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	Fix signs being empty when placed
As of 1.20, sign messages are immutable - we need to do text = text.setMesssage(...) instead. Also do a tiny bit of cleanup to this function while we're here. Probably not the best use of my lunch break :D:. Fixes #1611.
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		@@ -37,6 +37,7 @@ import net.minecraft.world.item.Items
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import net.minecraft.world.item.enchantment.Enchantments
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import net.minecraft.world.level.block.Blocks
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import net.minecraft.world.level.block.FenceBlock
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import net.minecraft.world.level.block.entity.BlockEntityType
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import net.minecraft.world.level.block.state.properties.BlockStateProperties
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import org.hamcrest.MatcherAssert.assertThat
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import org.hamcrest.Matchers.array
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@@ -86,6 +87,26 @@ class Turtle_Test {
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        thenExecute { helper.assertBlockPresent(Blocks.LAVA, BlockPos(2, 2, 2)) }
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    }
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    /**
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     * Checks turtles can write to signs.
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     *
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     * @see [#1611](https://github.com/cc-tweaked/CC-Tweaked/issues/1611)
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     */
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    @GameTest
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    fun Place_sign(helper: GameTestHelper) = helper.sequence {
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        thenOnComputer {
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            turtle.place(ObjectArguments("Test\nmessage")).await()
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                .assertArrayEquals(true, message = "Placed sign")
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        }
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        thenExecute {
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            val sign = helper.getBlockEntity(BlockPos(2, 2, 1), BlockEntityType.SIGN)
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            val lines = listOf("", "Test", "message", "")
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            for ((i, line) in lines.withIndex()) {
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                assertEquals(line, sign.frontText.getMessage(i, false).string, "Line $i")
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            }
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        }
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    }
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    /**
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     * Checks that calling [net.minecraft.world.item.Item.use] will not place blocks too far away.
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     *
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