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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-23 01:47:38 +00:00

Limit turtle's reach distance in Item.use

When a turtle attempts to place a block, it does so by searching for
nearby blocks and attempting to place the item against that block.

This has slightly strange behaviour when working with "placable"
non-block items though (such as buckets or boats). In this case, we call
Item.use, which doesn't take in the position of the block we're placing
against. Instead these items do their own ray trace, using the default
reach distance.

If the block we're trying to place against is non-solid, the ray trace
will go straight through it and continue (up to the maximum of 5
blocks), allowing placing the item much further away.

Our fix here is to override the default reach distance of our fake
players, limiting it to 2. This is easy on Forge (it has built-in
support), and requires a mixin on Fabric.

Closes #1497.
This commit is contained in:
Jonathan Coates
2023-06-24 17:09:34 +01:00
parent c3bdb0440e
commit 672c2cf029
7 changed files with 245 additions and 2 deletions

View File

@@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.shared.platform;
import com.mojang.authlib.GameProfile;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.item.ItemStack;
/**
* Shared constants for {@linkplain PlatformHelper#createFakePlayer(ServerLevel, GameProfile) fake player}
* implementations.
*
* @see net.minecraft.server.level.ServerPlayer
* @see net.minecraft.world.entity.player.Player
*/
final class FakePlayerConstants {
private FakePlayerConstants() {
}
/**
* The maximum distance this player can reach.
* <p>
* This is used in the override of {@link net.minecraft.world.entity.player.Player#mayUseItemAt(BlockPos, Direction, ItemStack)},
* to prevent the fake player reaching more than 2 blocks away.
*/
static final double MAX_REACH = 2;
}

View File

@@ -32,8 +32,10 @@ import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.FenceBlock
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import org.hamcrest.MatcherAssert.assertThat
import org.hamcrest.Matchers.*
import org.hamcrest.Matchers.array
import org.hamcrest.Matchers.instanceOf
import org.junit.jupiter.api.Assertions.assertEquals
import org.junit.jupiter.api.Assertions.assertNotEquals
import java.util.*
@@ -78,6 +80,26 @@ class Turtle_Test {
thenExecute { helper.assertBlockPresent(Blocks.LAVA, BlockPos(2, 2, 2)) }
}
/**
* Checks that calling [net.minecraft.world.item.Item.use] will not place blocks too far away.
*
* This is caused by items using [net.minecraft.world.item.Item.getPlayerPOVHitResult] to perform a ray trace, which
* ignores turtle's reduced reach distance.
*
* @see [#1497](https://github.com/cc-tweaked/CC-Tweaked/issues/1497)
*/
@GameTest
fun Place_use_reach_limit(helper: GameTestHelper) = helper.sequence {
thenOnComputer {
turtle.placeDown(ObjectArguments()).await()
.assertArrayEquals(true, message = "Placed water")
}
thenExecute {
helper.assertBlockPresent(Blocks.AIR, BlockPos(2, 2, 2))
helper.assertBlockHas(BlockPos(2, 5, 2), BlockStateProperties.WATERLOGGED, true)
}
}
/**
* Checks turtles can place when waterlogged.
*

