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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-01 14:12:59 +00:00

gradle=7.1.1, gradle migrateMappings

This commit is contained in:
Merith
2021-07-11 01:33:21 +00:00
parent cbff505297
commit 9bc4e9530c
435 changed files with 54771 additions and 91 deletions

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;
import javax.annotation.Nonnull;
/**
* A packet network represents a collection of devices which can send and receive packets.
*
* @see Packet
* @see IPacketReceiver
*/
public interface IPacketNetwork
{
/**
* Add a receiver to the network.
*
* @param receiver The receiver to register to the network.
*/
void addReceiver( @Nonnull IPacketReceiver receiver );
/**
* Remove a receiver from the network.
*
* @param receiver The device to remove from the network.
*/
void removeReceiver( @Nonnull IPacketReceiver receiver );
/**
* Determine whether this network is wireless.
*
* @return Whether this network is wireless.
*/
boolean isWireless();
/**
* Submit a packet for transmitting across the network. This will route the packet through the network, sending it to all receivers within range (or any
* interdimensional ones).
*
* @param packet The packet to send.
* @param range The maximum distance this packet will be sent.
* @see #transmitInterdimensional(Packet)
* @see IPacketReceiver#receiveSameDimension(Packet, double)
*/
void transmitSameDimension( @Nonnull Packet packet, double range );
/**
* Submit a packet for transmitting across the network. This will route the packet through the network, sending it to all receivers across all
* dimensions.
*
* @param packet The packet to send.
* @see #transmitSameDimension(Packet, double)
* @see IPacketReceiver#receiveDifferentDimension(Packet)
*/
void transmitInterdimensional( @Nonnull Packet packet );
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
/**
* An object on an {@link IPacketNetwork}, capable of receiving packets.
*/
public interface IPacketReceiver
{
/**
* Get the world in which this packet receiver exists.
*
* @return The receivers's world.
*/
@Nonnull
World getWorld();
/**
* Get the position in the world at which this receiver exists.
*
* @return The receiver's position.
*/
@Nonnull
Vec3d getPosition();
/**
* Get the maximum distance this receiver can send and receive messages.
*
* When determining whether a receiver can receive a message, the largest distance of the packet and receiver is used - ensuring it is within range. If
* the packet or receiver is inter-dimensional, then the packet will always be received.
*
* @return The maximum distance this device can send and receive messages.
* @see #isInterdimensional()
* @see #receiveSameDimension(Packet packet, double)
* @see IPacketNetwork#transmitInterdimensional(Packet)
*/
double getRange();
/**
* Determine whether this receiver can receive packets from other dimensions.
*
* A device will receive an inter-dimensional packet if either it or the sending device is inter-dimensional.
*
* @return Whether this receiver receives packets from other dimensions.
* @see #getRange()
* @see #receiveDifferentDimension(Packet)
* @see IPacketNetwork#transmitInterdimensional(Packet)
*/
boolean isInterdimensional();
/**
* Receive a network packet from the same dimension.
*
* @param packet The packet to receive. Generally you should check that you are listening on the given channel and, if so, queue the appropriate
* modem event.
* @param distance The distance this packet has travelled from the source.
* @see Packet
* @see #getRange()
* @see IPacketNetwork#transmitSameDimension(Packet, double)
* @see IPacketNetwork#transmitInterdimensional(Packet)
*/
void receiveSameDimension( @Nonnull Packet packet, double distance );
/**
* Receive a network packet from a different dimension.
*
* @param packet The packet to receive. Generally you should check that you are listening on the given channel and, if so, queue the appropriate
* modem event.
* @see Packet
* @see IPacketNetwork#transmitInterdimensional(Packet)
* @see IPacketNetwork#transmitSameDimension(Packet, double)
* @see #isInterdimensional()
*/
void receiveDifferentDimension( @Nonnull Packet packet );
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
/**
* An object on a {@link IPacketNetwork}, capable of sending packets.
*/
public interface IPacketSender
{
/**
* Get the world in which this packet sender exists.
*
* @return The sender's world.
*/
@Nonnull
World getWorld();
/**
* Get the position in the world at which this sender exists.
*
* @return The sender's position.
*/
@Nonnull
Vec3d getPosition();
/**
* Get some sort of identification string for this sender. This does not strictly need to be unique, but you should be able to extract some identifiable
* information from it.
*
* @return This device's id.
*/
@Nonnull
String getSenderID();
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Objects;
/**
* Represents a packet which may be sent across a {@link IPacketNetwork}.
*
* @see IPacketSender
* @see IPacketNetwork#transmitSameDimension(Packet, double)
* @see IPacketNetwork#transmitInterdimensional(Packet)
* @see IPacketReceiver#receiveDifferentDimension(Packet)
* @see IPacketReceiver#receiveSameDimension(Packet, double)
*/
public class Packet
{
private final int channel;
private final int replyChannel;
private final Object payload;
private final IPacketSender sender;
/**
* Create a new packet, ready for transmitting across the network.
