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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-27 02:05:14 +00:00

Reformat everything

This commit is contained in:
Jonathan Coates
2021-06-09 07:53:21 +01:00
parent a6c7236fa0
commit b429095f88
409 changed files with 20797 additions and 15102 deletions

View File

@@ -5,35 +5,38 @@
*/
package dan200.computercraft.client.render;
import javax.annotation.Nonnull;
import dan200.computercraft.shared.turtle.core.TurtlePlayer;
import net.fabricmc.fabric.api.client.rendereregistry.v1.EntityRendererRegistry;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.EntityRenderDispatcher;
import net.minecraft.client.render.entity.EntityRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Identifier;
import net.fabricmc.fabric.api.client.rendereregistry.v1.EntityRendererRegistry;
import javax.annotation.Nonnull;
public class TurtlePlayerRenderer extends EntityRenderer<TurtlePlayer> {
public TurtlePlayerRenderer(EntityRenderDispatcher renderManager) {
super(renderManager);
public class TurtlePlayerRenderer extends EntityRenderer<TurtlePlayer>
{
public TurtlePlayerRenderer( EntityRenderDispatcher renderManager )
{
super( renderManager );
}
public TurtlePlayerRenderer(EntityRenderDispatcher entityRenderDispatcher, EntityRendererRegistry.Context context) {
super(entityRenderDispatcher);
public TurtlePlayerRenderer( EntityRenderDispatcher entityRenderDispatcher, EntityRendererRegistry.Context context )
{
super( entityRenderDispatcher );
}
@Override
public void render(@Nonnull TurtlePlayer entityIn, float entityYaw, float partialTicks, @Nonnull MatrixStack transform,
@Nonnull VertexConsumerProvider buffer, int packedLightIn) {
public void render( @Nonnull TurtlePlayer entityIn, float entityYaw, float partialTicks, @Nonnull MatrixStack transform,
@Nonnull VertexConsumerProvider buffer, int packedLightIn )
{
}
@Nonnull
@Override
public Identifier getTexture(@Nonnull TurtlePlayer entity) {
public Identifier getTexture( @Nonnull TurtlePlayer entity )
{
return ComputerBorderRenderer.BACKGROUND_NORMAL;
}
}