mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-12 11:10:29 +00:00
Convert turtle refuelling into an event
This should allow us (or other mods) to register custom refuel handlers should they so wish.
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.api.turtle.event;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import net.minecraft.item.ItemStack;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.Objects;
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/**
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* Fired when a turtle attempts to refuel from an item.
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*
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* One may use {@link #setCanceled(boolean, String)} to prevent refueling from this specific item. Additionally, you
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* may use {@link #setHandler(Handler)} to register a custom fuel provider.
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*/
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public class TurtleRefuelEvent extends TurtleActionEvent
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{
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private final ItemStack stack;
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private Handler handler;
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public TurtleRefuelEvent( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack )
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{
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super( turtle, TurtleAction.REFUEL );
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Objects.requireNonNull( turtle, "turtle cannot be null" );
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this.stack = stack;
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}
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/**
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* Get the stack we are attempting to refuel from.
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*
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* Do not modify the returned stack - all modifications should be done within the {@link Handler}.
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*
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* @return The stack to refuel from.
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*/
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public ItemStack getStack()
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{
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return stack;
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}
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/**
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* Get the refuel handler for this stack.
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*
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* @return The refuel handler, or {@code null} if none has currently been set.
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* @see #setHandler(Handler)
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*/
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@Nullable
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public Handler getHandler()
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{
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return handler;
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}
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/**
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* Set the refuel handler for this stack.
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*
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* You should call this if you can actually refuel from this item, and ideally only if there are no existing
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* handlers.
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*
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* @param handler The new refuel handler.
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* @see #getHandler()
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*/
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public void setHandler( @Nullable Handler handler )
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{
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this.handler = handler;
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}
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/**
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* Handles refuelling a turtle from a specific item.
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*/
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public interface Handler
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{
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/**
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* Refuel a turtle using an item.
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*
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* @param turtle The turtle to refuel.
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* @param stack The stack to refuel with.
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* @param slot The slot the stack resides within. This may be used to modify the inventory afterwards.
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* @param limit The maximum number of refuel operations to perform. This will often correspond to the number of
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* items to consume.
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* @return The amount of fuel gained.
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*/
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int refuel( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack, int slot, int limit );
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}
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}
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@ -0,0 +1,61 @@
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.shared.turtle;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.api.turtle.ITurtleAccess;
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import dan200.computercraft.api.turtle.event.TurtleRefuelEvent;
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import dan200.computercraft.shared.util.InventoryUtil;
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import dan200.computercraft.shared.util.WorldUtil;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityFurnace;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import javax.annotation.Nonnull;
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@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID )
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public final class FurnaceRefuelHandler implements TurtleRefuelEvent.Handler
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{
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private static final FurnaceRefuelHandler INSTANCE = new FurnaceRefuelHandler();
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private FurnaceRefuelHandler()
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{
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}
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@Override
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public int refuel( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack currentStack, int slot, int limit )
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{
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ItemStack stack = turtle.getItemHandler().extractItem( slot, limit, false );
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int fuelToGive = getFuelPerItem( stack ) * stack.getCount();
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// Store the replacement item in the inventory
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ItemStack replacementStack = stack.getItem().getContainerItem( stack );
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if( !replacementStack.isEmpty() )
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{
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ItemStack remainder = InventoryUtil.storeItems( replacementStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
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if( !remainder.isEmpty() )
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{
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WorldUtil.dropItemStack( remainder, turtle.getWorld(), turtle.getPosition(), turtle.getDirection().getOpposite() );
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}
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}
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return fuelToGive;
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}
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private static int getFuelPerItem( @Nonnull ItemStack stack )
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{
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return (TileEntityFurnace.getItemBurnTime( stack ) * 5) / 100;
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}
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@SubscribeEvent
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public static void onTurtleRefuel( TurtleRefuelEvent event )
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{
