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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-21 07:44:49 +00:00
This commit is contained in:
Devan-Kerman
2020-08-29 18:01:01 -05:00
parent 605e1f6b9b
commit 621bc526be
757 changed files with 23755 additions and 74210 deletions

View File

@@ -6,6 +6,13 @@
package dan200.computercraft.client.render;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.util.List;
import java.util.Random;
import javax.vecmath.Matrix4f;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
@@ -14,9 +21,17 @@ import dan200.computercraft.shared.turtle.blocks.TileTurtle;
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.*;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormat;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedModelManager;
@@ -28,211 +43,178 @@ import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import javax.vecmath.Matrix4f;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.util.List;
import java.util.Random;
public class TileEntityTurtleRenderer extends BlockEntityRenderer<TileTurtle> {
private static final ModelIdentifier NORMAL_TURTLE_MODEL = new ModelIdentifier("computercraft:turtle_normal", "inventory");
private static final ModelIdentifier ADVANCED_TURTLE_MODEL = new ModelIdentifier("computercraft:turtle_advanced", "inventory");
private static final ModelIdentifier COLOUR_TURTLE_MODEL = new ModelIdentifier("computercraft:turtle_colour", "inventory");
private static final ModelIdentifier ELF_OVERLAY_MODEL = new ModelIdentifier("computercraft:turtle_elf_overlay", "inventory");
public class TileEntityTurtleRenderer extends BlockEntityRenderer<TileTurtle>
{
private static final ModelIdentifier NORMAL_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_normal", "inventory" );
private static final ModelIdentifier ADVANCED_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_advanced", "inventory" );
private static final ModelIdentifier COLOUR_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_colour", "inventory" );
private static final ModelIdentifier ELF_OVERLAY_MODEL = new ModelIdentifier( "computercraft:turtle_elf_overlay", "inventory" );
private static final FloatBuffer matrixBuf = BufferUtils.createFloatBuffer(16);
private static final FloatBuffer matrixBuf = BufferUtils.createFloatBuffer( 16 );
@Override
public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking )
{
if( tileEntity != null ) renderTurtleAt( tileEntity, posX, posY, posZ, partialTicks );
}
public static ModelIdentifier getTurtleModel( ComputerFamily family, boolean coloured )
{
switch( family )
{
case Normal:
default:
return coloured ? COLOUR_TURTLE_MODEL : NORMAL_TURTLE_MODEL;
case Advanced:
return coloured ? COLOUR_TURTLE_MODEL : ADVANCED_TURTLE_MODEL;
public static ModelIdentifier getTurtleModel(ComputerFamily family, boolean coloured) {
switch (family) {
case Normal:
default:
return coloured ? COLOUR_TURTLE_MODEL : NORMAL_TURTLE_MODEL;
case Advanced:
return coloured ? COLOUR_TURTLE_MODEL : ADVANCED_TURTLE_MODEL;
}
}
public static ModelIdentifier getTurtleOverlayModel( Identifier overlay, boolean christmas )
{
if( overlay != null )
{
return new ModelIdentifier( overlay, "inventory" );
}
else if( christmas )
{
public static ModelIdentifier getTurtleOverlayModel(Identifier overlay, boolean christmas) {
if (overlay != null) {
return new ModelIdentifier(overlay, "inventory");
} else if (christmas) {
return ELF_OVERLAY_MODEL;
}
else
{
} else {
return null;
}
}
private void renderTurtleAt( TileTurtle turtle, double posX, double posY, double posZ, float partialTicks )
{
private static void renderQuads(Tessellator tessellator, List<BakedQuad> quads, int[] tints) {
BufferBuilder buffer = tessellator.getBuffer();
VertexFormat format = VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL;
buffer.begin(GL11.GL_QUADS, format);
for (BakedQuad quad : quads) {
int colour = 0xFFFFFFFF;
if (quad.hasColor() && tints != null) {