View File

@@ -0,0 +1,139 @@
{
DataVersion: 3337,
size: [5, 5, 5],
data: [
{pos: [0, 0, 0], state: "minecraft:polished_andesite"},
{pos: [0, 0, 1], state: "minecraft:polished_andesite"},
{pos: [0, 0, 2], state: "minecraft:polished_andesite"},
{pos: [0, 0, 3], state: "minecraft:polished_andesite"},
{pos: [0, 0, 4], state: "minecraft:polished_andesite"},
{pos: [1, 0, 0], state: "minecraft:polished_andesite"},
{pos: [1, 0, 1], state: "minecraft:polished_andesite"},
{pos: [1, 0, 2], state: "minecraft:polished_andesite"},
{pos: [1, 0, 3], state: "minecraft:polished_andesite"},
{pos: [1, 0, 4], state: "minecraft:polished_andesite"},
{pos: [2, 0, 0], state: "minecraft:polished_andesite"},
{pos: [2, 0, 1], state: "minecraft:polished_andesite"},
{pos: [2, 0, 2], state: "minecraft:polished_andesite"},
{pos: [2, 0, 3], state: "minecraft:polished_andesite"},
{pos: [2, 0, 4], state: "minecraft:polished_andesite"},
{pos: [3, 0, 0], state: "minecraft:polished_andesite"},
{pos: [3, 0, 1], state: "minecraft:polished_andesite"},
{pos: [3, 0, 2], state: "minecraft:polished_andesite"},
{pos: [3, 0, 3], state: "minecraft:polished_andesite"},
{pos: [3, 0, 4], state: "minecraft:polished_andesite"},
{pos: [4, 0, 0], state: "minecraft:polished_andesite"},
{pos: [4, 0, 1], state: "minecraft:polished_andesite"},
{pos: [4, 0, 2], state: "minecraft:polished_andesite"},
{pos: [4, 0, 3], state: "minecraft:polished_andesite"},
{pos: [4, 0, 4], state: "minecraft:polished_andesite"},
{pos: [0, 1, 0], state: "minecraft:air"},
{pos: [0, 1, 1], state: "minecraft:air"},
{pos: [0, 1, 2], state: "minecraft:air"},
{pos: [0, 1, 3], state: "minecraft:air"},
{pos: [0, 1, 4], state: "minecraft:air"},
{pos: [1, 1, 0], state: "minecraft:air"},
{pos: [1, 1, 1], state: "minecraft:air"},
{pos: [1, 1, 2], state: "minecraft:light_gray_stained_glass"},
{pos: [1, 1, 3], state: "minecraft:air"},
{pos: [1, 1, 4], state: "minecraft:air"},
{pos: [2, 1, 0], state: "minecraft:air"},
{pos: [2, 1, 1], state: "minecraft:light_gray_stained_glass"},
{pos: [2, 1, 2], state: "minecraft:air"},
{pos: [2, 1, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [2, 1, 4], state: "minecraft:air"},
{pos: [3, 1, 0], state: "minecraft:air"},
{pos: [3, 1, 1], state: "minecraft:air"},
{pos: [3, 1, 2], state: "minecraft:light_gray_stained_glass"},
{pos: [3, 1, 3], state: "minecraft:air"},
{pos: [3, 1, 4], state: "minecraft:air"},
{pos: [4, 1, 0], state: "minecraft:air"},
{pos: [4, 1, 1], state: "minecraft:air"},
{pos: [4, 1, 2], state: "minecraft:air"},
{pos: [4, 1, 3], state: "minecraft:air"},
{pos: [4, 1, 4], state: "minecraft:air"},
{pos: [0, 2, 0], state: "minecraft:air"},
{pos: [0, 2, 1], state: "minecraft:air"},
{pos: [0, 2, 2], state: "minecraft:air"},
{pos: [0, 2, 3], state: "minecraft:air"},
{pos: [0, 2, 4], state: "minecraft:air"},
{pos: [1, 2, 0], state: "minecraft:air"},
{pos: [1, 2, 1], state: "minecraft:air"},
{pos: [1, 2, 2], state: "minecraft:air"},
{pos: [1, 2, 3], state: "minecraft:air"},
{pos: [1, 2, 4], state: "minecraft:air"},
{pos: [2, 2, 0], state: "minecraft:air"},
{pos: [2, 2, 1], state: "minecraft:air"},
{pos: [2, 2, 2], state: "minecraft:ladder{facing:north,waterlogged:false}"},
{pos: [2, 2, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [2, 2, 4], state: "minecraft:air"},
