1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-02 14:43:00 +00:00

Started work on upgrading to 1.16.1. Not in a compilable state yet

This commit is contained in:
Alex Evelyn
2020-07-07 13:27:13 -04:00
parent cb66ef7e30
commit 605e1f6b9b
513 changed files with 48117 additions and 534 deletions

View File

@@ -0,0 +1,74 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.CableShapes;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
public final class CableHighlightRenderer
{
private CableHighlightRenderer()
{
}
/**
* Draw an outline for a specific part of a cable "Multipart".
*
* @see WorldRenderer#drawHighlightedBlockOutline(Entity, HitResult, int, float)
*/
public static boolean drawHighlight( Camera camera, BlockHitResult hit )
{
MinecraftClient mc = MinecraftClient.getInstance();
BlockPos pos = hit.getBlockPos();
World world = mc.world;
BlockState state = world.getBlockState( pos );
// We only care about instances with both cable and modem.
if( state.getBlock() != ComputerCraft.Blocks.cable || state.get( BlockCable.MODEM ).getFacing() == null || !state.get( BlockCable.CABLE ) )
{
return false;
}
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.lineWidth( Math.max( 2.5F, mc.window.getFramebufferWidth() / 1920.0F * 2.5F ) );
GlStateManager.disableTexture();
GlStateManager.depthMask( false );
GlStateManager.matrixMode( GL11.GL_PROJECTION );
GlStateManager.pushMatrix();
GlStateManager.scalef( 1.0F, 1.0F, 0.999F );
VoxelShape shape = WorldUtil.isVecInside( CableShapes.getModemShape( state ), hit.getPos().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
? CableShapes.getModemShape( state )
: CableShapes.getCableShape( state );
WorldRenderer.drawShapeOutline( shape, pos.getX() - camera.getPos().getX(), pos.getY() - camera.getPos().getY(), pos.getZ() - camera.getPos().getZ(), 0.0F, 0.0F, 0.0F, 0.4F );
GlStateManager.popMatrix();
GlStateManager.matrixMode( GL11.GL_MODELVIEW );
GlStateManager.depthMask( true );
GlStateManager.enableTexture();
GlStateManager.disableBlend();
return true;
}
}

View File

@@ -0,0 +1,118 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.shared.mixed.MixedFirstPersonRenderer;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Arm;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
public abstract class ItemMapLikeRenderer
{
/**
* The main rendering method for the item
*
* @param stack The stack to render
* @see FirstPersonRenderer#renderFirstPersonMap(ItemStack)
*/
protected abstract void renderItem( ItemStack stack );
public void renderItemFirstPerson( Hand hand, float pitch, float equipProgress, float swingProgress, ItemStack stack )
{
PlayerEntity player = MinecraftClient.getInstance().player;
GlStateManager.pushMatrix();
if( hand == Hand.MAIN_HAND && player.getOffHandStack().isEmpty() )
{
renderItemFirstPersonCenter( pitch, equipProgress, swingProgress, stack );
}
else
{
renderItemFirstPersonSide(
hand == Hand.MAIN_HAND ? player.getMainArm() : player.getMainArm().getOpposite(),
equipProgress, swingProgress, stack
);
}
GlStateManager.popMatrix();
}
/**
* Renders the item to one side of the player.
*
* @param side The side to render on
* @param equipProgress The equip progress of this item
* @param swingProgress The swing progress of this item
* @param stack The stack to render
* @see FirstPersonRenderer#method_3222(float, Arm, float, ItemStack) // renderMapFirstPersonSide
*/
private void renderItemFirstPersonSide( Arm side, float equipProgress, float swingProgress, ItemStack stack )
{
MinecraftClient minecraft = MinecraftClient.getInstance();
float offset = side == Arm.RIGHT ? 1f : -1f;
GlStateManager.translatef( offset * 0.125f, -0.125f, 0f );
// If the player is not invisible then render a single arm
if( !minecraft.player.isInvisible() )
{
GlStateManager.pushMatrix();
GlStateManager.rotatef( offset * 10f, 0f, 0f, 1f );
((MixedFirstPersonRenderer) minecraft.getHeldItemRenderer()).renderArmFirstPerson_CC( equipProgress, swingProgress, side );
GlStateManager.popMatrix();
}
// Setup the appropriate transformations. This is just copied from the
// corresponding method in ItemRenderer.
GlStateManager.pushMatrix();
GlStateManager.translatef( offset * 0.51f, -0.08f + equipProgress * -1.2f, -0.75f );
float f1 = MathHelper.sqrt( swingProgress );
float f2 = MathHelper.sin( f1 * (float) Math.PI );
float f3 = -0.5f * f2;
float f4 = 0.4f * MathHelper.sin( f1 * ((float) Math.PI * 2f) );
float f5 = -0.3f * MathHelper.sin( swingProgress * (float) Math.PI );
GlStateManager.translatef( offset * f3, f4 - 0.3f * f2, f5 );
GlStateManager.rotatef( f2 * -45f, 1f, 0f, 0f );
GlStateManager.rotatef( offset * f2 * -30f, 0f, 1f, 0f );
renderItem( stack );
GlStateManager.popMatrix();
}
/**
* Render an item in the middle of the screen
*
* @param pitch The pitch of the player
* @param equipProgress The equip progress of this item
* @param swingProgress The swing progress of this item
* @param stack The stack to render
* @see FirstPersonRenderer#renderFirstPersonMap(float, float, float)
*/
private void renderItemFirstPersonCenter( float pitch, float equipProgress, float swingProgress, ItemStack stack )
{
MixedFirstPersonRenderer renderer = (MixedFirstPersonRenderer) MinecraftClient.getInstance().getHeldItemRenderer();
// Setup the appropriate transformations. This is just copied from the
// corresponding method in ItemRenderer.
float swingRt = MathHelper.sqrt( swingProgress );
float tX = -0.2f * MathHelper.sin( swingProgress * (float) Math.PI );
float tZ = -0.4f * MathHelper.sin( swingRt * (float) Math.PI );
GlStateManager.translatef( 0f, -tX / 2f, tZ );
float pitchAngle = renderer.getMapAngleFromPitch_CC( pitch );
GlStateManager.translatef( 0f, 0.04f + equipProgress * -1.2f + pitchAngle * -0.5f, -0.72f );
GlStateManager.rotatef( pitchAngle * -85f, 1f, 0f, 0f );
renderer.renderArms_CC();
float rX = MathHelper.sin( swingRt * (float) Math.PI );
GlStateManager.rotatef( rX * 20f, 1f, 0f, 0f );
GlStateManager.scalef( 2f, 2f, 2f );
renderItem( stack );
}
}

