mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-10-23 01:47:38 +00:00
Limit turtle's reach distance in Item.use
When a turtle attempts to place a block, it does so by searching for nearby blocks and attempting to place the item against that block. This has slightly strange behaviour when working with "placable" non-block items though (such as buckets or boats). In this case, we call Item.use, which doesn't take in the position of the block we're placing against. Instead these items do their own ray trace, using the default reach distance. If the block we're trying to place against is non-solid, the ray trace will go straight through it and continue (up to the maximum of 5 blocks), allowing placing the item much further away. Our fix here is to override the default reach distance of our fake players, limiting it to 2. This is easy on Forge (it has built-in support), and requires a mixin on Fabric. Closes #1497.
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// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
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//
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// SPDX-License-Identifier: MPL-2.0
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package dan200.computercraft.shared.platform;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.item.ItemStack;
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/**
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* Shared constants for {@linkplain PlatformHelper#createFakePlayer(ServerLevel, GameProfile) fake player}
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* implementations.
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*
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* @see net.minecraft.server.level.ServerPlayer
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* @see net.minecraft.world.entity.player.Player
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*/
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final class FakePlayerConstants {
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private FakePlayerConstants() {
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}
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/**
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* The maximum distance this player can reach.
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* <p>
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* This is used in the override of {@link net.minecraft.world.entity.player.Player#mayUseItemAt(BlockPos, Direction, ItemStack)},
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* to prevent the fake player reaching more than 2 blocks away.
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*/
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static final double MAX_REACH = 2;
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}
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@@ -32,8 +32,10 @@ import net.minecraft.world.item.ItemStack
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import net.minecraft.world.item.Items
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import net.minecraft.world.level.block.Blocks
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import net.minecraft.world.level.block.FenceBlock
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import net.minecraft.world.level.block.state.properties.BlockStateProperties
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import org.hamcrest.MatcherAssert.assertThat
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import org.hamcrest.Matchers.*
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import org.hamcrest.Matchers.array
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import org.hamcrest.Matchers.instanceOf
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import org.junit.jupiter.api.Assertions.assertEquals
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import org.junit.jupiter.api.Assertions.assertNotEquals
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import java.util.*
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@@ -78,6 +80,26 @@ class Turtle_Test {
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thenExecute { helper.assertBlockPresent(Blocks.LAVA, BlockPos(2, 2, 2)) }
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}
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/**
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* Checks that calling [net.minecraft.world.item.Item.use] will not place blocks too far away.
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*
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* This is caused by items using [net.minecraft.world.item.Item.getPlayerPOVHitResult] to perform a ray trace, which
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* ignores turtle's reduced reach distance.
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*
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* @see [#1497](https://github.com/cc-tweaked/CC-Tweaked/issues/1497)
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*/
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@GameTest
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fun Place_use_reach_limit(helper: GameTestHelper) = helper.sequence {
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thenOnComputer {
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turtle.placeDown(ObjectArguments()).await()
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.assertArrayEquals(true, message = "Placed water")
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}
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thenExecute {
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helper.assertBlockPresent(Blocks.AIR, BlockPos(2, 2, 2))
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helper.assertBlockHas(BlockPos(2, 5, 2), BlockStateProperties.WATERLOGGED, true)
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}
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}
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/**
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* Checks turtles can place when waterlogged.
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*
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139
projects/common/src/testMod/resources/data/cctest/structures/turtle_test.place_use_reach_limit.snbt
generated
Normal file
139
projects/common/src/testMod/resources/data/cctest/structures/turtle_test.place_use_reach_limit.snbt
generated
Normal file
@@ -0,0 +1,139 @@
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{
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DataVersion: 3337,
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size: [5, 5, 5],
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data: [
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{pos: [0, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [0, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [1, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [2, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [3, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 0], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 1], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 2], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 3], state: "minecraft:polished_andesite"},
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{pos: [4, 0, 4], state: "minecraft:polished_andesite"},
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{pos: [0, 1, 0], state: "minecraft:air"},
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{pos: [0, 1, 1], state: "minecraft:air"},
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{pos: [0, 1, 2], state: "minecraft:air"},
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{pos: [0, 1, 3], state: "minecraft:air"},
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{pos: [0, 1, 4], state: "minecraft:air"},
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{pos: [1, 1, 0], state: "minecraft:air"},
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{pos: [1, 1, 1], state: "minecraft:air"},
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{pos: [1, 1, 2], state: "minecraft:light_gray_stained_glass"},
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{pos: [1, 1, 3], state: "minecraft:air"},
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{pos: [1, 1, 4], state: "minecraft:air"},
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{pos: [2, 1, 0], state: "minecraft:air"},
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{pos: [2, 1, 1], state: "minecraft:light_gray_stained_glass"},
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{pos: [2, 1, 2], state: "minecraft:air"},
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{pos: [2, 1, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [2, 1, 4], state: "minecraft:air"},
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{pos: [3, 1, 0], state: "minecraft:air"},
