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https://github.com/SquidDev-CC/CC-Tweaked
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gradle=7.1.1, gradle migrateMappings
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177
remappedSrc/dan200/computercraft/api/lua/MethodResult.java
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177
remappedSrc/dan200/computercraft/api/lua/MethodResult.java
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.lua;
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import dan200.computercraft.api.peripheral.IComputerAccess;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.nio.ByteBuffer;
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import java.util.Collection;
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import java.util.Map;
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import java.util.Objects;
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/**
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* The result of invoking a Lua method.
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*
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* Method results either return a value immediately ({@link #of(Object...)} or yield control to the parent coroutine. When the current coroutine is resumed,
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* we invoke the provided {@link ILuaCallback#resume(Object[])} callback.
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*/
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public final class MethodResult
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{
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private static final MethodResult empty = new MethodResult( null, null );
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private final Object[] result;
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private final ILuaCallback callback;
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private final int adjust;
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private MethodResult( Object[] arguments, ILuaCallback callback )
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{
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result = arguments;
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this.callback = callback;
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adjust = 0;
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}
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private MethodResult( Object[] arguments, ILuaCallback callback, int adjust )
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{
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result = arguments;
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this.callback = callback;
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this.adjust = adjust;
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}
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/**
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* Return no values immediately.
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*
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* @return A method result which returns immediately with no values.
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*/
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@Nonnull
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public static MethodResult of()
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{
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return empty;
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}
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/**
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* Return a single value immediately.
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*
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* Integers, doubles, floats, strings, booleans, {@link Map}, {@link Collection}s, arrays and {@code null} will be converted to their corresponding Lua
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* type. {@code byte[]} and {@link ByteBuffer} will be treated as binary strings. {@link ILuaFunction} will be treated as a function.
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*
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* In order to provide a custom object with methods, one may return a {@link IDynamicLuaObject}, or an arbitrary class with {@link LuaFunction}
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* annotations. Anything else will be converted to {@code nil}.
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*
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* @param value The value to return to the calling Lua function.
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* @return A method result which returns immediately with the given value.
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*/
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@Nonnull
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public static MethodResult of( @Nullable Object value )
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{
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return new MethodResult( new Object[] { value }, null );
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}
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/**
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* Return any number of values immediately.
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*
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* @param values The values to return. See {@link #of(Object)} for acceptable values.
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* @return A method result which returns immediately with the given values.
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*/
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@Nonnull
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public static MethodResult of( @Nullable Object... values )
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{
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return values == null || values.length == 0 ? empty : new MethodResult( values, null );
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}
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/**
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* Wait for an event to occur on the computer, suspending the thread until it arises. This method is exactly equivalent to {@code os.pullEvent()} in
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* lua.
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*
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* @param filter A specific event to wait for, or null to wait for any event.
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* @param callback The callback to resume with the name of the event that occurred, and any event parameters.
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* @return The method result which represents this yield.
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* @see IComputerAccess#queueEvent(String, Object[])
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*/
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@Nonnull
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public static MethodResult pullEvent( @Nullable String filter, @Nonnull ILuaCallback callback )
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{
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Objects.requireNonNull( callback, "callback cannot be null" );
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return new MethodResult( new Object[] { filter }, results -> {
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if( results.length >= 1 && results[0].equals( "terminate" ) )
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{
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throw new LuaException( "Terminated", 0 );
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}
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return callback.resume( results );
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} );
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}
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/**
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* The same as {@link #pullEvent(String, ILuaCallback)}, except "terminated" events are ignored. Only use this if you want to prevent program
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* termination, which is not recommended. This method is exactly equivalent to {@code os.pullEventRaw()} in Lua.
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*
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* @param filter A specific event to wait for, or null to wait for any event.
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* @param callback The callback to resume with the name of the event that occurred, and any event parameters.
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* @return The method result which represents this yield.
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* @see #pullEvent(String, ILuaCallback)
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*/
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@Nonnull
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public static MethodResult pullEventRaw( @Nullable String filter, @Nonnull ILuaCallback callback )
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{
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Objects.requireNonNull( callback, "callback cannot be null" );
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return new MethodResult( new Object[] { filter }, callback );
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}
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/**
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* Yield the current coroutine with some arguments until it is resumed. This method is exactly equivalent to {@code coroutine.yield()} in lua. Use
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* {@code pullEvent()} if you wish to wait for events.
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*
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* @param arguments An object array containing the arguments to pass to coroutine.yield()
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* @param callback The callback to resume with an array containing the return values from coroutine.yield()
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* @return The method result which represents this yield.
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* @see #pullEvent(String, ILuaCallback)
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*/
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@Nonnull
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public static MethodResult yield( @Nullable Object[] arguments, @Nonnull ILuaCallback callback )
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{
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Objects.requireNonNull( callback, "callback cannot be null" );
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return new MethodResult( arguments, callback );
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}
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@Nullable
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public Object[] getResult()
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{
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return result;
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}
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@Nullable
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public ILuaCallback getCallback()
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{
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return callback;
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}
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public int getErrorAdjust()
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{
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return adjust;
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}
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/**
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* Increase the Lua error by a specific amount. One should never need to use this function - it largely exists for some CC internal code.
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*
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* @param adjust The amount to increase the level by.
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* @return The new {@link MethodResult} with an adjusted error. This has no effect on immediate results.
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*/
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@Nonnull
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public MethodResult adjustError( int adjust )
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{
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if( adjust < 0 )
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{
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throw new IllegalArgumentException( "cannot adjust by a negative amount" );
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}
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if( adjust == 0 || callback == null )
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{
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return this;
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}
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return new MethodResult( result, callback, this.adjust + adjust );
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}
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}
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