Resize lectern pocket computer textures
This bumps them to be 48x48, which allows them to be downscaled to a mipmap level of 4. We possibly should bump these to be 64x64 (actual power of two), but I kinda want to avoid that, as it's so much wasted space. If this does become a problem, we should probably put these on a separate atlas instead.
@ -47,8 +47,8 @@ public class LecternPocketModel {
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public static final float TERM_HEIGHT = 14.0f / 32.0f;
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// The size of the texture. The texture is 36x36, but is at 2x resolution.
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private static final int TEXTURE_WIDTH = 36 / 2;
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private static final int TEXTURE_HEIGHT = 36 / 2;
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private static final int TEXTURE_WIDTH = 48 / 2;
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private static final int TEXTURE_HEIGHT = 48 / 2;
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private final ModelPart root;
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Before Width: | Height: | Size: 152 B After Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 140 B |
Before Width: | Height: | Size: 119 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 92 B After Width: | Height: | Size: 96 B |
Before Width: | Height: | Size: 152 B After Width: | Height: | Size: 155 B |