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https://github.com/SquidDev-CC/CC-Tweaked
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.client.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.client.FrameInfo;
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import dan200.computercraft.client.gui.FixedWidthFontRenderer;
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import dan200.computercraft.core.terminal.Terminal;
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import dan200.computercraft.core.terminal.TextBuffer;
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import dan200.computercraft.shared.computer.core.ClientComputer;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
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import dan200.computercraft.shared.util.Colour;
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import dan200.computercraft.shared.util.Palette;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.item.ItemStack;
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import org.lwjgl.opengl.GL11;
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import static dan200.computercraft.client.gui.FixedWidthFontRenderer.*;
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import static dan200.computercraft.client.gui.GuiComputer.*;
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/**
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* Emulates map rendering for pocket computers
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*/
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@Environment( EnvType.CLIENT )
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public final class ItemPocketRenderer extends ItemMapLikeRenderer
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{
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private static final int MARGIN = 2;
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private static final int FRAME = 12;
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private static final int LIGHT_HEIGHT = 8;
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public static final ItemPocketRenderer INSTANCE = new ItemPocketRenderer();
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private ItemPocketRenderer()
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{
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}
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@Override
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protected void renderItem( ItemStack stack )
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{
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ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
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Terminal terminal = computer == null ? null : computer.getTerminal();
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int termWidth, termHeight;
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if( terminal == null )
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{
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termWidth = ComputerCraft.terminalWidth_pocketComputer;
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termHeight = ComputerCraft.terminalHeight_pocketComputer;
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}
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else
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{
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termWidth = terminal.getWidth();
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termHeight = terminal.getHeight();
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}
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int width = termWidth * FONT_WIDTH + MARGIN * 2;
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int height = termHeight * FONT_HEIGHT + MARGIN * 2;
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// Setup various transformations. Note that these are partially adapted from the corresponding method
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// in ItemRenderer
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.disableDepthTest();
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GlStateManager.rotatef( 180f, 0f, 1f, 0f );
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GlStateManager.rotatef( 180f, 0f, 0f, 1f );
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GlStateManager.scalef( 0.5f, 0.5f, 0.5f );
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double scale = 0.75 / Math.max( width + FRAME * 2, height + FRAME * 2 + LIGHT_HEIGHT );
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GlStateManager.scaled( scale, scale, 0 );
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GlStateManager.translated( -0.5 * width, -0.5 * height, 0 );
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// Render the main frame
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ItemPocketComputer item = (ItemPocketComputer) stack.getItem();
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ComputerFamily family = item.getFamily();
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int frameColour = item.getColour( stack );
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renderFrame( family, frameColour, width, height );
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// Render the light
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int lightColour = ItemPocketComputer.getLightState( stack );
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if( lightColour == -1 ) lightColour = Colour.Black.getHex();
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renderLight( lightColour, width, height );
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if( computer != null && terminal != null )
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{
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// If we've a computer and terminal then attempt to render it.
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renderTerminal( terminal, !computer.isColour(), width, height );
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}
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else
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{
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// Otherwise render a plain background
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MinecraftClient.getInstance().getTextureManager().bindTextureInner( BACKGROUND );
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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Colour black = Colour.Black;
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buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION );
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renderTexture( buffer, 0, 0, 0, 0, width, height, black.getR(), black.getG(), black.getB() );
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tessellator.draw();
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}
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GlStateManager.enableDepthTest();
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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private static void renderFrame( ComputerFamily family, int colour, int width, int height )
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{
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MinecraftClient.getInstance().getTextureManager().bindTextureInner( colour != -1
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? BACKGROUND_COLOUR
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: family == ComputerFamily.Normal ? BACKGROUND_NORMAL : BACKGROUND_ADVANCED
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);
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float r = ((colour >>> 16) & 0xFF) / 255.0f;
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float g = ((colour >>> 8) & 0xFF) / 255.0f;
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float b = (colour & 0xFF) / 255.0f;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR );
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// Top left, middle, right
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renderTexture( buffer, -FRAME, -FRAME, 12, 28, FRAME, FRAME, r, g, b );
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renderTexture( buffer, 0, -FRAME, 0, 0, width, FRAME, r, g, b );
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renderTexture( buffer, width, -FRAME, 24, 28, FRAME, FRAME, r, g, b );
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// Left and bright border
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renderTexture( buffer, -FRAME, 0, 0, 28, FRAME, height, r, g, b );
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renderTexture( buffer, width, 0, 36, 28, FRAME, height, r, g, b );
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// Bottom left, middle, right. We do this in three portions: the top inner corners, an extended region for
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// lights, and then the bottom outer corners.
