1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-14 04:07:09 +00:00
This commit is contained in:
Devan-Kerman
2020-08-29 18:01:01 -05:00
parent 605e1f6b9b
commit 621bc526be
757 changed files with 23755 additions and 74210 deletions

View File

@@ -6,175 +6,174 @@
package dan200.computercraft.client.render;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Palette;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.util.Identifier;
import org.lwjgl.opengl.GL11;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
public final class PrintoutRenderer
{
private static final Identifier BG = new Identifier( "computercraft", "textures/gui/printout.png" );
private static final double BG_SIZE = 256.0;
public final class PrintoutRenderer {
/**
* Width of a page
*/
public static final int X_SIZE = 172;
/**
* Height of a page
*/
public static final int Y_SIZE = 209;
/**
* Padding between the left and right of a page and the text
*/
public static final int X_TEXT_MARGIN = 13;
/**
* Padding between the top and bottom of a page and the text
*/
public static final int Y_TEXT_MARGIN = 11;
/**
* Width of the extra page texture
*/
private static final int X_FOLD_SIZE = 12;
/**
* Size of the leather cover
*/
public static final int COVER_SIZE = 12;
private static final Identifier BG = new Identifier("computercraft", "textures/gui/printout.png");
private static final double BG_SIZE = 256.0;
/**
* Width of the extra page texture
*/
private static final int X_FOLD_SIZE = 12;
private static final int COVER_Y = Y_SIZE;
private static final int COVER_X = X_SIZE + 4 * X_FOLD_SIZE;
private PrintoutRenderer() {}
public static void drawText( int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
{
public static void drawText(int x, int y, int start, TextBuffer[] text, TextBuffer[] colours) {
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
fontRenderer.drawString( text[start + line], x, y + line * FONT_HEIGHT, colours[start + line], null, 0, 0, false, Palette.DEFAULT );
for (int line = 0; line < LINES_PER_PAGE && line < text.length; line++) {
fontRenderer.drawString(text[start + line], x, y + line * FONT_HEIGHT, colours[start + line], null, 0, 0, false, Palette.DEFAULT);
}
}
public static void drawText( int x, int y, int start, String[] text, String[] colours )
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
public static void drawText(int x, int y, int start, String[] text, String[] colours) {
GlStateManager.color4f(1.0f, 1.0f, 1.0f, 1.0f);
GlStateManager.enableBlend();
GlStateManager.enableTexture();
GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
GlStateManager.blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
fontRenderer.drawString( new TextBuffer( text[start + line] ), x, y + line * FONT_HEIGHT, new TextBuffer( colours[start + line] ), null, 0, 0, false, Palette.DEFAULT );
for (int line = 0; line < LINES_PER_PAGE && line < text.length; line++) {
fontRenderer.drawString(new TextBuffer(text[start + line]),
x,
y + line * FONT_HEIGHT,
new TextBuffer(colours[start + line]),
null,
0,
0,
false,
Palette.DEFAULT);
}
}
public static void drawBorder( double x, double y, double z, int page, int pages, boolean isBook )
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
public static void drawBorder(double x, double y, double z, int page, int pages, boolean isBook) {
GlStateManager.color4f(1.0f, 1.0f, 1.0f, 1.0f);
GlStateManager.enableBlend();
GlStateManager.enableTexture();
GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
GlStateManager.blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
MinecraftClient.getInstance().getTextureManager().bindTextureInner( BG );
MinecraftClient.getInstance()
.getTextureManager()
.bindTextureInner(BG);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE );
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE);
int leftPages = page;
int rightPages = pages - page - 1;
if( isBook )
{
if (isBook) {
// Border
double offset = offsetAt( pages );
double offset = offsetAt(pages);
final double left = x - 4 - offset;
final double right = x + X_SIZE + offset - 4;
// Left and right border
drawTexture( buffer, left - 4, y - 8, z - 0.02, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
drawTexture( buffer, right, y - 8, z - 0.02, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
drawTexture(buffer, left - 4, y - 8, z - 0.02, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2);
drawTexture(buffer, right, y - 8, z - 0.02, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2);
// Draw centre panel (just stretched texture, sorry).
