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Remove getColour and setColour methods from ITurtleAccess

This allows us to remove the m_Colour field from TurtleBrain
This commit is contained in:
SquidDev
2017-05-13 22:42:31 +01:00
parent 8c36eccfef
commit 6426255bd4
2 changed files with 15 additions and 48 deletions

View File

@@ -117,31 +117,12 @@ public interface ITurtleAccess
*/
void setSelectedSlot( int slot );
/**
* Sets the colour of the turtle, as if the player had dyed it with a dye item.
*
* @param dyeColour 0-15 to dye the turtle one of the 16 standard Minecraft <em>dye</em> colours, or -1 to remove
* the dye from the turtle.
* @see #getDyeColour()
* @see #setColour(int)
*/
void setDyeColour( int dyeColour );
/**
* Gets the colour the turtle has been dyed.
*
* @return 0-15 if the turtle has been dyed one of the 16 standard Minecraft <em>dye</em> colours, -1 if the turtle
* is clean or has no corresponding dye.
* @see #setDyeColour(int)
* @see #getColour()
*/
int getDyeColour();
/**
* Set the colour of the turtle to a RGB number.
*
* @param colour The colour this turtle should be changed to. This should be a RGB colour between {@code 0x000000}
* and {@code 0xFFFFFF} or -1 to reset to the default colour.
* @see #getColour()
*/
void setColour( int colour );
@@ -150,6 +131,7 @@ public interface ITurtleAccess
*
* @return The colour this turtle is. This will be a RGB colour between {@code 0x000000} and {@code 0xFFFFFF} or
* -1 if it has no colour.
* @see #setColour(int)
*/
int getColour();