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renderTexture( buffer, -FRAME, height, 12, 40, FRAME, FRAME / 2, r, g, b );
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renderTexture( buffer, 0, height, 0, 12, width, FRAME / 2, r, g, b );
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renderTexture( buffer, width, height, 24, 40, FRAME, FRAME / 2, r, g, b );
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renderTexture( buffer, -FRAME, height + FRAME / 2, 12, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
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renderTexture( buffer, 0, height + FRAME / 2, 0, 16, width, LIGHT_HEIGHT, FRAME, 4, r, g, b );
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renderTexture( buffer, width, height + FRAME / 2, 24, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
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renderTexture( buffer, -FRAME, height + LIGHT_HEIGHT + FRAME / 2, 12, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
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renderTexture( buffer, 0, height + LIGHT_HEIGHT + FRAME / 2, 0, 12 + FRAME / 2, width, FRAME / 2, r, g, b );
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renderTexture( buffer, width, height + LIGHT_HEIGHT + FRAME / 2, 24, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
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tessellator.draw();
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}
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private static void renderLight( int colour, int width, int height )
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{
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GlStateManager.enableBlend();
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GlStateManager.disableTexture();
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float r = ((colour >>> 16) & 0xFF) / 255.0f;
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float g = ((colour >>> 8) & 0xFF) / 255.0f;
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float b = (colour & 0xFF) / 255.0f;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_COLOR );
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buffer.vertex( width - LIGHT_HEIGHT * 2, height + LIGHT_HEIGHT + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
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buffer.vertex( width, height + LIGHT_HEIGHT + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
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buffer.vertex( width, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
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buffer.vertex( width - LIGHT_HEIGHT * 2, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
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tessellator.draw();
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GlStateManager.enableTexture();
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}
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private static void renderTerminal( Terminal terminal, boolean greyscale, int width, int height )
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{
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synchronized( terminal )
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{
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int termWidth = terminal.getWidth();
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int termHeight = terminal.getHeight();
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FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
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Palette palette = terminal.getPalette();
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// Render top/bottom borders
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TextBuffer emptyLine = new TextBuffer( ' ', termWidth );
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fontRenderer.drawString(
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emptyLine, MARGIN, 0,
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terminal.getTextColourLine( 0 ), terminal.getBackgroundColourLine( 0 ), MARGIN, MARGIN, greyscale, palette
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);
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fontRenderer.drawString(
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emptyLine, MARGIN, 2 * MARGIN + (termHeight - 1) * FixedWidthFontRenderer.FONT_HEIGHT,
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terminal.getTextColourLine( termHeight - 1 ), terminal.getBackgroundColourLine( termHeight - 1 ), MARGIN, MARGIN, greyscale, palette
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);
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// Render the actual text
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for( int line = 0; line < termWidth; line++ )
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{
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TextBuffer text = terminal.getLine( line );
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TextBuffer colour = terminal.getTextColourLine( line );
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TextBuffer backgroundColour = terminal.getBackgroundColourLine( line );
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fontRenderer.drawString(
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text, MARGIN, MARGIN + line * FONT_HEIGHT,
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colour, backgroundColour, MARGIN, MARGIN, greyscale, palette
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);
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}
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// And render the cursor;
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int tx = terminal.getCursorX(), ty = terminal.getCursorY();
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if( terminal.getCursorBlink() && FrameInfo.getGlobalCursorBlink() &&
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tx >= 0 && ty >= 0 && tx < termWidth && ty < termHeight )
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{
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TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
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fontRenderer.drawString(
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new TextBuffer( '_', 1 ), MARGIN + FONT_WIDTH * tx, MARGIN + FONT_HEIGHT * ty,
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cursorColour, null, 0, 0, greyscale, palette
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);
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}
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}
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}
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private static void renderTexture( BufferBuilder builder, int x, int y, int textureX, int textureY, int width, int height, float r, float g, float b )
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{
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renderTexture( builder, x, y, textureX, textureY, width, height, width, height, r, g, b );
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}
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private static void renderTexture( BufferBuilder builder, int x, int y, int textureX, int textureY, int width, int height, int textureWidth, int textureHeight, float r, float g, float b )
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{
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float scale = 1 / 255.0f;
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builder.vertex( x, y + height, 0 ).texture( textureX * scale, (textureY + textureHeight) * scale ).color( r, g, b, 1.0f ).next();
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builder.vertex( x + width, y + height, 0 ).texture( (textureX + textureWidth) * scale, (textureY + textureHeight) * scale ).color( r, g, b, 1.0f ).next();
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builder.vertex( x + width, y, 0 ).texture( (textureX + textureWidth) * scale, textureY * scale ).color( r, g, b, 1.0f ).next();
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builder.vertex( x, y, 0 ).texture( textureX * scale, textureY * scale ).color( r, g, b, 1.0f ).next();
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}
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}
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