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Make the main mod non-null by default
This was actually much more work than I thought it would be. Tests pass, but I'm sure there's some regressions in here.
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@@ -292,7 +292,7 @@ public interface ITurtleAccess {
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* @return The upgrade-specific data.
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* @see #updateUpgradeNBTData(TurtleSide)
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*/
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CompoundTag getUpgradeNBTData(@Nullable TurtleSide side);
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CompoundTag getUpgradeNBTData(TurtleSide side);
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/**
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* Mark the upgrade-specific data as dirty on a specific side. This is required for the data to be synced to the
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