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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-14 20:17:11 +00:00

gradle=7.1.1, gradle migrateMappings

This commit is contained in:
Merith
2021-07-11 01:33:21 +00:00
parent cbff505297
commit 9bc4e9530c
435 changed files with 54771 additions and 91 deletions

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.util;
import net.minecraft.block.BlockState;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldAccess;
/**
* Represents a block which can be filled with water
*
* I'm fairly sure this exists on 1.14, but it's a useful convenience wrapper to have on 1.13.
*/
public final class WaterloggableHelpers
{
public static final BooleanProperty WATERLOGGED = Properties.WATERLOGGED;
private WaterloggableHelpers()
{
}
/**
* Call from {@link net.minecraft.block.Block#getFluidState(BlockState)}.
*
* @param state The current state
* @return This waterlogged block's current fluid
*/
public static FluidState getWaterloggedFluidState( BlockState state )
{
return state.get( WATERLOGGED ) ? Fluids.WATER.getStill( false ) : Fluids.EMPTY.getDefaultState();
}
/**
* Call from {@link net.minecraft.block.Block#updatePostPlacement(BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos)}.
*
* @param state The current state
* @param world The position of this block
* @param pos The world this block exists in
*/
public static void updateWaterloggedPostPlacement( BlockState state, WorldAccess world, BlockPos pos )
{
if( state.get( WATERLOGGED ) )
{
world.getFluidTickScheduler()
.schedule( pos, Fluids.WATER, Fluids.WATER.getTickRate( world ) );
}
}
public static boolean getWaterloggedStateForPlacement( ItemPlacementContext context )
{
return context.getWorld()
.getFluidState( context.getBlockPos() )
.getFluid() == Fluids.WATER;
}
}