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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-12-04 05:18:05 +00:00

Bump Forge version

This commit is contained in:
SquidDev
2019-06-15 07:40:27 +01:00
parent 8dd1c2a6cc
commit 761159aa93
4 changed files with 5 additions and 6 deletions

View File

@@ -3,5 +3,5 @@ mod_version=1.83.1
# Minecraft properties # Minecraft properties
mc_version=1.14.2 mc_version=1.14.2
forge_version=26.0.16 forge_version=26.0.25
mappings_version=20190609-1.14.2 mappings_version=20190614-1.14.2

View File

@@ -76,7 +76,7 @@ public final class CableHighlightRenderer
? CableShapes.getModemShape( state ) ? CableShapes.getModemShape( state )
: CableShapes.getCableShape( state ); : CableShapes.getCableShape( state );
Vec3d cameraPos = info.func_216785_c(); Vec3d cameraPos = info.getProjectedView();
WorldRenderer.drawShape( WorldRenderer.drawShape(
shape, pos.getX() - cameraPos.getX(), pos.getY() - cameraPos.getY(), pos.getZ() - cameraPos.getZ(), shape, pos.getX() - cameraPos.getX(), pos.getY() - cameraPos.getY(), pos.getZ() - cameraPos.getZ(),
0.0F, 0.0F, 0.0F, 0.4F 0.0F, 0.0F, 0.0F, 0.4F

View File

@@ -72,7 +72,7 @@ public final class MonitorHighlightRenderer
GlStateManager.depthMask( false ); GlStateManager.depthMask( false );
GlStateManager.pushMatrix(); GlStateManager.pushMatrix();
Vec3d cameraPos = event.getInfo().func_216785_c(); Vec3d cameraPos = event.getInfo().getProjectedView();
GlStateManager.translated( pos.getX() - cameraPos.getX(), pos.getY() - cameraPos.getY(), pos.getZ() - cameraPos.getZ() ); GlStateManager.translated( pos.getX() - cameraPos.getX(), pos.getY() - cameraPos.getY(), pos.getZ() - cameraPos.getZ() );
Tessellator tessellator = Tessellator.getInstance(); Tessellator tessellator = Tessellator.getInstance();

View File

@@ -94,8 +94,7 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
GameRenderer.drawNameplate( GameRenderer.drawNameplate(
getFontRenderer(), label, getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0, (float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
// yaw, pitch rendererDispatcher.renderInfo.getYaw(), rendererDispatcher.renderInfo.getPitch(), false
rendererDispatcher.field_217666_g.func_216778_f(), rendererDispatcher.field_217666_g.func_216777_e(), false
); );
setLightmapDisabled( false ); setLightmapDisabled( false );
} }