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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-14 12:07:10 +00:00

Reformat everything

This commit is contained in:
Jonathan Coates
2021-06-09 07:53:21 +01:00
parent a6c7236fa0
commit b429095f88
409 changed files with 20797 additions and 15102 deletions

View File

@@ -6,23 +6,19 @@
package dan200.computercraft.client.render;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Palette;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.RenderPhase;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.*;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Matrix4f;
import org.lwjgl.opengl.GL11;
public final class PrintoutRenderer {
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
public final class PrintoutRenderer
{
/**
* Width of a page.
*/
@@ -43,7 +39,7 @@ public final class PrintoutRenderer {
* Size of the leather cover.
*/
public static final int COVER_SIZE = 12;
private static final Identifier BG = new Identifier("computercraft", "textures/gui/printout.png");
private static final Identifier BG = new Identifier( "computercraft", "textures/gui/printout.png" );
private static final float BG_SIZE = 256.0f;
/**
* Width of the extra page texture.
@@ -54,146 +50,160 @@ public final class PrintoutRenderer {
private PrintoutRenderer() {}
public static void drawText(Matrix4f transform, VertexConsumerProvider renderer, int x, int y, int start, TextBuffer[] text, TextBuffer[] colours) {
VertexConsumer buffer = renderer.getBuffer(FixedWidthFontRenderer.TYPE);
for (int line = 0; line < LINES_PER_PAGE && line < text.length; line++) {
FixedWidthFontRenderer.drawString(transform,
buffer,
x,
y + line * FONT_HEIGHT,
text[start + line],
colours[start + line],
null,
Palette.DEFAULT,
false,
0,
0);
public static void drawText( Matrix4f transform, VertexConsumerProvider renderer, int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
{
VertexConsumer buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
FixedWidthFontRenderer.drawString( transform,
buffer,
x,
y + line * FONT_HEIGHT,
text[start + line],
colours[start + line],
null,
Palette.DEFAULT,
false,
0,
0 );
}
}
public static void drawText(Matrix4f transform, VertexConsumerProvider renderer, int x, int y, int start, String[] text, String[] colours) {
VertexConsumer buffer = renderer.getBuffer(FixedWidthFontRenderer.TYPE);
for (int line = 0; line < LINES_PER_PAGE && line < text.length; line++) {
FixedWidthFontRenderer.drawString(transform,
buffer,
x,
y + line * FONT_HEIGHT,
new TextBuffer(text[start + line]),
new TextBuffer(colours[start + line]),
null,
Palette.DEFAULT,
false,
0,
0);
public static void drawText( Matrix4f transform, VertexConsumerProvider renderer, int x, int y, int start, String[] text, String[] colours )
{
VertexConsumer buffer = renderer.getBuffer( FixedWidthFontRenderer.TYPE );
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
FixedWidthFontRenderer.drawString( transform,
buffer,
x,
y + line * FONT_HEIGHT,
new TextBuffer( text[start + line] ),
new TextBuffer( colours[start + line] ),
null,
Palette.DEFAULT,
false,
0,
0 );
}
}
public static void drawBorder(Matrix4f transform, VertexConsumerProvider renderer, float x, float y, float z, int page, int pages, boolean isBook) {
public static void drawBorder( Matrix4f transform, VertexConsumerProvider renderer, float x, float y, float z, int page, int pages, boolean isBook )
{
int leftPages = page;
int rightPages = pages - page - 1;
VertexConsumer buffer = renderer.getBuffer(Type.TYPE);
VertexConsumer buffer = renderer.getBuffer( Type.TYPE );
if (isBook) {
if( isBook )
{
// Border
float offset = offsetAt(pages);
float offset = offsetAt( pages );
float left = x - 4 - offset;
float right = x + X_SIZE + offset - 4;
// Left and right border
drawTexture(transform, buffer, left - 4, y - 8, z - 0.02f, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2);
drawTexture(transform, buffer, right, y - 8, z - 0.02f, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2);
drawTexture( transform, buffer, left - 4, y - 8, z - 0.02f, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
drawTexture( transform, buffer, right, y - 8, z - 0.02f, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
// Draw centre panel (just stretched texture, sorry).
drawTexture(transform,
buffer,
x - offset,
y,
z - 0.02f,
X_SIZE + offset * 2,
Y_SIZE,
COVER_X + COVER_SIZE / 2.0f,
COVER_SIZE,
COVER_SIZE,
Y_SIZE);
drawTexture( transform,
buffer,
x - offset,
y,
z - 0.02f,
X_SIZE + offset * 2,
Y_SIZE,
COVER_X + COVER_SIZE / 2.0f,
COVER_SIZE,
COVER_SIZE,
Y_SIZE );
float borderX = left;
while (borderX < right) {
double thisWidth = Math.min(right - borderX, X_SIZE);
drawTexture(transform, buffer, borderX, y - 8, z - 0.02f, 0, COVER_Y, (float) thisWidth, COVER_SIZE);
drawTexture(transform, buffer, borderX, y + Y_SIZE - 4, z - 0.02f, 0, COVER_Y + COVER_SIZE, (float) thisWidth, COVER_SIZE);
while( borderX < right )
{
double thisWidth = Math.min( right - borderX, X_SIZE );
