mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2026-10-02 05:41:44 +00:00
Improve vertex transformation system
This migrates TurtleMultiModel's current vertex transformation system into something more powerful and "correct". Namely, it has the following improvements: - Handles all position formats (float, byte, etc...) - Correctly translates normals of quads - Reorders faces if the winding order is reversed
This commit is contained in:
@@ -6,13 +6,10 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
|
||||
import net.minecraft.client.renderer.block.model.ItemOverrideList;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.vecmath.Matrix4f;
|
||||
import javax.vecmath.Point3f;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
@@ -48,51 +45,36 @@ public class TurtleMultiModel implements IBakedModel
|
||||
{
|
||||
if( side != null )
|
||||
{
|
||||
if( !m_faceQuads.containsKey( side ) )
|
||||
{
|
||||
ArrayList<BakedQuad> quads = new ArrayList<>();
|
||||
if( m_overlayModel != null )
|
||||
{
|
||||
quads.addAll( m_overlayModel.getQuads( state, side, rand ) );
|
||||
}
|
||||
if( m_leftUpgradeModel != null )
|
||||
{
|
||||
quads.addAll( transformQuads( m_leftUpgradeModel.getQuads( state, side, rand ), m_leftUpgradeTransform ) );
|
||||
}
|
||||
if( m_rightUpgradeModel != null )
|
||||
{
|
||||
quads.addAll( transformQuads( m_rightUpgradeModel.getQuads( state, side, rand ), m_rightUpgradeTransform ) );
|
||||
}
|
||||
quads.trimToSize();
|
||||
m_faceQuads.put( side, quads );
|
||||
}
|
||||
if( !m_faceQuads.containsKey( side ) ) m_faceQuads.put( side, buildQuads( state, side, rand ) );
|
||||
return m_faceQuads.get( side );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( m_generalQuads == null )
|
||||
{
|
||||
ArrayList<BakedQuad> quads = new ArrayList<>();
|
||||
quads.addAll( m_baseModel.getQuads( state, side, rand ) );
|
||||
if( m_overlayModel != null )
|
||||
{
|
||||
quads.addAll( m_overlayModel.getQuads( state, side, rand ) );
|
||||
}
|
||||
if( m_leftUpgradeModel != null )
|
||||
{
|
||||
quads.addAll( transformQuads( m_leftUpgradeModel.getQuads( state, side, rand ), m_leftUpgradeTransform ) );
|
||||
}
|
||||
if( m_rightUpgradeModel != null )
|
||||
{
|
||||
quads.addAll( transformQuads( m_rightUpgradeModel.getQuads( state, side, rand ), m_rightUpgradeTransform ) );
|
||||
}
|
||||
quads.trimToSize();
|
||||
m_generalQuads = quads;
|
||||
}
|
||||
if( m_generalQuads == null ) m_generalQuads = buildQuads( state, side, rand );
|
||||
return m_generalQuads;
|
||||
}
|
||||
}
|
||||
|
||||
private List<BakedQuad> buildQuads( IBlockState state, EnumFacing side, long rand )
|
||||
{
|
||||
ArrayList<BakedQuad> quads = new ArrayList<>();
|
||||
quads.addAll( m_baseModel.getQuads( state, side, rand ) );
|
||||
if( m_overlayModel != null )
|
||||
{
|
||||
quads.addAll( m_overlayModel.getQuads( state, side, rand ) );
|
||||
}
|
||||
if( m_leftUpgradeModel != null )
|
||||
{
|
||||
ModelTransformer.transformQuadsTo( quads, m_leftUpgradeModel.getQuads( state, side, rand ), m_leftUpgradeTransform );
|
||||
}
|
||||
if( m_rightUpgradeModel != null )
|
||||
{
|
||||
ModelTransformer.transformQuadsTo( quads, m_rightUpgradeModel.getQuads( state, side, rand ), m_rightUpgradeTransform );
|
||||
}
|
||||
quads.trimToSize();
|
||||
return quads;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
@@ -132,63 +114,4 @@ public class TurtleMultiModel implements IBakedModel
|
||||
{
|
||||
return ItemOverrideList.NONE;
|
||||
}
|
||||
|
||||
private List<BakedQuad> transformQuads( List<BakedQuad> input, Matrix4f transform )
|
||||
{
|
||||
if( transform == null || input.size() == 0 )
|
||||
{
|
||||
return input;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<BakedQuad> output = new ArrayList<>( input.size() );
|
||||
for( BakedQuad quad : input )
|
||||
{
|
||||
output.add( transformQuad( quad, transform ) );
|
||||
}
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
private BakedQuad transformQuad( BakedQuad quad, Matrix4f transform )
|
||||
{
|
||||
int[] vertexData = quad.getVertexData().clone();
|
||||
int offset = 0;
|
||||
BakedQuad copy = new BakedQuad( vertexData, -1, quad.getFace(), quad.getSprite(), quad.shouldApplyDiffuseLighting(), quad.getFormat() );
|
||||
VertexFormat format = copy.getFormat();
|
||||
for( int i=0; i<format.getElementCount(); ++i ) // For each vertex element
|
||||
{
|
||||
VertexFormatElement element = format.getElement( i );
|
||||
if( element.isPositionElement() &&
|
||||
element.getType() == VertexFormatElement.EnumType.FLOAT &&
|
||||
element.getElementCount() == 3 ) // When we find a position element
|
||||
{
|
||||
for( int j=0; j<4; ++j ) // For each corner of the quad
|
||||
{
|
||||
int start = offset + j * format.getNextOffset();
|
||||
if( (start % 4) == 0 )
|
||||
{
|
||||
start = start / 4;
|
||||
|
||||
// Extract the position
|
||||
Point3f pos = new Point3f(
|
||||
Float.intBitsToFloat( vertexData[ start ] ),
|
||||
Float.intBitsToFloat( vertexData[ start + 1 ] ),
|
||||
Float.intBitsToFloat( vertexData[ start + 2 ] )
|
||||
);
|
||||
|
||||
// Transform the position
|
||||
transform.transform( pos );
|
||||
|
||||
// Insert the position
|
||||
vertexData[ start ] = Float.floatToRawIntBits( pos.x );
|
||||
vertexData[ start + 1 ] = Float.floatToRawIntBits( pos.y );
|
||||
vertexData[ start + 2 ] = Float.floatToRawIntBits( pos.z );
|
||||
}
|
||||
}
|
||||
}
|
||||
offset += element.getSize();
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user