*
* @param channel The channel to send the packet along. Receiving devices should only process packets from on channels they are listening to.
* @param replyChannel The channel to reply on.
* @param payload The contents of this packet. This should be a "valid" Lua object, safe for queuing as an event or returning from a peripheral
* call.
* @param sender The object which sent this packet.
*/
public Packet( int channel, int replyChannel, @Nullable Object payload, @Nonnull IPacketSender sender )
{
Objects.requireNonNull( sender, "sender cannot be null" );
this.channel = channel;
this.replyChannel = replyChannel;
this.payload = payload;
this.sender = sender;
}
/**
* Get the channel this packet is sent along. Receivers should generally only process packets from on channels they are listening to.
*
* @return This packet's channel.
*/
public int getChannel()
{
return channel;
}
/**
* The channel to reply on. Objects which will reply should send it along this channel.
*
* @return This channel to reply on.
*/
public int getReplyChannel()
{
return replyChannel;
}
/**
* The actual data of this packet. This should be a "valid" Lua object, safe for queuing as an event or returning from a peripheral call.
*
* @return The packet's payload
*/
@Nullable
public Object getPayload()
{
return payload;
}
/**
* The object which sent this message.
*
* @return The sending object.
*/
@Nonnull
public IPacketSender getSender()
{
return sender;
}
@Override
public int hashCode()
{
int result;
result = channel;
result = 31 * result + replyChannel;
result = 31 * result + (payload != null ? payload.hashCode() : 0);
result = 31 * result + sender.hashCode();
return result;
}
@Override
public boolean equals( Object o )
{
if( this == o )
{
return true;
}
if( o == null || getClass() != o.getClass() )
{
return false;
}
Packet packet = (Packet) o;
if( channel != packet.channel )
{
return false;
}
if( replyChannel != packet.replyChannel )
{
return false;
}
if( !Objects.equals( payload, packet.payload ) )
{
return false;
}
return sender.equals( packet.sender );
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.ComputerCraftAPI;
import javax.annotation.Nonnull;
/**
* An object which may be part of a wired network.
*
* Elements should construct a node using {@link ComputerCraftAPI#createWiredNodeForElement(IWiredElement)}. This acts as a proxy for all network objects.
* Whilst the node may change networks, an element's node should remain constant for its lifespan.
*
* Elements are generally tied to a block or tile entity in world. In such as case, one should provide the {@link IWiredElement} capability for the
* appropriate sides.
*/
public interface IWiredElement extends IWiredSender
{
/**
* Called when objects on the network change. This may occur when network nodes are added or removed, or when peripherals change.
*
* @param change The change which occurred.
* @see IWiredNetworkChange
*/
default void networkChanged( @Nonnull IWiredNetworkChange change )
{
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.peripheral.IPeripheral;
import javax.annotation.Nonnull;
import java.util.Map;
/**
* A wired network is composed of one of more {@link IWiredNode}s, a set of connections between them, and a series of peripherals.
*
* Networks from a connected graph. This means there is some path between all nodes on the network. Further more, if there is some path between two nodes
* then they must be on the same network. {@link IWiredNetwork} will automatically handle the merging and splitting of networks (and thus changing of
* available nodes and peripherals) as connections change.
*
* This does mean one can not rely on the network remaining consistent between subsequent operations. Consequently, it is generally preferred to use the
* methods provided by {@link IWiredNode}.
*
* @see IWiredNode#getNetwork()
*/
public interface IWiredNetwork
{
/**
* Create a connection between two nodes.
*
* This should only be used on the server thread.
*
* @param left The first node to connect
* @param right The second node to connect
* @return {@code true} if a connection was created or {@code false} if the connection already exists.
* @throws IllegalStateException If neither node is on the network.
* @throws IllegalArgumentException If {@code left} and {@code right} are equal.
* @see IWiredNode#connectTo(IWiredNode)
* @see IWiredNetwork#connect(IWiredNode, IWiredNode)
*/
boolean connect( @Nonnull IWiredNode left, @Nonnull IWiredNode right );
/**
* Destroy a connection between this node and another.
*
* This should only be used on the server thread.
*
* @param left The first node in the connection.
* @param right The second node in the connection.
* @return {@code true} if a connection was destroyed or {@code false} if no connection exists.
* @throws IllegalArgumentException If either node is not on the network.
* @throws IllegalArgumentException If {@code left} and {@code right} are equal.
* @see IWiredNode#disconnectFrom(IWiredNode)
* @see IWiredNetwork#connect(IWiredNode, IWiredNode)
*/
boolean disconnect( @Nonnull IWiredNode left, @Nonnull IWiredNode right );
/**
* Sever all connections this node has, removing it from this network.
*
* This should only be used on the server thread. You should only call this on nodes that your network element owns.
