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	Fix incorrect open container check
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		| @@ -82,3 +82,11 @@ Use tags to check if something is a dye | |||||||
| We half did this already, just needed to change a couple of checks. | We half did this already, just needed to change a couple of checks. | ||||||
| Closes #541. | Closes #541. | ||||||
| ``` | ``` | ||||||
|  |  | ||||||
|  | ``` | ||||||
|  | 6cee4efcd3610536ee74330cd728f7371011e5a8 | ||||||
|  | Fix incorrect open container check | ||||||
|  |  | ||||||
|  | Was this always broken, or did it happen in a Minecraft update? Don't | ||||||
|  | know, but it's a very silly mistake either way. Fixes #544 | ||||||
|  | ``` | ||||||
|   | |||||||
| @@ -54,10 +54,9 @@ public final class TurtlePlayer extends FakePlayer { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     private void setState(ITurtleAccess turtle) { |     private void setState(ITurtleAccess turtle) { | ||||||
|         if (this.currentScreenHandler != null) { |         if (this.currentScreenHandler != playerScreenHandler) { | ||||||
|             ComputerCraft.log.warn("Turtle has open container ({})", this.currentScreenHandler); |             ComputerCraft.log.warn("Turtle has open container ({})", this.currentScreenHandler); | ||||||
|             this.currentScreenHandler.close(this); |             closeCurrentScreen(); | ||||||
|             this.currentScreenHandler = null; |  | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         BlockPos position = turtle.getPosition(); |         BlockPos position = turtle.getPosition(); | ||||||
|   | |||||||
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