drawTexture( transform, buffer, borderX, y - 8, z - 0.02f, 0, COVER_Y, (float) thisWidth, COVER_SIZE );
drawTexture( transform, buffer, borderX, y + Y_SIZE - 4, z - 0.02f, 0, COVER_Y + COVER_SIZE, (float) thisWidth, COVER_SIZE );
borderX += thisWidth;
}
}
// Left half
drawTexture(transform, buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE);
for (int n = 0; n <= leftPages; n++) {
drawTexture(transform, buffer, x - offsetAt(n), y, z - 1e-3f * n,
// Use the left "bold" fold for the outermost page
n == leftPages ? 0 : X_FOLD_SIZE, 0, X_FOLD_SIZE, Y_SIZE);
drawTexture( transform, buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= leftPages; n++ )
{
drawTexture( transform, buffer, x - offsetAt( n ), y, z - 1e-3f * n,
// Use the left "bold" fold for the outermost page
n == leftPages ? 0 : X_FOLD_SIZE, 0, X_FOLD_SIZE, Y_SIZE );
}
// Right half
drawTexture(transform, buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE);
for (int n = 0; n <= rightPages; n++) {
drawTexture(transform, buffer, x + (X_SIZE - X_FOLD_SIZE) + offsetAt(n), y, z - 1e-3f * n,
// Two folds, then the main page. Use the right "bold" fold for the outermost page.
X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0, X_FOLD_SIZE, Y_SIZE);
drawTexture( transform, buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= rightPages; n++ )
{
drawTexture( transform, buffer, x + (X_SIZE - X_FOLD_SIZE) + offsetAt( n ), y, z - 1e-3f * n,
// Two folds, then the main page. Use the right "bold" fold for the outermost page.
X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0, X_FOLD_SIZE, Y_SIZE );
}
}
public static float offsetAt(int page) {
return (float) (32 * (1 - Math.pow(1.2, -page)));
public static float offsetAt( int page )
{
return (float) (32 * (1 - Math.pow( 1.2, -page )));
}
private static void drawTexture(Matrix4f matrix, VertexConsumer buffer, float x, float y, float z, float u, float v, float width, float height) {
buffer.vertex(matrix, x, y + height, z)
.texture(u / BG_SIZE, (v + height) / BG_SIZE)
.next();
buffer.vertex(matrix, x + width, y + height, z)
.texture((u + width) / BG_SIZE, (v + height) / BG_SIZE)
.next();
buffer.vertex(matrix, x + width, y, z)
.texture((u + width) / BG_SIZE, v / BG_SIZE)
.next();
buffer.vertex(matrix, x, y, z)
.texture(u / BG_SIZE, v / BG_SIZE)
.next();
private static void drawTexture( Matrix4f matrix, VertexConsumer buffer, float x, float y, float z, float u, float v, float width, float height )
{
buffer.vertex( matrix, x, y + height, z )
.texture( u / BG_SIZE, (v + height) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y + height, z )
.texture( (u + width) / BG_SIZE, (v + height) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y, z )
.texture( (u + width) / BG_SIZE, v / BG_SIZE )
.next();
buffer.vertex( matrix, x, y, z )
.texture( u / BG_SIZE, v / BG_SIZE )
.next();
}
private static void drawTexture(Matrix4f matrix, VertexConsumer buffer, float x, float y, float z, float width, float height, float u, float v,
float tWidth, float tHeight) {
buffer.vertex(matrix, x, y + height, z)
.texture(u / BG_SIZE, (v + tHeight) / BG_SIZE)
.next();
buffer.vertex(matrix, x + width, y + height, z)
.texture((u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE)
.next();
buffer.vertex(matrix, x + width, y, z)
.texture((u + tWidth) / BG_SIZE, v / BG_SIZE)
.next();
buffer.vertex(matrix, x, y, z)
.texture(u / BG_SIZE, v / BG_SIZE)
.next();
private static void drawTexture( Matrix4f matrix, VertexConsumer buffer, float x, float y, float z, float width, float height, float u, float v,
float tWidth, float tHeight )
{
buffer.vertex( matrix, x, y + height, z )
.texture( u / BG_SIZE, (v + tHeight) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y + height, z )
.texture( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE )
.next();
buffer.vertex( matrix, x + width, y, z )
.texture( (u + tWidth) / BG_SIZE, v / BG_SIZE )
.next();
buffer.vertex( matrix, x, y, z )
.texture( u / BG_SIZE, v / BG_SIZE )
.next();
}
private static final class Type extends RenderPhase {
static final RenderLayer TYPE = RenderLayer.of("printout_background",
VertexFormats.POSITION_TEXTURE,
GL11.GL_QUADS,
1024,
false,
false,
// useDelegate, needsSorting
RenderLayer.MultiPhaseParameters.builder()
.texture(new RenderPhase.Texture(BG, false, false)) // blur, minimap
.alpha(ONE_TENTH_ALPHA)
.lightmap(DISABLE_LIGHTMAP)
.build(false));
private static final class Type extends RenderPhase
{
static final RenderLayer TYPE = RenderLayer.of( "printout_background",
VertexFormats.POSITION_TEXTURE,
GL11.GL_QUADS,
1024,
false,
false,
// useDelegate, needsSorting
RenderLayer.MultiPhaseParameters.builder()
.texture( new RenderPhase.Texture( BG, false, false ) ) // blur, minimap
.alpha( ONE_TENTH_ALPHA )
.lightmap( DISABLE_LIGHTMAP )
.build( false ) );
private Type(String name, Runnable setup, Runnable destroy) {
super(name, setup, destroy);
private Type( String name, Runnable setup, Runnable destroy )
{
super( name, setup, destroy );
}
}
}