*
* @param node The node to remove
* @return Whether this node was removed from the network. One cannot remove a node from a network where it is the only element.
* @throws IllegalArgumentException If the node is not in the network.
* @see IWiredNode#remove()
*/
boolean remove( @Nonnull IWiredNode node );
/**
* Update the peripherals a node provides.
*
* This should only be used on the server thread. You should only call this on nodes that your network element owns.
*
* @param node The node to attach peripherals for.
* @param peripherals The new peripherals for this node.
* @throws IllegalArgumentException If the node is not in the network.
* @see IWiredNode#updatePeripherals(Map)
*/
void updatePeripherals( @Nonnull IWiredNode node, @Nonnull Map<String, IPeripheral> peripherals );
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.peripheral.IPeripheral;
import javax.annotation.Nonnull;
import java.util.Map;
/**
* Represents a change to the objects on a wired network.
*
* @see IWiredElement#networkChanged(IWiredNetworkChange)
*/
public interface IWiredNetworkChange
{
/**
* A set of peripherals which have been removed. Note that there may be entries with the same name in the added and removed set, but with a different
* peripheral.
*
* @return The set of removed peripherals.
*/
@Nonnull
Map<String, IPeripheral> peripheralsRemoved();
/**
* A set of peripherals which have been added. Note that there may be entries with the same name in the added and removed set, but with a different
* peripheral.
*
* @return The set of added peripherals.
*/
@Nonnull
Map<String, IPeripheral> peripheralsAdded();
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.network.IPacketNetwork;
import dan200.computercraft.api.peripheral.IPeripheral;
import javax.annotation.Nonnull;
import java.util.Map;
/**
* Wired nodes act as a layer between {@link IWiredElement}s and {@link IWiredNetwork}s.
*
* Firstly, a node acts as a packet network, capable of sending and receiving modem messages to connected nodes. These methods may be safely used on any
* thread.
*
* When sending a packet, the system will attempt to find the shortest path between the two nodes based on their element's position. Note that packet
* senders and receivers can have different locations from their associated element: the distance between the two will be added to the total packet's
* distance.
*
* Wired nodes also provide several convenience methods for interacting with a wired network. These should only ever be used on the main server thread.
*/
public interface IWiredNode extends IPacketNetwork
{
/**
* The associated element for this network node.
*
* @return This node's element.
*/
@Nonnull
IWiredElement getElement();
/**
* Create a connection from this node to another.
*
* This should only be used on the server thread.
*
* @param node The other node to connect to.
* @return {@code true} if a connection was created or {@code false} if the connection already exists.
* @see IWiredNetwork#connect(IWiredNode, IWiredNode)
* @see IWiredNode#disconnectFrom(IWiredNode)
*/
default boolean connectTo( @Nonnull IWiredNode node )
{
return getNetwork().connect( this, node );
}
/**
* The network this node is currently connected to. Note that this may change after any network operation, so it should not be cached.
*
* This should only be used on the server thread.
*
* @return This node's network.
*/
@Nonnull
IWiredNetwork getNetwork();
/**
* Destroy a connection between this node and another.
*
* This should only be used on the server thread.
*
* @param node The other node to disconnect from.
* @return {@code true} if a connection was destroyed or {@code false} if no connection exists.
* @throws IllegalArgumentException If {@code node} is not on the same network.
* @see IWiredNetwork#disconnect(IWiredNode, IWiredNode)
* @see IWiredNode#connectTo(IWiredNode)
*/
default boolean disconnectFrom( @Nonnull IWiredNode node )
{
return getNetwork().disconnect( this, node );
}
/**
* Sever all connections this node has, removing it from this network.
*
* This should only be used on the server thread. You should only call this on nodes that your network element owns.
*
* @return Whether this node was removed from the network. One cannot remove a node from a network where it is the only element.
* @throws IllegalArgumentException If the node is not in the network.
* @see IWiredNetwork#remove(IWiredNode)
*/
default boolean remove()
{
return getNetwork().remove( this );
}
/**
* Mark this node's peripherals as having changed.
*
* This should only be used on the server thread. You should only call this on nodes that your network element owns.
*
* @param peripherals The new peripherals for this node.
* @see IWiredNetwork#updatePeripherals(IWiredNode, Map)
*/
default void updatePeripherals( @Nonnull Map<String, IPeripheral> peripherals )
{
getNetwork().updatePeripherals( this, peripherals );
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.network.wired;
import dan200.computercraft.api.network.IPacketSender;
import javax.annotation.Nonnull;
/**
* An object on a {@link IWiredNetwork} capable of sending packets.
*
* Unlike a regular {@link IPacketSender}, this must be associated with the node you are attempting to to send the packet from.
*/
public interface IWiredSender extends IPacketSender
{
/**
* The node in the network representing this object.
*
* This should be used as a proxy for the main network. One should send packets and register receivers through this object.
*
* @return The node for this element.
*/
@Nonnull
IWiredNode getNode();
}