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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-28 04:17:38 +00:00

Merge remote-tracking branch 'SquidDev-CC-ComputerCraft/feature/turtle-event'

This commit is contained in:
SquidDev
2018-02-16 10:48:43 +00:00
22 changed files with 831 additions and 15 deletions

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@@ -8,11 +8,15 @@ package dan200.computercraft.api.turtle;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.turtle.event.TurtleAttackEvent;
import dan200.computercraft.api.turtle.event.TurtleBlockEvent;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.apache.commons.lang3.tuple.Pair;
@@ -100,6 +104,9 @@ public interface ITurtleUpgrade
* Will only be called for Tool turtle. Called when turtle.dig() or turtle.attack() is called
* by the turtle, and the tool is required to do some work.
*
* Conforming implementations should fire {@link BlockEvent.BreakEvent} and {@link TurtleBlockEvent.Dig}for digging,
* {@link AttackEntityEvent} and {@link TurtleAttackEvent} for attacking.
*
* @param turtle Access to the turtle that the tool resides on.
* @param side Which side of the turtle (left or right) the tool resides on.
* @param verb Which action (dig or attack) the turtle is being called on to perform.

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@@ -0,0 +1,84 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
/**
* A basic action that a turtle may perform, as accessed by the {@code turtle} API.
*
* @see TurtleActionEvent
*/
public enum TurtleAction
{
/**
* A turtle moves to a new position.
*
* @see TurtleBlockEvent.Move
*/
MOVE,
/**
* A turtle turns in a specific direction.
*/
TURN,
/**
* A turtle attempts to dig a block.
*
* @see TurtleBlockEvent.Dig
*/
DIG,
/**
* A turtle attempts to place a block or item in the world.
*
* @see TurtleBlockEvent.Place
*/
PLACE,
/**
* A turtle attempts to attack an entity.
*
* @see TurtleActionEvent
*/
ATTACK,
/**
* Drop an item into an inventory/the world.
*
* @see TurtleInventoryEvent.Drop
*/
DROP,
/**
* Suck an item from an inventory or the world.
*
* @see TurtleInventoryEvent.Suck
*/
SUCK,
/**
* Refuel the turtle's fuel levels.
*/
REFUEL,
/**
* Equip or unequip an item.
*/
EQUIP,
/**
* Inspect a block in world
*
* @see TurtleBlockEvent.Inspect
*/
INSPECT,
/**
* Gather metdata about an item in the turtle's inventory.
*/
INSPECT_ITEM,
}

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@@ -0,0 +1,76 @@
package dan200.computercraft.api.turtle.event;
import com.google.common.base.Preconditions;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.TurtleCommandResult;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* An event fired when a turtle is performing a known action.
*/
@Cancelable
public class TurtleActionEvent extends TurtleEvent
{
private final TurtleAction action;
private String failureMessage;
public TurtleActionEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action )
{
super( turtle );
Preconditions.checkNotNull( action, "action cannot be null" );
this.action = action;
}
public TurtleAction getAction()
{
return action;
}
/**
* Sets the cancellation state of this action.
*
* If {@code cancel} is {@code true}, this action will not be carried out.
*
* @param cancel The new canceled value.
* @see TurtleCommandResult#failure()
* @deprecated Use {@link #setCanceled(boolean, String)} instead.
*/
@Override
@Deprecated
public void setCanceled( boolean cancel )
{
setCanceled( cancel, null );
}
/**
* Set the cancellation state of this action, setting a failure message if required.
*
* If {@code cancel} is {@code true}, this action will not be carried out.
*
* @param cancel The new canceled value.
* @param failureMessage The message to return to the user explaining the failure.
* @see TurtleCommandResult#failure(String)
*/
public void setCanceled( boolean cancel, @Nullable String failureMessage )
{
super.setCanceled( cancel );
this.failureMessage = cancel ? failureMessage : null;
}
/**
* Get the message with which this will fail.
*
* @return The failure message.
* @see TurtleCommandResult#failure()
* @see #setCanceled(boolean, String)
*/
@Nullable
public String getFailureMessage()
{
return failureMessage;
}
}