{pos: [3, 2, 0], state: "minecraft:air"},
{pos: [3, 2, 1], state: "minecraft:air"},
{pos: [3, 2, 2], state: "minecraft:air"},
{pos: [3, 2, 3], state: "minecraft:air"},
{pos: [3, 2, 4], state: "minecraft:air"},
{pos: [4, 2, 0], state: "minecraft:air"},
{pos: [4, 2, 1], state: "minecraft:air"},
{pos: [4, 2, 2], state: "minecraft:air"},
{pos: [4, 2, 3], state: "minecraft:air"},
{pos: [4, 2, 4], state: "minecraft:air"},
{pos: [0, 3, 0], state: "minecraft:air"},
{pos: [0, 3, 1], state: "minecraft:air"},
{pos: [0, 3, 2], state: "minecraft:air"},
{pos: [0, 3, 3], state: "minecraft:air"},
{pos: [0, 3, 4], state: "minecraft:air"},
{pos: [1, 3, 0], state: "minecraft:air"},
{pos: [1, 3, 1], state: "minecraft:light_gray_stained_glass"},
{pos: [1, 3, 2], state: "minecraft:light_gray_stained_glass"},
{pos: [1, 3, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [1, 3, 4], state: "minecraft:air"},
{pos: [2, 3, 0], state: "minecraft:air"},
{pos: [2, 3, 1], state: "minecraft:light_gray_stained_glass"},
{pos: [2, 3, 2], state: "minecraft:air"},
{pos: [2, 3, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [2, 3, 4], state: "minecraft:air"},
{pos: [3, 3, 0], state: "minecraft:air"},
{pos: [3, 3, 1], state: "minecraft:light_gray_stained_glass"},
{pos: [3, 3, 2], state: "minecraft:light_gray_stained_glass"},
{pos: [3, 3, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [3, 3, 4], state: "minecraft:air"},
{pos: [4, 3, 0], state: "minecraft:air"},
{pos: [4, 3, 1], state: "minecraft:air"},
{pos: [4, 3, 2], state: "minecraft:air"},
{pos: [4, 3, 3], state: "minecraft:air"},
{pos: [4, 3, 4], state: "minecraft:air"},
{pos: [0, 4, 0], state: "minecraft:air"},
{pos: [0, 4, 1], state: "minecraft:air"},
{pos: [0, 4, 2], state: "minecraft:air"},
{pos: [0, 4, 3], state: "minecraft:air"},
{pos: [0, 4, 4], state: "minecraft:air"},
{pos: [1, 4, 0], state: "minecraft:air"},
{pos: [1, 4, 1], state: "minecraft:light_gray_stained_glass"},
{pos: [1, 4, 2], state: "minecraft:light_gray_stained_glass"},
{pos: [1, 4, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [1, 4, 4], state: "minecraft:air"},
{pos: [2, 4, 0], state: "minecraft:air"},
{pos: [2, 4, 1], state: "minecraft:light_gray_stained_glass"},
{pos: [2, 4, 2], state: "computercraft:turtle_normal{facing:north,waterlogged:false}", nbt: {ComputerId: 1, Fuel: 0, Items: [{Count: 1b, Slot: 0b, id: "minecraft:water_bucket"}], Label: "turtle_test.place_use_reach_limit", On: 1b, Slot: 0, id: "computercraft:turtle_normal"}},
{pos: [2, 4, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [2, 4, 4], state: "minecraft:air"},
{pos: [3, 4, 0], state: "minecraft:air"},
{pos: [3, 4, 1], state: "minecraft:light_gray_stained_glass"},
{pos: [3, 4, 2], state: "minecraft:light_gray_stained_glass"},
{pos: [3, 4, 3], state: "minecraft:light_gray_stained_glass"},
{pos: [3, 4, 4], state: "minecraft:air"},
{pos: [4, 4, 0], state: "minecraft:air"},
{pos: [4, 4, 1], state: "minecraft:air"},
{pos: [4, 4, 2], state: "minecraft:air"},
{pos: [4, 4, 3], state: "minecraft:air"},
{pos: [4, 4, 4], state: "minecraft:air"}
],
entities: [],
palette: [
"minecraft:polished_andesite",
"minecraft:light_gray_stained_glass",
"minecraft:air",
"minecraft:ladder{facing:north,waterlogged:false}",
"computercraft:turtle_normal{facing:north,waterlogged:false}"
]
}