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{pos: [3, 1, 1], state: "minecraft:air"},
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{pos: [3, 1, 2], state: "minecraft:light_gray_stained_glass"},
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{pos: [3, 1, 3], state: "minecraft:air"},
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{pos: [3, 1, 4], state: "minecraft:air"},
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{pos: [4, 1, 0], state: "minecraft:air"},
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{pos: [4, 1, 1], state: "minecraft:air"},
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{pos: [4, 1, 2], state: "minecraft:air"},
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{pos: [4, 1, 3], state: "minecraft:air"},
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{pos: [4, 1, 4], state: "minecraft:air"},
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{pos: [0, 2, 0], state: "minecraft:air"},
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{pos: [0, 2, 1], state: "minecraft:air"},
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{pos: [0, 2, 2], state: "minecraft:air"},
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{pos: [0, 2, 3], state: "minecraft:air"},
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{pos: [0, 2, 4], state: "minecraft:air"},
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{pos: [1, 2, 0], state: "minecraft:air"},
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{pos: [1, 2, 1], state: "minecraft:air"},
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{pos: [1, 2, 2], state: "minecraft:air"},
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{pos: [1, 2, 3], state: "minecraft:air"},
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{pos: [1, 2, 4], state: "minecraft:air"},
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{pos: [2, 2, 0], state: "minecraft:air"},
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{pos: [2, 2, 1], state: "minecraft:air"},
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{pos: [2, 2, 2], state: "minecraft:ladder{facing:north,waterlogged:false}"},
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{pos: [2, 2, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [2, 2, 4], state: "minecraft:air"},
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{pos: [3, 2, 0], state: "minecraft:air"},
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{pos: [3, 2, 1], state: "minecraft:air"},
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{pos: [3, 2, 2], state: "minecraft:air"},
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{pos: [3, 2, 3], state: "minecraft:air"},
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{pos: [3, 2, 4], state: "minecraft:air"},
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{pos: [4, 2, 0], state: "minecraft:air"},
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{pos: [4, 2, 1], state: "minecraft:air"},
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{pos: [4, 2, 2], state: "minecraft:air"},
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{pos: [4, 2, 3], state: "minecraft:air"},
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{pos: [4, 2, 4], state: "minecraft:air"},
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{pos: [0, 3, 0], state: "minecraft:air"},
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{pos: [0, 3, 1], state: "minecraft:air"},
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{pos: [0, 3, 2], state: "minecraft:air"},
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{pos: [0, 3, 3], state: "minecraft:air"},
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{pos: [0, 3, 4], state: "minecraft:air"},
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{pos: [1, 3, 0], state: "minecraft:air"},
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{pos: [1, 3, 1], state: "minecraft:light_gray_stained_glass"},
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{pos: [1, 3, 2], state: "minecraft:light_gray_stained_glass"},
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{pos: [1, 3, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [1, 3, 4], state: "minecraft:air"},
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{pos: [2, 3, 0], state: "minecraft:air"},
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{pos: [2, 3, 1], state: "minecraft:light_gray_stained_glass"},
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{pos: [2, 3, 2], state: "minecraft:air"},
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{pos: [2, 3, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [2, 3, 4], state: "minecraft:air"},
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{pos: [3, 3, 0], state: "minecraft:air"},
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{pos: [3, 3, 1], state: "minecraft:light_gray_stained_glass"},
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{pos: [3, 3, 2], state: "minecraft:light_gray_stained_glass"},
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{pos: [3, 3, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [3, 3, 4], state: "minecraft:air"},
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{pos: [4, 3, 0], state: "minecraft:air"},
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{pos: [4, 3, 1], state: "minecraft:air"},
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{pos: [4, 3, 2], state: "minecraft:air"},
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{pos: [4, 3, 3], state: "minecraft:air"},
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{pos: [4, 3, 4], state: "minecraft:air"},
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{pos: [0, 4, 0], state: "minecraft:air"},
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{pos: [0, 4, 1], state: "minecraft:air"},
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{pos: [0, 4, 2], state: "minecraft:air"},
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{pos: [0, 4, 3], state: "minecraft:air"},
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{pos: [0, 4, 4], state: "minecraft:air"},
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{pos: [1, 4, 0], state: "minecraft:air"},
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{pos: [1, 4, 1], state: "minecraft:light_gray_stained_glass"},
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{pos: [1, 4, 2], state: "minecraft:light_gray_stained_glass"},
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{pos: [1, 4, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [1, 4, 4], state: "minecraft:air"},
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{pos: [2, 4, 0], state: "minecraft:air"},
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{pos: [2, 4, 1], state: "minecraft:light_gray_stained_glass"},
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{pos: [2, 4, 2], state: "computercraft:turtle_normal{facing:north,waterlogged:false}", nbt: {ComputerId: 1, Fuel: 0, Items: [{Count: 1b, Slot: 0b, id: "minecraft:water_bucket"}], Label: "turtle_test.place_use_reach_limit", On: 1b, Slot: 0, id: "computercraft:turtle_normal"}},
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{pos: [2, 4, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [2, 4, 4], state: "minecraft:air"},
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{pos: [3, 4, 0], state: "minecraft:air"},
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{pos: [3, 4, 1], state: "minecraft:light_gray_stained_glass"},
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{pos: [3, 4, 2], state: "minecraft:light_gray_stained_glass"},
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{pos: [3, 4, 3], state: "minecraft:light_gray_stained_glass"},
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{pos: [3, 4, 4], state: "minecraft:air"},
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{pos: [4, 4, 0], state: "minecraft:air"},
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{pos: [4, 4, 1], state: "minecraft:air"},
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{pos: [4, 4, 2], state: "minecraft:air"},
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{pos: [4, 4, 3], state: "minecraft:air"},
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{pos: [4, 4, 4], state: "minecraft:air"}
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],
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entities: [],
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palette: [
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"minecraft:polished_andesite",
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"minecraft:light_gray_stained_glass",
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"minecraft:air",
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"minecraft:ladder{facing:north,waterlogged:false}",
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"computercraft:turtle_normal{facing:north,waterlogged:false}"
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]
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}
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