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Fix usages of global variables
- Lint references to unknown fields of modules, excluding the keys and colours modules. This caught several silly errors in our stub files, but nothing else. - Lint on using unknown globals. This highlighted a couple of really silly mistakes. Fixes #427. - Add documentation for fs.attributes, fs.getCapacity and pocket, as they were not defined before. Co-authored-by: JackMacWindows <jackmacwindowslinux@gmail.com>
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28
doc/stub/pocket.lua
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28
doc/stub/pocket.lua
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--[[-
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Control the current pocket computer, adding or removing upgrades.
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This API is only available on pocket computers. As such, you may use its
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presence to determine what kind of computer you are using:
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```lua
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if pocket then
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print("On a pocket computer")
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else
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print("On something else")
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end
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```
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]]
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--- Search the player's inventory for another upgrade, replacing the existing
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-- one with that item if found.
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--
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-- This inventory search starts from the player's currently selected slot,
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-- allowing you to prioritise upgrades.
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--
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-- @throws If an upgrade cannot be found.
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function equipBack() end
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--- Remove the pocket computer's current upgrade.
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--
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-- @throws If this pocket computer does not currently have an upgrade.
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function unequipBack() end
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