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Fix epoch documentation to use milliseconds (#580)
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@@ -326,14 +326,14 @@ public class OSAPI implements ILuaAPI {
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}
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/**
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* Returns the number of seconds since an epoch depending on the locale.
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* Returns the number of milliseconds since an epoch depending on the locale.
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*
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* * If called with {@code ingame}, returns the number of seconds since the world was created. This is the default. * If called with {@code utc},
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* returns the number of seconds since 1 January 1970 in the UTC timezone. * If called with {@code local}, returns the number of seconds since 1 January
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* * If called with {@code ingame}, returns the number of milliseconds since the world was created. This is the default. * If called with {@code utc},
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* returns the number of milliseconds since 1 January 1970 in the UTC timezone. * If called with {@code local}, returns the number of seconds since 1 January
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* 1970 in the server's local timezone.
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*
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* @param args The locale to get the seconds for. Defaults to {@code ingame} if not set.
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* @return The seconds since the epoch depending on the selected locale.
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* @param args The locale to get the milliseconds for. Defaults to {@code ingame} if not set.
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* @return The milliseconds since the epoch depending on the selected locale.
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* @throws LuaException If an invalid locale is passed.
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*/
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@LuaFunction
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