int index = quad.getColorIndex();
if (index >= 0 && index < tints.length) {
colour = tints[index] | 0xFF000000;
}
}
buffer.putVertexData(quad.getVertexData());
buffer.setQuadColor(colour);
Vec3i normal = quad.getFace()
.getVector();
buffer.postNormal(normal.getX(), normal.getY(), normal.getZ());
}
tessellator.draw();
}
@Override
public void render(TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking) {
if (tileEntity != null) {
this.renderTurtleAt(tileEntity, posX, posY, posZ, partialTicks);
}
}
private void renderTurtleAt(TileTurtle turtle, double posX, double posY, double posZ, float partialTicks) {
// Render the label
String label = turtle.createProxy().getLabel();
if( label != null && renderManager.crosshairTarget != null && renderManager.crosshairTarget instanceof BlockHitResult && turtle.getPos().equals( ((BlockHitResult) renderManager.crosshairTarget).getBlockPos() ) )
{
disableLightmap( true );
GameRenderer.renderFloatingText(
getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
renderManager.camera.getYaw(), renderManager.camera.getPitch(), false
);
disableLightmap( false );
String label = turtle.createProxy()
.getLabel();
if (label != null && renderManager.crosshairTarget != null && renderManager.crosshairTarget instanceof BlockHitResult && turtle.getPos()
.equals(((BlockHitResult) renderManager.crosshairTarget).getBlockPos())) {
disableLightmap(true);
GameRenderer.renderFloatingText(getFontRenderer(),
label,
(float) posX + 0.5F,
(float) posY + 1.2F,
(float) posZ + 0.5F,
0,
renderManager.camera.getYaw(),
renderManager.camera.getPitch(),
false);
disableLightmap(false);
}
GlStateManager.pushMatrix();
try
{
try {
BlockState state = turtle.getCachedState();
// Setup the transform
Vec3d offset = turtle.getRenderOffset( partialTicks );
float yaw = turtle.getRenderYaw( partialTicks );
GlStateManager.translated( posX + offset.x, posY + offset.y, posZ + offset.z );
Vec3d offset = turtle.getRenderOffset(partialTicks);
float yaw = turtle.getRenderYaw(partialTicks);
GlStateManager.translated(posX + offset.x, posY + offset.y, posZ + offset.z);
// Render the turtle
GlStateManager.translatef( 0.5f, 0.5f, 0.5f );
GlStateManager.rotatef( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
{
GlStateManager.translatef(0.5f, 0.5f, 0.5f);
GlStateManager.rotatef(180.0f - yaw, 0.0f, 1.0f, 0.0f);
if (label != null && (label.equals("Dinnerbone") || label.equals("Grumm"))) {
// Flip the model and swap the cull face as winding order will have changed.
GlStateManager.scalef( 1.0f, -1.0f, 1.0f );
GlStateManager.cullFace( GlStateManager.FaceSides.FRONT );
GlStateManager.scalef(1.0f, -1.0f, 1.0f);
GlStateManager.cullFace(GlStateManager.FaceSides.FRONT);
}
GlStateManager.translatef( -0.5f, -0.5f, -0.5f );
GlStateManager.translatef(-0.5f, -0.5f, -0.5f);
// Render the turtle
int colour = turtle.getColour();
ComputerFamily family = turtle.getFamily();
Identifier overlay = turtle.getOverlay();
renderModel( state, getTurtleModel( family, colour != -1 ), colour == -1 ? null : new int[] { colour } );
this.renderModel(state, getTurtleModel(family, colour != -1), colour == -1 ? null : new int[] {colour});
// Render the overlay
ModelIdentifier overlayModel = getTurtleOverlayModel(
overlay,
HolidayUtil.getCurrentHoliday() == Holiday.Christmas
);
if( overlayModel != null )
{
ModelIdentifier overlayModel = getTurtleOverlayModel(overlay, HolidayUtil.getCurrentHoliday() == Holiday.Christmas);
if (overlayModel != null) {
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
try
{
renderModel( state, overlayModel, null );
}
finally
{
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
try {
this.renderModel(state, overlayModel, null);
} finally {
GlStateManager.disableBlend();
GlStateManager.enableCull();
}
}
// Render the upgrades
renderUpgrade( state, turtle, TurtleSide.Left, partialTicks );
renderUpgrade( state, turtle, TurtleSide.Right, partialTicks );
}
finally
{
this.renderUpgrade(state, turtle, TurtleSide.Left, partialTicks);