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if( event.getHandler() == null && getFuelPerItem( event.getStack() ) > 0 ) event.setHandler( INSTANCE );
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}
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}
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@ -10,92 +10,36 @@ import dan200.computercraft.api.turtle.ITurtleAccess;
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import dan200.computercraft.api.turtle.ITurtleCommand;
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import dan200.computercraft.api.turtle.ITurtleCommand;
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import dan200.computercraft.api.turtle.TurtleAnimation;
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import dan200.computercraft.api.turtle.TurtleAnimation;
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import dan200.computercraft.api.turtle.TurtleCommandResult;
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import dan200.computercraft.api.turtle.TurtleCommandResult;
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import dan200.computercraft.api.turtle.event.TurtleAction;
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import dan200.computercraft.api.turtle.event.TurtleRefuelEvent;
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import dan200.computercraft.api.turtle.event.TurtleActionEvent;
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import dan200.computercraft.shared.util.InventoryUtil;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityFurnace;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.MinecraftForge;
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import javax.annotation.Nonnull;
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import javax.annotation.Nonnull;
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public class TurtleRefuelCommand implements ITurtleCommand
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public class TurtleRefuelCommand implements ITurtleCommand
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{
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{
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private final int m_limit;
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private final int limit;
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public TurtleRefuelCommand( int limit )
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public TurtleRefuelCommand( int limit )
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{
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{
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m_limit = limit;
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this.limit = limit;
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}
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}
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@Nonnull
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@Nonnull
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@Override
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@Override
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public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
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public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
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{
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{
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if( m_limit == 0 )
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int slot = turtle.getSelectedSlot();
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{
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ItemStack stack = turtle.getInventory().getStackInSlot( slot );
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// If limit is zero, just check the item is combustible
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if( stack.isEmpty() ) return TurtleCommandResult.failure( "No items to combust" );
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ItemStack dummyStack = turtle.getInventory().getStackInSlot( turtle.getSelectedSlot() );
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if( !dummyStack.isEmpty() )
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{
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return refuel( turtle, dummyStack, true );
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}
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}
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else
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{
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// Otherwise, refuel for real
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// Remove items from inventory
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ItemStack stack = InventoryUtil.takeItems( m_limit, turtle.getItemHandler(), turtle.getSelectedSlot(), 1, turtle.getSelectedSlot() );
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if( !stack.isEmpty() )
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{
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TurtleCommandResult result = refuel( turtle, stack, false );
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if( !result.isSuccess() )
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{
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// If the items weren't burnt, put them back
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InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
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}
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return result;
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}
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}
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return TurtleCommandResult.failure( "No items to combust" );
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}
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private int getFuelPerItem( @Nonnull ItemStack stack )
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TurtleRefuelEvent event = new TurtleRefuelEvent( turtle, stack );
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{
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if( MinecraftForge.EVENT_BUS.post( event ) ) return TurtleCommandResult.failure( event.getFailureMessage() );
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return (TileEntityFurnace.getItemBurnTime( stack ) * 5) / 100;
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if( event.getHandler() == null ) return TurtleCommandResult.failure( "Items not combustible" );
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}
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private TurtleCommandResult refuel( ITurtleAccess turtle, @Nonnull ItemStack stack, boolean testOnly )
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if( limit != 0 )
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{
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{
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// Check if item is fuel
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turtle.addFuel( event.getHandler().refuel( turtle, stack, slot, limit ) );
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int fuelPerItem = getFuelPerItem( stack );
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if( fuelPerItem <= 0 )
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{
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return TurtleCommandResult.failure( "Items not combustible" );
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}
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TurtleActionEvent event = new TurtleActionEvent( turtle, TurtleAction.REFUEL );
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if( MinecraftForge.EVENT_BUS.post( event ) )
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{
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return TurtleCommandResult.failure( event.getFailureMessage() );
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}
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if( !testOnly )
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{
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// Determine fuel to give and replacement item to leave behind
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int fuelToGive = fuelPerItem * stack.getCount();
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ItemStack replacementStack = stack.getItem().getContainerItem( stack );
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// Update fuel level
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turtle.addFuel( fuelToGive );
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// Store the replacement item in the inventory
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if( !replacementStack.isEmpty() )
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{
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InventoryUtil.storeItems( replacementStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
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}
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// Animate
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turtle.playAnimation( TurtleAnimation.Wait );
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turtle.playAnimation( TurtleAnimation.Wait );
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}
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}
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