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https://github.com/SquidDev-CC/CC-Tweaked
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Add back CraftTweaker integration
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parent
759d02a249
commit
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11
build.gradle
11
build.gradle
@ -100,6 +100,8 @@ dependencies {
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minecraft "net.minecraftforge:forge:${mc_version}-${forge_version}"
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compileOnly fg.deobf("mezz.jei:jei-1.15.2:6.0.0.3:api")
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compileOnly fg.deobf("com.blamejared.crafttweaker:CraftTweaker-1.15.2:6.0.0.9")
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runtimeOnly fg.deobf("mezz.jei:jei-1.15.2:6.0.0.3")
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shade 'org.squiddev:Cobalt:0.5.1-SNAPSHOT'
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@ -110,15 +112,6 @@ dependencies {
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deployerJars "org.apache.maven.wagon:wagon-ssh:3.0.0"
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}
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sourceSets {
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main {
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java {
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exclude 'dan200/computercraft/client/render_old'
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exclude 'dan200/computercraft/shared/integration/crafttweaker'
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}
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}
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}
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// Compile tasks
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javadoc {
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@ -1,141 +0,0 @@
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.client.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
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import dan200.computercraft.shared.peripheral.modem.wired.CableModemVariant;
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import dan200.computercraft.shared.peripheral.modem.wired.CableShapes;
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import dan200.computercraft.shared.peripheral.modem.wired.TileCable;
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import dan200.computercraft.shared.util.WorldUtil;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import org.lwjgl.opengl.GL11;
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import javax.annotation.Nonnull;
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import java.util.Random;
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/**
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* Render breaking animation only over part of a {@link TileCable}.
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*/
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public class TileEntityCableRenderer extends TileEntityRenderer<TileCable>
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{
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private static final ResourceLocation[] DESTROY_STAGES = new ResourceLocation[10];
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private static final Random random = new Random();
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static
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{
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for( int i = 0; i < DESTROY_STAGES.length; i++ )
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{
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DESTROY_STAGES[i] = new ResourceLocation( "block/destroy_stage_" + i );
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}
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}
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@Override
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public void render( @Nonnull TileCable te, double x, double y, double z, float partialTicks, int destroyStage )
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{
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if( destroyStage < 0 ) return;
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BlockPos pos = te.getPos();
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Minecraft mc = Minecraft.getInstance();
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RayTraceResult hit = mc.objectMouseOver;
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if( hit == null || hit.getType() != RayTraceResult.Type.BLOCK || !((BlockRayTraceResult) hit).getPos().equals( pos ) )
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{
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return;
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}
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World world = te.getWorld();
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BlockState state = world.getBlockState( pos );
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Block block = state.getBlock();
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if( block != ComputerCraft.Blocks.cable ) return;
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state = WorldUtil.isVecInside( CableShapes.getModemShape( state ), hit.getHitVec().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
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? block.getDefaultState().with( BlockCable.MODEM, state.get( BlockCable.MODEM ) )
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: state.with( BlockCable.MODEM, CableModemVariant.None );
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IBakedModel model = mc.getBlockRendererDispatcher().getModelForState( state );
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preRenderDamagedBlocks();
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ForgeHooksClient.setRenderLayer( block.getRenderLayer() );
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// See BlockRendererDispatcher#renderBlockDamage
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TextureAtlasSprite breakingTexture = mc.getTextureMap().getSprite( DESTROY_STAGES[destroyStage] );
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BufferBuilder buffer = Tessellator.getInstance().getBuffer();
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buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.BLOCK );
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buffer.setTranslation( x - pos.getX(), y - pos.getY(), z - pos.getZ() );
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buffer.noColor();
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mc.getBlockRendererDispatcher().getBlockModelRenderer().renderModel(
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world,
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ForgeHooksClient.getDamageModel( model, breakingTexture, state, world, pos, 0 ),
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state, pos, buffer, true, random, state.getPositionRandom( pos ), EmptyModelData.INSTANCE
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);
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ForgeHooksClient.setRenderLayer( BlockRenderLayer.SOLID );
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buffer.setTranslation( 0, 0, 0 );
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Tessellator.getInstance().draw();
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postRenderDamagedBlocks();
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}
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/**
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* Set up the state for rendering block-breaking progress.
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*
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* @see WorldRenderer#preRenderDamagedBlocks()
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*/
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private void preRenderDamagedBlocks()
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{
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RenderSystem.disableLighting();
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RenderSystem.enableBlend();
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RenderSystem.blendFuncSeparate( GlStateManager.SourceFactor.DST_COLOR, GlStateManager.DestFactor.SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
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RenderSystem.enableBlend();
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RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 0.5F );
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RenderSystem.polygonOffset( -3.0F, -3.0F );
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RenderSystem.enablePolygonOffset();
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RenderSystem.alphaFunc( 516, 0.1F );
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RenderSystem.enableAlphaTest();
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RenderSystem.pushMatrix();
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}
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/**
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* Tear down the state for rendering block-breaking progress.
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*
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* @see WorldRenderer#postRenderDamagedBlocks()
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*/
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private void postRenderDamagedBlocks()
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{
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RenderSystem.disableAlphaTest();
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RenderSystem.polygonOffset( 0.0F, 0.0F );
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RenderSystem.disablePolygonOffset();
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RenderSystem.disablePolygonOffset();
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RenderSystem.depthMask( true );
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RenderSystem.popMatrix();
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}
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}
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