this.renderUpgrade(state, turtle, TurtleSide.Right, partialTicks);
} finally {
GlStateManager.popMatrix();
GlStateManager.cullFace( GlStateManager.FaceSides.BACK );
GlStateManager.cullFace(GlStateManager.FaceSides.BACK);
}
}
private void renderUpgrade( BlockState state, TileTurtle turtle, TurtleSide side, float f )
{
ITurtleUpgrade upgrade = turtle.getUpgrade( side );
if( upgrade != null )
{
private void renderUpgrade(BlockState state, TileTurtle turtle, TurtleSide side, float f) {
ITurtleUpgrade upgrade = turtle.getUpgrade(side);
if (upgrade != null) {
GlStateManager.pushMatrix();
try
{
float toolAngle = turtle.getToolRenderAngle( side, f );
GlStateManager.translatef( 0.0f, 0.5f, 0.5f );
GlStateManager.rotatef( -toolAngle, 1.0f, 0.0f, 0.0f );
GlStateManager.translatef( 0.0f, -0.5f, -0.5f );
try {
float toolAngle = turtle.getToolRenderAngle(side, f);
GlStateManager.translatef(0.0f, 0.5f, 0.5f);
GlStateManager.rotatef(-toolAngle, 1.0f, 0.0f, 0.0f);
GlStateManager.translatef(0.0f, -0.5f, -0.5f);
Pair<BakedModel, Matrix4f> pair = upgrade.getModel( turtle.getAccess(), side );
if( pair != null )
{
if( pair.getRight() != null )
{
((Buffer) matrixBuf).clear();
Pair<BakedModel, Matrix4f> pair = upgrade.getModel(turtle.getAccess(), side);
if (pair != null) {
if (pair.getRight() != null) {
matrixBuf.clear();
float[] t = new float[4];
for( int i = 0; i < 4; i++ )
{
pair.getRight().getColumn( i, t );
matrixBuf.put( t );
for (int i = 0; i < 4; i++) {
pair.getRight()
.getColumn(i, t);
matrixBuf.put(t);
}
((Buffer) matrixBuf).flip();
matrixBuf.flip();
GlStateManager.multMatrix( matrixBuf );
GlStateManager.multMatrix(matrixBuf);
}
if( pair.getLeft() != null )
{
renderModel( state, pair.getLeft(), null );
if (pair.getLeft() != null) {
this.renderModel(state, pair.getLeft(), null);
}
}
}
finally
{
} finally {
GlStateManager.popMatrix();
}
}
}
private void renderModel( BlockState state, ModelIdentifier modelLocation, int[] tints )
{
private void renderModel(BlockState state, ModelIdentifier modelLocation, int[] tints) {
MinecraftClient mc = MinecraftClient.getInstance();
BakedModelManager modelManager = mc.getItemRenderer().getModels().getModelManager();
renderModel( state, modelManager.getModel( modelLocation ), tints );
BakedModelManager modelManager = mc.getItemRenderer()
.getModels()
.getModelManager();
this.renderModel(state, modelManager.getModel(modelLocation), tints);
}
private void renderModel( BlockState state, BakedModel model, int[] tints )
{
Random random = new Random( 0 );
private void renderModel(BlockState state, BakedModel model, int[] tints) {
Random random = new Random(0);
Tessellator tessellator = Tessellator.getInstance();
renderManager.textureManager.bindTextureInner( SpriteAtlasTexture.BLOCK_ATLAS_TEX );
renderQuads( tessellator, model.getQuads( state, null, random ), tints );
for( Direction facing : DirectionUtil.FACINGS )
{
renderQuads( tessellator, model.getQuads( state, facing, random ), tints );
renderManager.textureManager.bindTextureInner(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
renderQuads(tessellator, model.getQuads(state, null, random), tints);
for (Direction facing : DirectionUtil.FACINGS) {
renderQuads(tessellator, model.getQuads(state, facing, random), tints);
}
}
private static void renderQuads( Tessellator tessellator, List<BakedQuad> quads, int[] tints )
{
BufferBuilder buffer = tessellator.getBuffer();
VertexFormat format = VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL;
buffer.begin( GL11.GL_QUADS, format );
for( BakedQuad quad : quads )
{
int colour = 0xFFFFFFFF;
if( quad.hasColor() && tints != null )
{
int index = quad.getColorIndex();
if( index >= 0 && index < tints.length ) colour = tints[index] | 0xFF000000;
}
buffer.putVertexData( quad.getVertexData() );
buffer.setQuadColor( colour );
Vec3i normal = quad.getFace().getVector();
buffer.postNormal( normal.getX(), normal.getY(), normal.getZ() );
}
tessellator.draw();
}
}