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@@ -0,0 +1,80 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import com.google.common.base.Preconditions;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleVerb;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import javax.annotation.Nonnull;
/**
* Fired when a turtle attempts to attack an entity.
*
* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, EnumFacing)},
* as the base {@code turtle.attack()} command does not fire it.
*
* Note that such commands should also fire {@link AttackEntityEvent}, so you do not need to listen to both.
*
* @see TurtleAction#ATTACK
*/
public class TurtleAttackEvent extends TurtlePlayerEvent
{
private final Entity target;
private final ITurtleUpgrade upgrade;
private final TurtleSide side;
public TurtleAttackEvent( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull Entity target, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
{
super( turtle, TurtleAction.ATTACK, player );
Preconditions.checkNotNull( target, "target cannot be null" );
Preconditions.checkNotNull( upgrade, "upgrade cannot be null" );
Preconditions.checkNotNull( side, "side cannot be null" );
this.target = target;
this.upgrade = upgrade;
this.side = side;
}
/**
* Get the entity being attacked by this turtle.
*
* @return The entity being attacked.
*/
@Nonnull
public Entity getTarget()
{
return target;
}
/**
* Get the upgrade responsible for attacking.
*
* @return The upgrade responsible for attacking.
*/
@Nonnull
public ITurtleUpgrade getUpgrade()
{
return upgrade;
}
/**
* Get the side the attacking upgrade is on.
*
* @return The upgrade's side.
*/
@Nonnull
public TurtleSide getSide()
{
return side;
}
}

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@@ -0,0 +1,241 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import com.google.common.base.Preconditions;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.peripheral.IComputerAccess;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleVerb;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import javax.annotation.Nonnull;
import java.util.Map;
/**
* A general event for when a turtle interacts with a block or region.
*
* You should generally listen to one of the sub-events instead, cancelling them where
* appropriate.
*
* Note that you are not guaranteed to receive this event, if it has been cancelled by other
* mechanisms, such as block protection systems.
*
* Be aware that some events (such as {@link TurtleInventoryEvent}) do not necessarily interact
* with a block, simply objects within that block space.
*/
@Cancelable
public abstract class TurtleBlockEvent extends TurtlePlayerEvent
{
private final World world;
private final BlockPos pos;
protected TurtleBlockEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
{
super( turtle, action, player );
Preconditions.checkNotNull( world, "world cannot be null" );
Preconditions.checkNotNull( pos, "pos cannot be null" );
this.world = world;
this.pos = pos;
}
/**
* Get the world the turtle is interacting in.
*
* @return The world the turtle is interacting in.
*/
public World getWorld()
{
return world;
}
/**
* Get the position the turtle is interacting with. Note that this is different
* to {@link ITurtleAccess#getPosition()}.
*
* @return The position the turtle is interacting with.
*/
public BlockPos getPos()
{
return pos;
}
/**
* Fired when a turtle attempts to dig a block.
*
* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, EnumFacing)},
* as the base {@code turtle.dig()} command does not fire it.
*
* Note that such commands should also fire {@link BlockEvent.BreakEvent}, so you do not need to listen to both.
*
* @see TurtleAction#DIG
*/
@Cancelable
public static class Dig extends TurtleBlockEvent
{
private final IBlockState block;
private final ITurtleUpgrade upgrade;
private final TurtleSide side;
public Dig( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState block, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
{
super( turtle, TurtleAction.DIG, player, world, pos );
Preconditions.checkNotNull( block, "block cannot be null" );
Preconditions.checkNotNull( upgrade, "upgrade cannot be null" );
Preconditions.checkNotNull( side, "side cannot be null" );
this.block = block;
this.upgrade = upgrade;
this.side = side;
}
/**
* Get the block which is about to be broken.
*
* @return The block which is going to be broken.
*/
@Nonnull
public IBlockState getBlock()
{
return block;
}
/**
* Get the upgrade doing the digging
*
* @return The upgrade doing the digging.
*/
@Nonnull
public ITurtleUpgrade getUpgrade()
{
return upgrade;
}
/**
* Get the side the upgrade doing the digging is on.
*
* @return The upgrade's side.
*/
@Nonnull
public TurtleSide getSide()
{
return side;
}
}
/**
* Fired when a turtle attempts to move into a block.
*
* @see TurtleAction#MOVE
*/
@Cancelable
public static class Move extends TurtleBlockEvent
{
public Move( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
{
super( turtle, TurtleAction.MOVE, player, world, pos );
}
}
/**
* Fired when a turtle attempts to place a block in the world.
*
* @see TurtleAction#PLACE
*/
@Cancelable
public static class Place extends TurtleBlockEvent
{
private final ItemStack stack;
public Place( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull ItemStack stack )
{
super( turtle, TurtleAction.PLACE, player, world, pos );
Preconditions.checkNotNull( stack, "stack cannot be null" );
this.stack = stack;
}
/**
* Get the item stack that will be placed. This should not be modified.
*
* @return The item stack to be placed.
*/
@Nonnull
public ItemStack getStack()
{
return stack;
}
}
/**
* Fired when a turtle gathers data on a block in world.
*
* You may prevent blocks being inspected, or add additional information to the result.
*
* @see TurtleAction#INSPECT
*/
@Cancelable
public static class Inspect extends TurtleBlockEvent
{
private final IBlockState state;
private final Map<String, Object> data;
public Inspect( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull IBlockState state, @Nonnull Map<String, Object> data )
{
super( turtle, TurtleAction.INSPECT, player, world, pos );
Preconditions.checkNotNull( state, "state cannot be null" );
Preconditions.checkNotNull( data, "data cannot be null" );
this.data = data;
this.state = state;
}
/**
* Get the block state which is being inspected.
*
* @return The inspected block state.
*/
@Nonnull
public IBlockState getState()
{
return state;
}
/**
* Get the "inspection data" from this block, which will be returned to the user.
*
* @return This block's inspection data.
*/
@Nonnull
public Map<String, Object> getData()
{
return data;
}
/**
* Add new information to the inspection result. Note this will override fields with the same name.
*
* @param newData The data to add. Note all values should be convertable to Lua (see
* {@link dan200.computercraft.api.peripheral.IPeripheral#callMethod(IComputerAccess, ILuaContext, int, Object[])}).
*/
public void addData( @Nonnull Map<String, ?> newData )
{
Preconditions.checkNotNull( newData, "newData cannot be null" );
data.putAll( newData );
}
}
}

