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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-26 17:55:14 +00:00

Add pasting support to the standalone emulator

- Move paste normalisation code to StringUtil, so it can be shared by
   emulators.
 - Add paste support to the emulator.
This commit is contained in:
Jonathan Coates
2023-11-08 18:50:26 +00:00
parent 784e623776
commit 87345c6b2e
4 changed files with 54 additions and 33 deletions

View File

@@ -8,6 +8,7 @@ import dan200.computercraft.core.apis.handles.ArrayByteChannel;
import dan200.computercraft.core.apis.transfer.TransferredFile;
import dan200.computercraft.core.apis.transfer.TransferredFiles;
import dan200.computercraft.core.computer.Computer;
import dan200.computercraft.core.util.StringUtil;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWDropCallback;
import org.lwjgl.glfw.GLFWKeyCallbackI;
@@ -54,16 +55,24 @@ public class InputState {
}
}
public void onKeyEvent(int key, int action, int modifiers) {
public void onKeyEvent(long window, int key, int action, int modifiers) {
switch (action) {
case GLFW.GLFW_PRESS, GLFW.GLFW_REPEAT -> keyPressed(key, modifiers);
case GLFW.GLFW_PRESS, GLFW.GLFW_REPEAT -> keyPressed(window, key, modifiers);
case GLFW.GLFW_RELEASE -> keyReleased(key);
}
}
private void keyPressed(int key, int modifiers) {
private void keyPressed(long window, int key, int modifiers) {
if (key == GLFW.GLFW_KEY_ESCAPE) return;
if (key == GLFW.GLFW_KEY_V && modifiers == GLFW.GLFW_MOD_CONTROL) {
var string = GLFW.glfwGetClipboardString(window);
if (string != null) {
var clipboard = StringUtil.normaliseClipboardString(string);
if (!clipboard.isEmpty()) computer.queueEvent("paste", new Object[]{ clipboard });
}
return;
}
if ((modifiers & GLFW.GLFW_MOD_CONTROL) != 0) {
switch (key) {

View File

@@ -204,7 +204,7 @@ public class Main {
}
// Add all our callbacks
glfwSetKeyCallback(window, (w, key, scancode, action, mods) -> inputState.onKeyEvent(key, action, mods));
glfwSetKeyCallback(window, (w, key, scancode, action, mods) -> inputState.onKeyEvent(w, key, action, mods));
glfwSetCharModsCallback(window, (w, codepoint, mods) -> inputState.onCharEvent(codepoint));
glfwSetDropCallback(window, (w, count, files) -> inputState.onFileDrop(count, files));
glfwSetMouseButtonCallback(window, (w, button, action, mods) -> inputState.onMouseClick(button, action));