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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-27 11:57:38 +00:00

Make upgrade recipe requirements a little more lax

- Move some common upgrade code to IUpgradeBase. 99% sure this this
   preserves binary compatibility (on the JVM at least).

 - Instead of requiring the share tag to match, allow upgrades to
   specify their own predicate. IMO this is a little ugly, but required
   to fix #614 as other mods chuck their own NBT on items.
This commit is contained in:
Jummit
2021-05-16 00:13:22 +02:00
parent 1f1b20c81e
commit a4e68d637a
7 changed files with 116 additions and 132 deletions

View File

@@ -10,56 +10,18 @@ import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.IUpgradeBase;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier;
import net.minecraft.world.World;
/**
* Additional peripherals for pocket computers.
*
* This is similar to {@link ITurtleUpgrade}.
* @see ComputerCraftAPI#registerPocketUpgrade(IPocketUpgrade)
*/
public interface IPocketUpgrade {
/**
* Gets a unique identifier representing this type of turtle upgrade. eg: "computercraft:wireless_modem" or "my_mod:my_upgrade".
*
* You should use a unique resource domain to ensure this upgrade is uniquely identified. The upgrade will fail registration if an already used ID is
* specified.
*
* @return The upgrade's id.
* @see IPocketUpgrade#getUpgradeID()
* @see ComputerCraftAPI#registerPocketUpgrade(IPocketUpgrade)
*/
@Nonnull
Identifier getUpgradeID();
/**
* Return an unlocalised string to describe the type of pocket computer this upgrade provides.
*
* An example of a built-in adjectives is "Wireless" - this is converted to "Wireless Pocket Computer".
*
* @return The unlocalised adjective.
* @see ITurtleUpgrade#getUnlocalisedAdjective()
*/
@Nonnull
String getUnlocalisedAdjective();
/**
* Return an item stack representing the type of item that a pocket computer must be crafted with to create a pocket computer which holds this upgrade.
* This item stack is also used to determine the upgrade given by {@code pocket.equip()}/{@code pocket.unequip()}.
*
* Ideally this should be constant over a session. It is recommended that you cache the item too, in order to prevent constructing it every time the
* method is called.
*
* @return The item stack used for crafting. This can be {@link ItemStack#EMPTY} if crafting is disabled.
*/
@Nonnull
ItemStack getCraftingItem();
public interface IPocketUpgrade extends IUpgradeBase
{
/**
* Creates a peripheral for the pocket computer.
*