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@@ -0,0 +1,43 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import com.google.common.base.Preconditions;
import dan200.computercraft.api.turtle.ITurtleAccess;
import net.minecraftforge.fml.common.eventhandler.Event;
import javax.annotation.Nonnull;
/**
* A base class for all events concerning a turtle. This will only ever constructed and fired on the server side,
* so sever specific methods on {@link ITurtleAccess} are safe to use.
*
* You should generally not need to subscribe to this event, preferring one of the more specific classes.
*
* @see TurtleActionEvent
*/
public abstract class TurtleEvent extends Event
{
private final ITurtleAccess turtle;
protected TurtleEvent( @Nonnull ITurtleAccess turtle )
{
Preconditions.checkNotNull( turtle, "turtle cannot be null" );
this.turtle = turtle;
}
/**
* Get the turtle which is performing this action.
*
* @return The access for this turtle.
*/
@Nonnull
public ITurtleAccess getTurtle()
{
return turtle;
}
}

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@@ -0,0 +1,84 @@
package dan200.computercraft.api.turtle.event;
import com.google.common.base.Preconditions;
import dan200.computercraft.api.turtle.ITurtleAccess;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.items.IItemHandler;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* Fired when a turtle attempts to interact with an inventory.
*/
@Cancelable
public abstract class TurtleInventoryEvent extends TurtleBlockEvent
{
private final IItemHandler handler;
protected TurtleInventoryEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable IItemHandler handler )
{
super( turtle, action, player, world, pos );
this.handler = handler;
}
/**
* Get the inventory being interacted with
*
* @return The inventory being interacted with, {@code null} if the item will be dropped to/sucked from the world.
*/
@Nullable
public IItemHandler getItemHandler()
{
return handler;
}
/**
* Fired when a turtle attempts to suck from an inventory.
*
* @see TurtleAction#SUCK
*/
@Cancelable
public static class Suck extends TurtleInventoryEvent
{
public Suck( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable IItemHandler handler )
{
super( turtle, TurtleAction.SUCK, player, world, pos, handler );
}
}
/**
* Fired when a turtle attempts to drop an item into an inventory.
*
* @see TurtleAction#DROP
*/
@Cancelable
public static class Drop extends TurtleInventoryEvent
{
private final ItemStack stack;
public Drop( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable IItemHandler handler, @Nonnull ItemStack stack )
{
super( turtle, TurtleAction.DROP, player, world, pos, handler );
Preconditions.checkNotNull( stack, "stack cannot be null" );
this.stack = stack;
}
/**
* The item which will be inserted into the inventory/dropped on the ground.
*
* Note that this is a copy of the original stack, and so should not be modified, as that will have no effect.
*
* @return The item stack which will be dropped.
*/
public ItemStack getStack()
{
return stack.copy();
}
}
}

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@@ -0,0 +1,44 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import com.google.common.base.Preconditions;
import dan200.computercraft.api.turtle.ITurtleAccess;
import net.minecraftforge.common.util.FakePlayer;
import javax.annotation.Nonnull;
/**
* An action done by a turtle which is normally done by a player.
*
* {@link #getPlayer()} may be used to modify the player's attributes or perform permission checks.
*/
public abstract class TurtlePlayerEvent extends TurtleActionEvent
{
private final FakePlayer player;
protected TurtlePlayerEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player )
{
super( turtle, action );
Preconditions.checkNotNull( player, "player cannot be null" );
this.player = player;
}
/**
* A fake player, representing this turtle.
*
* This may be used for triggering permission checks.
*
* @return A {@link FakePlayer} representing this turtle.
*/
@Nonnull
public FakePlayer getPlayer()
{
return player;
}
}

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@@ -0,0 +1,10 @@
/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
@API(owner = "ComputerCraft", provides = "ComputerCraft|API|Turtle|Event", apiVersion = "${version}")
package dan200.computercraft.api.turtle.event;
import net.minecraftforge.fml.common.API;