mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-19 14:45:12 +00:00
Started work on upgrading to 1.16.1. Not in a compilable state yet
This commit is contained in:
@@ -85,13 +85,13 @@ public class TileEntityTurtleRenderer extends BlockEntityRenderer<TileTurtle>
|
||||
{
|
||||
// Render the label
|
||||
String label = turtle.createProxy().getLabel();
|
||||
if( label != null && renderManager.hitResult != null && renderManager.hitResult instanceof BlockHitResult && turtle.getPos().equals( ((BlockHitResult) renderManager.hitResult).getBlockPos() ) )
|
||||
if( label != null && renderManager.crosshairTarget != null && renderManager.crosshairTarget instanceof BlockHitResult && turtle.getPos().equals( ((BlockHitResult) renderManager.crosshairTarget).getBlockPos() ) )
|
||||
{
|
||||
disableLightmap( true );
|
||||
GameRenderer.renderFloatingText(
|
||||
getFontRenderer(), label,
|
||||
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
|
||||
renderManager.cameraEntity.getYaw(), renderManager.cameraEntity.getPitch(), false
|
||||
renderManager.camera.getYaw(), renderManager.camera.getPitch(), false
|
||||
);
|
||||
disableLightmap( false );
|
||||
}
|
||||
@@ -206,7 +206,7 @@ public class TileEntityTurtleRenderer extends BlockEntityRenderer<TileTurtle>
|
||||
{
|
||||
Random random = new Random( 0 );
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
renderManager.textureManager.bindTexture( SpriteAtlasTexture.BLOCK_ATLAS_TEX );
|
||||
renderManager.textureManager.bindTextureInner( SpriteAtlasTexture.BLOCK_ATLAS_TEX );
|
||||
renderQuads( tessellator, model.getQuads( state, null, random ), tints );
|
||||
for( Direction facing : DirectionUtil.FACINGS )
|
||||
{
|
||||
@@ -216,8 +216,8 @@ public class TileEntityTurtleRenderer extends BlockEntityRenderer<TileTurtle>
|
||||
|
||||
private static void renderQuads( Tessellator tessellator, List<BakedQuad> quads, int[] tints )
|
||||
{
|
||||
BufferBuilder buffer = tessellator.getBufferBuilder();
|
||||
VertexFormat format = VertexFormats.POSITION_COLOR_UV_NORMAL;
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
VertexFormat format = VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL;
|
||||
buffer.begin( GL11.GL_QUADS, format );
|
||||
for( BakedQuad quad : quads )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user