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https://github.com/SquidDev-CC/CC-Tweaked
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Move registration methods into a separate class
- All "named" entries (blocks, items, recipes, TEs and pocket/turtle upgrades) are registeredin one place. - Most client side models/textures are registered in ClientRegistry - we can't do item colours or TEs for now, as these aren't event based. - A little cleanup to how we handle ItemPocketComputer models.
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@@ -113,15 +113,15 @@ public final class TurtleUpgrades
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public static Iterable<ITurtleUpgrade> getVanillaUpgrades()
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{
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List<ITurtleUpgrade> vanilla = new ArrayList<>();
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vanilla.add( ComputerCraft.Upgrades.diamondPickaxe );
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vanilla.add( ComputerCraft.Upgrades.diamondAxe );
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vanilla.add( ComputerCraft.Upgrades.diamondSword );
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vanilla.add( ComputerCraft.Upgrades.diamondShovel );
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vanilla.add( ComputerCraft.Upgrades.diamondHoe );
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vanilla.add( ComputerCraft.Upgrades.craftingTable );
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vanilla.add( ComputerCraft.Upgrades.wirelessModem );
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vanilla.add( ComputerCraft.Upgrades.advancedModem );
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vanilla.add( ComputerCraft.Upgrades.turtleSpeaker );
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vanilla.add( ComputerCraft.TurtleUpgrades.diamondPickaxe );
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vanilla.add( ComputerCraft.TurtleUpgrades.diamondAxe );
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vanilla.add( ComputerCraft.TurtleUpgrades.diamondSword );
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vanilla.add( ComputerCraft.TurtleUpgrades.diamondShovel );
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vanilla.add( ComputerCraft.TurtleUpgrades.diamondHoe );
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vanilla.add( ComputerCraft.TurtleUpgrades.craftingTable );
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vanilla.add( ComputerCraft.TurtleUpgrades.wirelessModem );
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vanilla.add( ComputerCraft.TurtleUpgrades.advancedModem );
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vanilla.add( ComputerCraft.TurtleUpgrades.speaker );
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return vanilla;
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}
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