*/
|
||||
@Cancelable
|
||||
public static class Inspect extends TurtleBlockEvent
|
||||
{
|
||||
private final IBlockState state;
|
||||
private final Map<String, Object> data;
|
||||
|
||||
public Inspect( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState state, @Nonnull Map<String, Object> data )
|
||||
{
|
||||
super( turtle, TurtleAction.INSPECT, player, world, pos );
|
||||
|
||||
Preconditions.checkNotNull( state, "state cannot be null" );
|
||||
Preconditions.checkNotNull( data, "data cannot be null" );
|
||||
this.data = data;
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the block state which is being inspected.
|
||||
*
|
||||
* @return The inspected block state.
|
||||
*/
|
||||
@Nonnull
|
||||
public IBlockState getState()
|
||||
{
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the "inspection data" from this block, which will be returned to the user.
|
||||
*
|
||||
* @return This block's inspection data.
|
||||
*/
|
||||
@Nonnull
|
||||
public Map<String, Object> getData()
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add new information to the inspection result. Note this will override fields with the same name.
|
||||
*
|
||||
* @param newData The data to add. Note all values should be convertable to Lua (see
|
||||
* {@link dan200.computercraft.api.peripheral.IPeripheral#callMethod(IComputerAccess, ILuaContext, int, Object[])}).
|
||||
*/
|
||||
public void addData( @Nonnull Map<String, ?> newData )
|
||||
{
|
||||
Preconditions.checkNotNull( newData, "newData cannot be null" );
|
||||
data.putAll( newData );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import net.minecraftforge.fml.common.eventhandler.Event;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
/**
|
||||
* A base class for all events concerning a turtle. This will only ever constructed and fired on the server side,
|
||||
* so sever specific methods on {@link ITurtleAccess} are safe to use.
|
||||
*
|
||||
* You should generally not need to subscribe to this event, preferring one of the more specific classes.
|
||||
*
|
||||
* @see TurtleActionEvent
|
||||
*/
|
||||
public abstract class TurtleEvent extends Event
|
||||
{
|
||||
private final ITurtleAccess turtle;
|
||||
|
||||
protected TurtleEvent( @Nonnull ITurtleAccess turtle )
|
||||
{
|
||||
Preconditions.checkNotNull( turtle, "turtle cannot be null" );
|
||||
this.turtle = turtle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the turtle which is performing this action.
|
||||
*
|
||||
* @return The access for this turtle.
|
||||
*/
|
||||
@Nonnull
|
||||
public ITurtleAccess getTurtle()
|
||||
{
|
||||
return turtle;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.FakePlayer;
|
||||
import net.minecraftforge.fml.common.eventhandler.Cancelable;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to interact with an inventory.
|
||||
*/
|
||||
@Cancelable
|
||||
public abstract class TurtleInventoryEvent extends TurtleBlockEvent
|
||||
{
|
||||
private final IItemHandler handler;
|
||||
|
||||
protected TurtleInventoryEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable IItemHandler handler )
|
||||
{
|
||||
super( turtle, action, player, world, pos );
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the inventory being interacted with
|
||||
*
|
||||
* @return The inventory being interacted with, {@code null} if the item will be dropped to/sucked from the world.
|
||||
*/
|
||||
@Nullable
|
||||
public IItemHandler getItemHandler()
|
||||
{
|
||||
return handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to suck from an inventory.
|
||||
*
|
||||
* @see TurtleAction#SUCK
|
||||
*/
|
||||
@Cancelable
|
||||
public static class Suck extends TurtleInventoryEvent
|
||||
{
|
||||
public Suck( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable IItemHandler handler )
|
||||
{
|
||||
super( turtle, TurtleAction.SUCK, player, world, pos, handler );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to drop an item into an inventory.
|
||||
*
|
||||
* @see TurtleAction#DROP
|
||||
*/
|
||||
@Cancelable
|
||||
public static class Drop extends TurtleInventoryEvent
|
||||
{
|
||||
private final ItemStack stack;
|
||||
|
||||
public Drop( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable IItemHandler handler, @Nonnull ItemStack stack )
|
||||
{
|
||||
super( turtle, TurtleAction.DROP, player, world, pos, handler );
|
||||
|
||||
Preconditions.checkNotNull( stack, "stack cannot be null" );
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* The item which will be inserted into the inventory/dropped on the ground.
|
||||
*
|
||||
* Note that this is a copy of the original stack, and so should not be modified, as that will have no effect.
|
||||
*
|
||||
* @return The item stack which will be dropped.
|
||||
*/
|
||||
public ItemStack getStack()
|
||||
{
|
||||
return stack.copy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import net.minecraftforge.common.util.FakePlayer;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
/**
|
||||
* An action done by a turtle which is normally done by a player.
|
||||
*
|
||||
* {@link #getPlayer()} may be used to modify the player's attributes or perform permission checks.
|
||||
*/
|
||||
public abstract class TurtlePlayerEvent extends TurtleActionEvent
|
||||
{
|
||||
private final FakePlayer player;
|
||||
|
||||
protected TurtlePlayerEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player )
|
||||
{
|
||||
super( turtle, action );
|
||||
|
||||
Preconditions.checkNotNull( player, "player cannot be null" );
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* A fake player, representing this turtle.
|
||||
*
|
||||
* This may be used for triggering permission checks.
|
||||
*
|
||||
* @return A {@link FakePlayer} representing this turtle.
|
||||
*/
|
||||
@Nonnull
|
||||
public FakePlayer getPlayer()
|
||||
{
|
||||
return player;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
@API(owner = "ComputerCraft", provides = "ComputerCraft|API|Turtle|Event", apiVersion = "${version}")
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import net.minecraftforge.fml.common.API;
|
||||
Reference in New Issue
Block a user