1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-21 08:57:38 +00:00

Converted tabs to spaces throughout

This commit is contained in:
Daniel Ratcliffe
2017-05-01 15:48:44 +01:00
parent df01405583
commit b202b7b8a5
123 changed files with 10042 additions and 10042 deletions

View File

@@ -22,41 +22,41 @@ import net.minecraft.world.World;
*/
public interface ITurtleAccess
{
/**
* Returns the world in which the turtle resides.
* @return the world in which the turtle resides.
*/
public World getWorld();
/**
* Returns the world in which the turtle resides.
* @return the world in which the turtle resides.
*/
public World getWorld();
/**
* Returns a vector containing the integer co-ordinates at which the turtle resides.
* @return a vector containing the integer co-ordinates at which the turtle resides.
*/
public BlockPos getPosition();
/**
* Returns a vector containing the integer co-ordinates at which the turtle resides.
* @return a vector containing the integer co-ordinates at which the turtle resides.
*/
public BlockPos getPosition();
/**
* TODO: Document me
*/
public boolean teleportTo( World world, BlockPos pos );
/**
* Returns a vector containing the floating point co-ordinates at which the turtle is rendered.
* This will shift when the turtle is moving.
* @param f The subframe fraction
* @return a vector containing the floating point co-ordinates at which the turtle resides.
*/
public Vec3d getVisualPosition( float f );
/**
* Returns a vector containing the floating point co-ordinates at which the turtle is rendered.
* This will shift when the turtle is moving.
* @param f The subframe fraction
* @return a vector containing the floating point co-ordinates at which the turtle resides.
*/
public Vec3d getVisualPosition( float f );
/**
* TODO: Document me
*/
public float getVisualYaw( float f );
/**
* Returns the world direction the turtle is currently facing.
* @return the world direction the turtle is currently facing.
*/
public EnumFacing getDirection();
/**
* Returns the world direction the turtle is currently facing.
* @return the world direction the turtle is currently facing.
*/
public EnumFacing getDirection();
/**
* TODO: Document me
@@ -66,7 +66,7 @@ public interface ITurtleAccess
/**
* TODO: Document me
*/
public int getSelectedSlot();
public int getSelectedSlot();
/**
* TODO: Document me
@@ -95,10 +95,10 @@ public interface ITurtleAccess
*/
public boolean isFuelNeeded();
/**
* TODO: Document me
*/
public int getFuelLevel();
/**
* TODO: Document me
*/
public int getFuelLevel();
/**
* TODO: Document me
@@ -111,11 +111,11 @@ public interface ITurtleAccess
public int getFuelLimit();
/**
* Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle.
* @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number
* greater than the current fuel level of the turtle.
*/
public boolean consumeFuel( int fuel );
* Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle.
* @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number
* greater than the current fuel level of the turtle.
*/
public boolean consumeFuel( int fuel );
/**
* TODO: Document me
@@ -140,22 +140,22 @@ public interface ITurtleAccess
*/
public void playAnimation( TurtleAnimation animation );
/**
* Returns the turtle on the specified side of the turtle, if there is one.
* @return the turtle on the specified side of the turtle, if there is one.
*/
public ITurtleUpgrade getUpgrade( TurtleSide side );
/**
* Returns the turtle on the specified side of the turtle, if there is one.
* @return the turtle on the specified side of the turtle, if there is one.
*/
public ITurtleUpgrade getUpgrade( TurtleSide side );
/**
* TODO: Document me
*/
public void setUpgrade( TurtleSide side, ITurtleUpgrade upgrade );
/**
* Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one.
* @return the peripheral created by the upgrade on the specified side of the turtle, if there is one.
*/
public IPeripheral getPeripheral( TurtleSide side );
/**
* Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one.
* @return the peripheral created by the upgrade on the specified side of the turtle, if there is one.
*/
public IPeripheral getPeripheral( TurtleSide side );
/**
* TODO: Document me