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https://github.com/SquidDev-CC/CC-Tweaked
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gradle=7.1.1, gradle migrateMappings
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remappedSrc/dan200/computercraft/api/lua/GenericSource.java
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58
remappedSrc/dan200/computercraft/api/lua/GenericSource.java
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2021. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.lua;
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import dan200.computercraft.api.ComputerCraftAPI;
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import dan200.computercraft.api.peripheral.IPeripheral;
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import dan200.computercraft.api.peripheral.IPeripheralProvider;
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import dan200.computercraft.core.asm.LuaMethod;
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import net.minecraft.util.Identifier;
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import javax.annotation.Nonnull;
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/**
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* A generic source of {@link LuaMethod} functions.
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*
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* Unlike normal objects ({@link IDynamicLuaObject} or {@link IPeripheral}), methods do not target this object but
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* instead are defined as {@code static} and accept their target as the first parameter. This allows you to inject
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* methods onto objects you do not own, as well as declaring methods for a specific "trait" (for instance, a
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* {@link Capability}).
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*
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* Currently the "generic peripheral" system is incompatible with normal peripherals. Normal {@link IPeripheralProvider}
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* or {@link IPeripheral} implementations take priority. Tile entities which use this system are given a peripheral name
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* determined by their id, rather than any peripheral provider. This will hopefully change in the future, once a suitable
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* design has been established.
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*
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* For example, the main CC: Tweaked mod defines a generic source for inventories, which works on {@link IItemHandler}s:
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*
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* <pre>{@code
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* public class InventoryMethods implements GenericSource {
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* \@LuaFunction( mainThread = true )
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* public static int size(IItemHandler inventory) {
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* return inventory.getSlots();
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* }
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*
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* // ...
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* }
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* }</pre>
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*
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* @see ComputerCraftAPI#registerGenericSource(GenericSource)
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* @see ComputerCraftAPI#registerGenericCapability(Capability) New capabilities (those not built into Forge) must be
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* explicitly given to the generic peripheral system, as there is no way to enumerate all capabilities.
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*/
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public interface GenericSource
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{
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/**
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* A unique identifier for this generic source.
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*
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* This is currently unused, but may be used in the future to allow disabling specific sources. It is recommended
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* to return an identifier using your mod's ID.
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*
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* @return This source's identifier.
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*/
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@Nonnull
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Identifier id();
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}
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