mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-14 20:20:30 +00:00
Correctly bind VBOs before drawing them
Caused by 4228011b84
. While correct on
1.18, this isn't correct on 1.19 - I clearly messed up the merge here.
Fixes #1183, possibly #1184 - haven't been able to reproduce.
This commit is contained in:
parent
bc79100a2f
commit
c8e15f201c
@ -8,10 +8,7 @@ package dan200.computercraft.client.render;
|
|||||||
import com.mojang.blaze3d.platform.GlStateManager;
|
import com.mojang.blaze3d.platform.GlStateManager;
|
||||||
import com.mojang.blaze3d.platform.MemoryTracker;
|
import com.mojang.blaze3d.platform.MemoryTracker;
|
||||||
import com.mojang.blaze3d.systems.RenderSystem;
|
import com.mojang.blaze3d.systems.RenderSystem;
|
||||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
import com.mojang.blaze3d.vertex.*;
|
||||||
import com.mojang.blaze3d.vertex.PoseStack;
|
|
||||||
import com.mojang.blaze3d.vertex.Tesselator;
|
|
||||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
|
||||||
import com.mojang.math.Matrix3f;
|
import com.mojang.math.Matrix3f;
|
||||||
import com.mojang.math.Matrix4f;
|
import com.mojang.math.Matrix4f;
|
||||||
import com.mojang.math.Vector3f;
|
import com.mojang.math.Vector3f;
|
||||||
@ -214,11 +211,14 @@ public class TileEntityMonitorRenderer implements BlockEntityRenderer<TileMonito
|
|||||||
RenderTypes.TERMINAL.setupRenderState();
|
RenderTypes.TERMINAL.setupRenderState();
|
||||||
|
|
||||||
// Render background geometry
|
// Render background geometry
|
||||||
|
backgroundBuffer.bind();
|
||||||
backgroundBuffer.drawWithShader( matrix, RenderSystem.getProjectionMatrix(), RenderTypes.getTerminalShader() );
|
backgroundBuffer.drawWithShader( matrix, RenderSystem.getProjectionMatrix(), RenderTypes.getTerminalShader() );
|
||||||
|
|
||||||
// Render foreground geometry with glPolygonOffset enabled.
|
// Render foreground geometry with glPolygonOffset enabled.
|
||||||
GL11.glPolygonOffset( -1.0f, -10.0f );
|
GL11.glPolygonOffset( -1.0f, -10.0f );
|
||||||
GL11.glEnable( GL11.GL_POLYGON_OFFSET_FILL );
|
GL11.glEnable( GL11.GL_POLYGON_OFFSET_FILL );
|
||||||
|
|
||||||
|
foregroundBuffer.bind();
|
||||||
foregroundBuffer.drawWithShader(
|
foregroundBuffer.drawWithShader(
|
||||||
matrix, RenderSystem.getProjectionMatrix(), RenderTypes.getTerminalShader(),
|
matrix, RenderSystem.getProjectionMatrix(), RenderTypes.getTerminalShader(),
|
||||||
// As mentioned in the above comment, render the extra cursor quad if it is visible this frame. Each
|
// As mentioned in the above comment, render the extra cursor quad if it is visible this frame. Each
|
||||||
@ -231,6 +231,7 @@ public class TileEntityMonitorRenderer implements BlockEntityRenderer<TileMonito
|
|||||||
GL11.glPolygonOffset( 0.0f, -0.0f );
|
GL11.glPolygonOffset( 0.0f, -0.0f );
|
||||||
GL11.glDisable( GL11.GL_POLYGON_OFFSET_FILL );
|
GL11.glDisable( GL11.GL_POLYGON_OFFSET_FILL );
|
||||||
RenderTypes.TERMINAL.clearRenderState();
|
RenderTypes.TERMINAL.clearRenderState();
|
||||||
|
VertexBuffer.unbind();
|
||||||
|
|
||||||
RenderSystem.setInverseViewRotationMatrix( oldInverseRotation );
|
RenderSystem.setInverseViewRotationMatrix( oldInverseRotation );
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user