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https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-11-05 01:26:20 +00:00
Clean up our thread creation code a little
- Provide a helper method for creating threads with a lower priority. - Use that in our network code (which already used this priority) and for the computer worker threads (which used the default priority before). I genuinely thought I did this years ago.
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@ -39,17 +39,8 @@ import java.util.concurrent.TimeUnit;
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public final class NetworkUtils {
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private static final Logger LOG = LoggerFactory.getLogger(NetworkUtils.class);
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public static final ScheduledThreadPoolExecutor EXECUTOR = new ScheduledThreadPoolExecutor(
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4,
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ThreadUtils.builder("Network")
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.setPriority(Thread.MIN_PRIORITY + (Thread.NORM_PRIORITY - Thread.MIN_PRIORITY) / 2)
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.build()
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);
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public static final EventLoopGroup LOOP_GROUP = new NioEventLoopGroup(4, ThreadUtils.builder("Netty")
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.setPriority(Thread.MIN_PRIORITY + (Thread.NORM_PRIORITY - Thread.MIN_PRIORITY) / 2)
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.build()
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);
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public static final ScheduledThreadPoolExecutor EXECUTOR = new ScheduledThreadPoolExecutor(4, ThreadUtils.lowPriorityFactory("Network"));
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public static final EventLoopGroup LOOP_GROUP = new NioEventLoopGroup(4, ThreadUtils.lowPriorityFactory("Netty"));
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private static final AbstractTrafficShapingHandler SHAPING_HANDLER = new GlobalTrafficShapingHandler(
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EXECUTOR, CoreConfig.httpUploadBandwidth, CoreConfig.httpDownloadBandwidth
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@ -55,7 +55,7 @@ import java.util.concurrent.locks.ReentrantLock;
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public final class ComputerThread {
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private static final Logger LOG = LoggerFactory.getLogger(ComputerThread.class);
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private static final ThreadFactory monitorFactory = ThreadUtils.factory("Computer-Monitor");
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private static final ThreadFactory workerFactory = ThreadUtils.factory("Computer-Worker");
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private static final ThreadFactory workerFactory = ThreadUtils.lowPriorityFactory("Computer-Worker");
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/**
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* How often the computer thread monitor should run.
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@ -17,6 +17,16 @@ public final class ThreadUtils {
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private static final Logger LOG = LoggerFactory.getLogger(ThreadUtils.class);
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private static final ThreadGroup baseGroup = new ThreadGroup("ComputerCraft");
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/**
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* A lower thread priority (though not the minimum), used for most of ComputerCraft's threads.
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* <p>
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* The Minecraft thread typically runs on a higher priority thread anyway, but this ensures we don't dominate other,
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* more critical work.
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*
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* @see Thread#setPriority(int)
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*/
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public static final int LOWER_PRIORITY = (Thread.MIN_PRIORITY + Thread.NORM_PRIORITY) / 2;
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private ThreadUtils() {
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}
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@ -29,16 +39,6 @@ public final class ThreadUtils {
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return baseGroup;
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}
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/**
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* Construct a group under ComputerCraft's shared group.
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*
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* @param name The group's name. This will be prefixed with "ComputerCraft-".
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* @return The constructed thread group.
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*/
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public static ThreadGroup group(String name) {
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return new ThreadGroup(baseGroup, baseGroup.getName() + "-" + name);
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}
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/**
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* Create a new {@link ThreadFactoryBuilder}, which constructs threads under a group of the given {@code name}.
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* <p>
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@ -50,7 +50,7 @@ public final class ThreadUtils {
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* @see #factory(String)
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*/
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public static ThreadFactoryBuilder builder(String name) {
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var group = group(name);
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var group = new ThreadGroup(baseGroup, baseGroup.getName() + "-" + name);
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return new ThreadFactoryBuilder()
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.setDaemon(true)
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.setNameFormat(group.getName().replace("%", "%%") + "-%d")
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@ -71,4 +71,16 @@ public final class ThreadUtils {
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public static ThreadFactory factory(String name) {
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return builder(name).build();
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}
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/**
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* Create a new {@link ThreadFactory}, which constructs threads under a group of the given {@code name}. This is the
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* same as {@link #factory(String)}, but threads will be created with a {@linkplain #LOWER_PRIORITY lower priority}.
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*
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* @param name The name for the thread group and child threads.
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* @return The constructed thread factory.
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* @see #builder(String)
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*/
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public static ThreadFactory lowPriorityFactory(String name) {
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return builder(name).setPriority(LOWER_PRIORITY).build();
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}
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}
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