Switch to Forge's DeferredRegister

Well, mostly. We currently don't do recipe serializers as I'm a little
too lazy. For items, blocks and TE types this does make registration
nicer - we've some helper functions which help reduce duplication.

Some types (containers, TEs, etc..) are a little less nice, as we now
must define the registry object (i.e. the WhateverType<?>) in a separate
class to the class it constructs. However, it's probably a worthwhile
price to pay.
This commit is contained in:
SquidDev
2020-06-27 10:23:51 +01:00
parent e4c422d6f9
commit 613a28a5af
66 changed files with 670 additions and 745 deletions
@@ -10,17 +10,11 @@ import dan200.computercraft.client.gui.*;
import dan200.computercraft.client.render.TileEntityMonitorRenderer;
import dan200.computercraft.client.render.TileEntityTurtleRenderer;
import dan200.computercraft.client.render.TurtlePlayerRenderer;
import dan200.computercraft.shared.common.ContainerHeldItem;
import dan200.computercraft.shared.Registry;
import dan200.computercraft.shared.computer.inventory.ContainerComputer;
import dan200.computercraft.shared.computer.inventory.ContainerViewComputer;
import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
import dan200.computercraft.shared.peripheral.monitor.ClientMonitor;
import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
import dan200.computercraft.shared.pocket.inventory.ContainerPocketComputer;
import dan200.computercraft.shared.turtle.blocks.TileTurtle;
import dan200.computercraft.shared.turtle.core.TurtlePlayer;
import dan200.computercraft.shared.turtle.inventory.ContainerTurtle;
import net.minecraft.client.gui.ScreenManager;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup;
@@ -41,36 +35,36 @@ public final class ComputerCraftProxyClient
registerContainers();
// While turtles themselves are not transparent, their upgrades may be.
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleNormal, RenderType.getTranslucent() );
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.turtleAdvanced, RenderType.getTranslucent() );
RenderTypeLookup.setRenderLayer( Registry.ModBlocks.TURTLE_NORMAL.get(), RenderType.getTranslucent() );
RenderTypeLookup.setRenderLayer( Registry.ModBlocks.TURTLE_ADVANCED.get(), RenderType.getTranslucent() );
// Monitors' textures have transparent fronts and so count as cutouts.
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorNormal, RenderType.getCutout() );
RenderTypeLookup.setRenderLayer( ComputerCraft.Blocks.monitorAdvanced, RenderType.getCutout() );
RenderTypeLookup.setRenderLayer( Registry.ModBlocks.MONITOR_NORMAL.get(), RenderType.getCutout() );
RenderTypeLookup.setRenderLayer( Registry.ModBlocks.MONITOR_ADVANCED.get(), RenderType.getCutout() );
// Setup TESRs
ClientRegistry.bindTileEntityRenderer( TileMonitor.FACTORY_NORMAL, TileEntityMonitorRenderer::new );
ClientRegistry.bindTileEntityRenderer( TileMonitor.FACTORY_ADVANCED, TileEntityMonitorRenderer::new );
ClientRegistry.bindTileEntityRenderer( TileTurtle.FACTORY_NORMAL, TileEntityTurtleRenderer::new );
ClientRegistry.bindTileEntityRenderer( TileTurtle.FACTORY_ADVANCED, TileEntityTurtleRenderer::new );
ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.MONITOR_NORMAL.get(), TileEntityMonitorRenderer::new );
ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.MONITOR_ADVANCED.get(), TileEntityMonitorRenderer::new );
ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.TURTLE_NORMAL.get(), TileEntityTurtleRenderer::new );
ClientRegistry.bindTileEntityRenderer( Registry.ModTiles.TURTLE_ADVANCED.get(), TileEntityTurtleRenderer::new );
// TODO: ClientRegistry.bindTileEntityRenderer( TileCable.FACTORY, x -> new TileEntityCableRenderer() );
RenderingRegistry.registerEntityRenderingHandler( TurtlePlayer.TYPE, TurtlePlayerRenderer::new );
RenderingRegistry.registerEntityRenderingHandler( Registry.ModEntities.TURTLE_PLAYER.get(), TurtlePlayerRenderer::new );
}
private static void registerContainers()
{
// My IDE doesn't think so, but we do actually need these generics.
ScreenManager.<ContainerComputer, GuiComputer<ContainerComputer>>registerFactory( ContainerComputer.TYPE, GuiComputer::create );
ScreenManager.<ContainerPocketComputer, GuiComputer<ContainerPocketComputer>>registerFactory( ContainerPocketComputer.TYPE, GuiComputer::createPocket );
ScreenManager.registerFactory( ContainerTurtle.TYPE, GuiTurtle::new );
ScreenManager.<ContainerComputer, GuiComputer<ContainerComputer>>registerFactory( Registry.ModContainers.COMPUTER.get(), GuiComputer::create );
ScreenManager.<ContainerPocketComputer, GuiComputer<ContainerPocketComputer>>registerFactory( Registry.ModContainers.POCKET_COMPUTER.get(), GuiComputer::createPocket );
ScreenManager.registerFactory( Registry.ModContainers.TURTLE.get(), GuiTurtle::new );
ScreenManager.registerFactory( ContainerPrinter.TYPE, GuiPrinter::new );
ScreenManager.registerFactory( ContainerDiskDrive.TYPE, GuiDiskDrive::new );
ScreenManager.registerFactory( ContainerHeldItem.PRINTOUT_TYPE, GuiPrintout::new );
ScreenManager.registerFactory( Registry.ModContainers.PRINTER.get(), GuiPrinter::new );
ScreenManager.registerFactory( Registry.ModContainers.DISK_DRIVE.get(), GuiDiskDrive::new );
ScreenManager.registerFactory( Registry.ModContainers.PRINTOUT.get(), GuiPrintout::new );
ScreenManager.<ContainerViewComputer, GuiComputer<ContainerViewComputer>>registerFactory( ContainerViewComputer.TYPE, GuiComputer::createView );
ScreenManager.<ContainerViewComputer, GuiComputer<ContainerViewComputer>>registerFactory( Registry.ModContainers.VIEW_COMPUTER.get(), GuiComputer::createView );
}
@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT )