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Fix model hook nullability
Only an issue on the latest FAPI, so we also bump that.
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@@ -69,6 +69,7 @@ public final class ModelRenderer {
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* @param blue The blue tint of this quad.
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* @param lightmapCoord The lightmap coordinate
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* @param overlayLight The overlay light.
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* @param invert Whether to reverse the order of this quad.
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*/
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private static void putBulkQuad(VertexConsumer buffer, PoseStack.Pose pose, BakedQuad quad, float red, float green, float blue, int lightmapCoord, int overlayLight, boolean invert) {
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var matrix = pose.pose();
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