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https://github.com/SquidDev-CC/CC-Tweaked
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.network.wired;
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import dan200.computercraft.api.network.IPacketNetwork;
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import dan200.computercraft.api.peripheral.IPeripheral;
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import javax.annotation.Nonnull;
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import java.util.Map;
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/**
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* Wired nodes act as a layer between {@link IWiredElement}s and {@link IWiredNetwork}s.
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*
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* Firstly, a node acts as a packet network, capable of sending and receiving modem messages to connected nodes. These
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* methods may be safely used on any thread.
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*
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* When sending a packet, the system will attempt to find the shortest path between the two nodes based on their
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* element's position. Note that packet senders and receivers can have different locations from their associated
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* element: the distance between the two will be added to the total packet's distance.
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*
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* Wired nodes also provide several convenience methods for interacting with a wired network. These should only ever
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* be used on the main server thread.
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*/
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public interface IWiredNode extends IPacketNetwork
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{
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/**
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* The associated element for this network node.
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*
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* @return This node's element.
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*/
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@Nonnull
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IWiredElement getElement();
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/**
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* The network this node is currently connected to. Note that this may change
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* after any network operation, so it should not be cached.
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*
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* This should only be used on the server thread.
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*
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* @return This node's network.
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*/
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@Nonnull
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IWiredNetwork getNetwork();
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/**
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* Create a connection from this node to another.
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*
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* This should only be used on the server thread.
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*
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* @param node The other node to connect to.
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* @return {@code true} if a connection was created or {@code false} if the connection already exists.
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* @see IWiredNetwork#connect(IWiredNode, IWiredNode)
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* @see IWiredNode#disconnectFrom(IWiredNode)
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*/
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default boolean connectTo( @Nonnull IWiredNode node )
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{
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return getNetwork().connect( this, node );
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}
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/**
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* Destroy a connection between this node and another.
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*
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* This should only be used on the server thread.
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*
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* @param node The other node to disconnect from.
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* @return {@code true} if a connection was destroyed or {@code false} if no connection exists.
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* @throws IllegalArgumentException If {@code node} is not on the same network.
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* @see IWiredNetwork#disconnect(IWiredNode, IWiredNode)
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* @see IWiredNode#connectTo(IWiredNode)
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*/
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default boolean disconnectFrom( @Nonnull IWiredNode node )
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{
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return getNetwork().disconnect( this, node );
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}
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/**
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* Sever all connections this node has, removing it from this network.
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*
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* This should only be used on the server thread. You should only call this on nodes
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* that your network element owns.
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*
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* @return Whether this node was removed from the network. One cannot remove a node from a network where it is the
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* only element.
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* @throws IllegalArgumentException If the node is not in the network.
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* @see IWiredNetwork#remove(IWiredNode)
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*/
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default boolean remove()
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{
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return getNetwork().remove( this );
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}
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/**
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* Mark this node's peripherals as having changed.
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*
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* This should only be used on the server thread. You should only call this on nodes
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* that your network element owns.
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*
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* @param peripherals The new peripherals for this node.
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* @see IWiredNetwork#updatePeripherals(IWiredNode, Map)
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*/
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default void updatePeripherals( @Nonnull Map<String, IPeripheral> peripherals )
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{
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getNetwork().updatePeripherals( this, peripherals );
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}
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}
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