drawTexture( buffer,
x - offset, y, z - 0.02, X_SIZE + offset * 2, Y_SIZE,
COVER_X + COVER_SIZE / 2.0f, COVER_SIZE, COVER_SIZE, Y_SIZE
);
drawTexture(buffer, x - offset, y, z - 0.02, X_SIZE + offset * 2, Y_SIZE, COVER_X + COVER_SIZE / 2.0f, COVER_SIZE, COVER_SIZE, Y_SIZE);
double borderX = left;
while( borderX < right )
{
double thisWidth = Math.min( right - borderX, X_SIZE );
drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, thisWidth, COVER_SIZE );
drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, thisWidth, COVER_SIZE );
while (borderX < right) {
double thisWidth = Math.min(right - borderX, X_SIZE);
drawTexture(buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, thisWidth, COVER_SIZE);
drawTexture(buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, thisWidth, COVER_SIZE);
borderX += thisWidth;
}
}
// Left half
drawTexture( buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= leftPages; n++ )
{
drawTexture( buffer,
x - offsetAt( n ), y, z - 1e-3 * n,
// Use the left "bold" fold for the outermost page
n == leftPages ? 0 : X_FOLD_SIZE, 0,
X_FOLD_SIZE, Y_SIZE
);
drawTexture(buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE);
for (int n = 0; n <= leftPages; n++) {
drawTexture(buffer, x - offsetAt(n), y, z - 1e-3 * n,
// Use the left "bold" fold for the outermost page
n == leftPages ? 0 : X_FOLD_SIZE, 0, X_FOLD_SIZE, Y_SIZE);
}
// Right half
drawTexture( buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= rightPages; n++ )
{
drawTexture( buffer,
x + (X_SIZE - X_FOLD_SIZE) + offsetAt( n ), y, z - 1e-3 * n,
// Two folds, then the main page. Use the right "bold" fold for the outermost page.
X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0,
X_FOLD_SIZE, Y_SIZE
);
drawTexture(buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE);
for (int n = 0; n <= rightPages; n++) {
drawTexture(buffer, x + (X_SIZE - X_FOLD_SIZE) + offsetAt(n), y, z - 1e-3 * n,
// Two folds, then the main page. Use the right "bold" fold for the outermost page.
X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0, X_FOLD_SIZE, Y_SIZE);
}
tessellator.draw();
}
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double u, double v, double width, double height )
{
buffer.vertex( x, y + height, z ).texture( u / BG_SIZE, (v + height) / BG_SIZE ).next();
buffer.vertex( x + width, y + height, z ).texture( (u + width) / BG_SIZE, (v + height) / BG_SIZE ).next();
buffer.vertex( x + width, y, z ).texture( (u + width) / BG_SIZE, v / BG_SIZE ).next();
buffer.vertex( x, y, z ).texture( u / BG_SIZE, v / BG_SIZE ).next();
public static double offsetAt(int page) {
return 32 * (1 - Math.pow(1.2, -page));
}
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, double u, double v, double tWidth, double tHeight )
{
buffer.vertex( x, y + height, z ).texture( u / BG_SIZE, (v + tHeight) / BG_SIZE ).next();
buffer.vertex( x + width, y + height, z ).texture( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE ).next();
buffer.vertex( x + width, y, z ).texture( (u + tWidth) / BG_SIZE, v / BG_SIZE ).next();
buffer.vertex( x, y, z ).texture( u / BG_SIZE, v / BG_SIZE ).next();
private static void drawTexture(BufferBuilder buffer, double x, double y, double z, double u, double v, double width, double height) {
buffer.vertex(x, y + height, z)
.texture(u / BG_SIZE, (v + height) / BG_SIZE)
.next();
buffer.vertex(x + width, y + height, z)
.texture((u + width) / BG_SIZE, (v + height) / BG_SIZE)
.next();
buffer.vertex(x + width, y, z)
.texture((u + width) / BG_SIZE, v / BG_SIZE)
.next();
buffer.vertex(x, y, z)
.texture(u / BG_SIZE, v / BG_SIZE)
.next();
}
public static double offsetAt( int page )
{
return 32 * (1 - Math.pow( 1.2, -page ));
private static void drawTexture(BufferBuilder buffer, double x, double y, double z, double width, double height, double u, double v, double tWidth,
double tHeight) {
buffer.vertex(x, y + height, z)
.texture(u / BG_SIZE, (v + tHeight) / BG_SIZE)
.next();
buffer.vertex(x + width, y + height, z)
.texture((u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE)
.next();
buffer.vertex(x + width, y, z)
.texture((u + tWidth) / BG_SIZE, v / BG_SIZE)
.next();
buffer.vertex(x, y, z)
.texture(u / BG_SIZE, v / BG_SIZE)
.next();
}
}