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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-12 03:13:00 +00:00

Reformat everything

This commit is contained in:
Jonathan Coates
2021-06-09 07:53:21 +01:00
parent a6c7236fa0
commit b429095f88
409 changed files with 20797 additions and 15102 deletions

View File

@@ -6,22 +6,23 @@
package dan200.computercraft.client.gui;
import javax.annotation.Nonnull;
import com.mojang.blaze3d.systems.RenderSystem;
import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
public class GuiPrinter extends HandledScreen<ContainerPrinter> {
private static final Identifier BACKGROUND = new Identifier("computercraft", "textures/gui/printer.png");
import javax.annotation.Nonnull;
public GuiPrinter(ContainerPrinter container, PlayerInventory player, Text title) {
super(container, player, title);
public class GuiPrinter extends HandledScreen<ContainerPrinter>
{
private static final Identifier BACKGROUND = new Identifier( "computercraft", "textures/gui/printer.png" );
public GuiPrinter( ContainerPrinter container, PlayerInventory player, Text title )
{
super( container, player, title );
}
/*@Override
@@ -33,21 +34,24 @@ public class GuiPrinter extends HandledScreen<ContainerPrinter> {
}*/
@Override
public void render(@Nonnull MatrixStack stack, int mouseX, int mouseY, float partialTicks) {
this.renderBackground(stack);
super.render(stack, mouseX, mouseY, partialTicks);
this.drawMouseoverTooltip(stack, mouseX, mouseY);
public void render( @Nonnull MatrixStack stack, int mouseX, int mouseY, float partialTicks )
{
this.renderBackground( stack );
super.render( stack, mouseX, mouseY, partialTicks );
this.drawMouseoverTooltip( stack, mouseX, mouseY );
}
@Override
protected void drawBackground(@Nonnull MatrixStack transform, float partialTicks, int mouseX, int mouseY) {
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
protected void drawBackground( @Nonnull MatrixStack transform, float partialTicks, int mouseX, int mouseY )
{
RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
this.client.getTextureManager()
.bindTexture(BACKGROUND);
this.drawTexture(transform, this.x, this.y, 0, 0, this.backgroundWidth, this.backgroundHeight);
.bindTexture( BACKGROUND );
this.drawTexture( transform, this.x, this.y, 0, 0, this.backgroundWidth, this.backgroundHeight );
if (this.getScreenHandler().isPrinting()) {
this.drawTexture(transform, this.x + 34, this.y + 21, 176, 0, 25, 45);
if( this.getScreenHandler().isPrinting() )
{
this.drawTexture( transform, this.x + 34, this.y + 21, 176, 0, 25, 45 );
}
}
}