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https://github.com/SquidDev-CC/CC-Tweaked
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Add highlight rendering for monitors and cables
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@ -13,9 +13,9 @@ import dan200.computercraft.shared.peripheral.modem.wired.CableShapes;
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import dan200.computercraft.shared.util.WorldUtil;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.BlockPos;
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@ -34,12 +34,10 @@ public final class CableHighlightRenderer
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*
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* @see WorldRenderer#drawHighlightedBlockOutline(Entity, HitResult, int, float)
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*/
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public static boolean drawHighlight()
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public static boolean drawHighlight( Camera camera, BlockHitResult hit )
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{
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MinecraftClient mc = MinecraftClient.getInstance();
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if( mc.hitResult == null || mc.hitResult.getType() != HitResult.Type.BLOCK ) return false;
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BlockPos pos = ((BlockHitResult) mc.hitResult).getBlockPos();
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BlockPos pos = hit.getBlockPos();
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World world = mc.world;
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BlockState state = world.getBlockState( pos );
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@ -50,9 +48,6 @@ public final class CableHighlightRenderer
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return false;
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}
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PlayerEntity player = mc.player;
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float partialTicks = mc.getTickDelta();
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GlStateManager.enableBlend();
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GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
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GlStateManager.lineWidth( Math.max( 2.5F, mc.window.getFramebufferWidth() / 1920.0F * 2.5F ) );
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@ -62,15 +57,11 @@ public final class CableHighlightRenderer
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GlStateManager.pushMatrix();
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GlStateManager.scalef( 1.0F, 1.0F, 0.999F );
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double x = player.prevX + (player.x - player.prevX) * partialTicks;
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double y = player.prevY + (player.y - player.prevY) * partialTicks;
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double z = player.prevZ + (player.z - player.prevZ) * partialTicks;
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VoxelShape shape = WorldUtil.isVecInside( CableShapes.getModemShape( state ), mc.hitResult.getPos().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
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VoxelShape shape = WorldUtil.isVecInside( CableShapes.getModemShape( state ), hit.getPos().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
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? CableShapes.getModemShape( state )
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: CableShapes.getCableShape( state );
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WorldRenderer.drawShapeOutline( shape, pos.getX() - x, pos.getY() - y, pos.getZ() - z, 0.0F, 0.0F, 0.0F, 0.4F );
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WorldRenderer.drawShapeOutline( shape, pos.getX() - camera.getPos().getX(), pos.getY() - camera.getPos().getY(), pos.getZ() - camera.getPos().getZ(), 0.0F, 0.0F, 0.0F, 0.4F );
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GlStateManager.popMatrix();
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GlStateManager.matrixMode( GL11.GL_MODELVIEW );
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@ -11,11 +11,10 @@ import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.World;
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@ -33,12 +32,12 @@ public final class MonitorHighlightRenderer
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{
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}
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public static boolean drawHighlight()
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public static boolean drawHighlight( Camera camera, BlockHitResult hit )
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{
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MinecraftClient mc = MinecraftClient.getInstance();
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if( mc.hitResult == null || mc.hitResult.getType() != HitResult.Type.BLOCK ) return false;
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if( mc.player.isSneaking() ) return false;
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BlockPos pos = ((BlockHitResult) mc.hitResult).getBlockPos();
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BlockPos pos = hit.getBlockPos();
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World world = mc.world;
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BlockEntity tile = world.getBlockEntity( pos );
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@ -62,13 +61,7 @@ public final class MonitorHighlightRenderer
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GlStateManager.depthMask( false );
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GlStateManager.pushMatrix();
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PlayerEntity player = mc.player;
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float partialTicks = mc.getTickDelta();
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double x = player.prevX + (player.x - player.prevX) * partialTicks;
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double y = player.prevY + (player.y - player.prevY) * partialTicks;
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double z = player.prevZ + (player.z - player.prevZ) * partialTicks;
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GlStateManager.translated( -x + pos.getX(), -y + pos.getY(), -z + pos.getZ() );
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GlStateManager.translated( pos.getX() - camera.getPos().getX(), pos.getY() - camera.getPos().getY(), pos.getZ() - camera.getPos().getZ() );
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBufferBuilder();
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@ -0,0 +1,35 @@
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.mixin;
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import dan200.computercraft.client.render.CableHighlightRenderer;
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import dan200.computercraft.client.render.MonitorHighlightRenderer;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.HitResult;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin( WorldRenderer.class )
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public class MixinWorldRenderer
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{
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@Inject( method = "drawHighlightedBlockOutline", cancellable = true, at = @At( "HEAD" ) )
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public void drawHighlightedBlockOutline( Camera camera, HitResult hit, int flag, CallbackInfo info )
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{
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if( flag != 0 || hit.getType() != HitResult.Type.BLOCK ) return;
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BlockHitResult blockHit = (BlockHitResult) hit;
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if( CableHighlightRenderer.drawHighlight( camera, blockHit ) ||
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MonitorHighlightRenderer.drawHighlight( camera, blockHit ) )
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{
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info.cancel();
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}
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}
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}
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@ -6,7 +6,8 @@
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"MixinFirstPersonRenderer",
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"MixinItemFrameEntityRenderer",
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"MixinMinecraftGame",
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"MixinScreen"
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"MixinScreen",
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"MixinWorldRenderer"
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],
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"injectors": {
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"defaultRequire": 1
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