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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-09-01 18:17:55 +00:00

Rethink PlatformHelper.useOn

useOn is now only responsible for firing the actual mod loader events,
and just returns the result of firing that event. The actual calling of
Block.use/Item.useOn now live in TurtlePlaceCommand.

This isn't especially useful for 1.20.1, but is more relevant on 1.21.1
when we look at #2011, as the shared code is much larger.
This commit is contained in:
Jonathan Coates
2025-01-12 22:01:43 +00:00
parent 546577041b
commit 9a914e75c4
9 changed files with 229 additions and 49 deletions

View File

@@ -67,7 +67,6 @@ import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.inventory.CraftingContainer;
import net.minecraft.world.inventory.MenuType;
import net.minecraft.world.item.*;
import net.minecraft.world.item.context.UseOnContext;
import net.minecraft.world.item.crafting.Ingredient;
import net.minecraft.world.item.crafting.Recipe;
import net.minecraft.world.level.Level;
@@ -84,7 +83,10 @@ import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Objects;
import java.util.function.*;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
@AutoService(dan200.computercraft.impl.PlatformHelper.class)
public class PlatformHelperImpl implements PlatformHelper {
@@ -309,17 +311,10 @@ public class PlatformHelperImpl implements PlatformHelper {
}
@Override
public InteractionResult useOn(ServerPlayer player, ItemStack stack, BlockHitResult hit, Predicate<BlockState> canUseBlock) {
public UseOnResult useOn(ServerPlayer player, ItemStack stack, BlockHitResult hit) {
var result = UseBlockCallback.EVENT.invoker().interact(player, player.level(), InteractionHand.MAIN_HAND, hit);
if (result != InteractionResult.PASS) return result;
var block = player.level().getBlockState(hit.getBlockPos());
if (!block.isAir() && canUseBlock.test(block)) {
var useResult = block.use(player.level(), player, InteractionHand.MAIN_HAND, hit);
if (useResult.consumesAction()) return useResult;
}
return stack.useOn(new UseOnContext(player, InteractionHand.MAIN_HAND, hit));
if (result != InteractionResult.PASS) return new UseOnResult.Handled(result);
return new UseOnResult.Continue(true, true);
}
private record RegistryWrapperImpl<T>(