View File

@@ -0,0 +1,242 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.computer.core.ClientComputer;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.Palette;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.*;
import static dan200.computercraft.client.gui.GuiComputer.*;
/**
* Emulates map rendering for pocket computers
*/
@Environment( EnvType.CLIENT )
public final class ItemPocketRenderer extends ItemMapLikeRenderer
{
private static final int MARGIN = 2;
private static final int FRAME = 12;
private static final int LIGHT_HEIGHT = 8;
public static final ItemPocketRenderer INSTANCE = new ItemPocketRenderer();
private ItemPocketRenderer()
{
}
@Override
protected void renderItem( ItemStack stack )
{
ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
Terminal terminal = computer == null ? null : computer.getTerminal();
int termWidth, termHeight;
if( terminal == null )
{
termWidth = ComputerCraft.terminalWidth_pocketComputer;
termHeight = ComputerCraft.terminalHeight_pocketComputer;
}
else
{
termWidth = terminal.getWidth();
termHeight = terminal.getHeight();
}
int width = termWidth * FONT_WIDTH + MARGIN * 2;
int height = termHeight * FONT_HEIGHT + MARGIN * 2;
// Setup various transformations. Note that these are partially adapted from the corresponding method
// in ItemRenderer
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.disableDepthTest();
GlStateManager.rotatef( 180f, 0f, 1f, 0f );
GlStateManager.rotatef( 180f, 0f, 0f, 1f );
GlStateManager.scalef( 0.5f, 0.5f, 0.5f );
double scale = 0.75 / Math.max( width + FRAME * 2, height + FRAME * 2 + LIGHT_HEIGHT );
GlStateManager.scaled( scale, scale, 0 );
GlStateManager.translated( -0.5 * width, -0.5 * height, 0 );
// Render the main frame
ItemPocketComputer item = (ItemPocketComputer) stack.getItem();
ComputerFamily family = item.getFamily();
int frameColour = item.getColour( stack );
renderFrame( family, frameColour, width, height );
// Render the light
int lightColour = ItemPocketComputer.getLightState( stack );
if( lightColour == -1 ) lightColour = Colour.Black.getHex();
renderLight( lightColour, width, height );
if( computer != null && terminal != null )
{
// If we've a computer and terminal then attempt to render it.
renderTerminal( terminal, !computer.isColour(), width, height );
}
else
{
// Otherwise render a plain background
MinecraftClient.getInstance().getTextureManager().bindTextureInner( BACKGROUND );
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
Colour black = Colour.Black;
buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION );
renderTexture( buffer, 0, 0, 0, 0, width, height, black.getR(), black.getG(), black.getB() );
tessellator.draw();
}
GlStateManager.enableDepthTest();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
private static void renderFrame( ComputerFamily family, int colour, int width, int height )
{
MinecraftClient.getInstance().getTextureManager().bindTextureInner( colour != -1
? BACKGROUND_COLOUR
: family == ComputerFamily.Normal ? BACKGROUND_NORMAL : BACKGROUND_ADVANCED
);
float r = ((colour >>> 16) & 0xFF) / 255.0f;
float g = ((colour >>> 8) & 0xFF) / 255.0f;
float b = (colour & 0xFF) / 255.0f;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR );
// Top left, middle, right
renderTexture( buffer, -FRAME, -FRAME, 12, 28, FRAME, FRAME, r, g, b );
renderTexture( buffer, 0, -FRAME, 0, 0, width, FRAME, r, g, b );
renderTexture( buffer, width, -FRAME, 24, 28, FRAME, FRAME, r, g, b );
// Left and bright border
renderTexture( buffer, -FRAME, 0, 0, 28, FRAME, height, r, g, b );
renderTexture( buffer, width, 0, 36, 28, FRAME, height, r, g, b );
// Bottom left, middle, right. We do this in three portions: the top inner corners, an extended region for
// lights, and then the bottom outer corners.
renderTexture( buffer, -FRAME, height, 12, 40, FRAME, FRAME / 2, r, g, b );
renderTexture( buffer, 0, height, 0, 12, width, FRAME / 2, r, g, b );
renderTexture( buffer, width, height, 24, 40, FRAME, FRAME / 2, r, g, b );
renderTexture( buffer, -FRAME, height + FRAME / 2, 12, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
renderTexture( buffer, 0, height + FRAME / 2, 0, 16, width, LIGHT_HEIGHT, FRAME, 4, r, g, b );
renderTexture( buffer, width, height + FRAME / 2, 24, 44, FRAME, LIGHT_HEIGHT, FRAME, 4, r, g, b );
renderTexture( buffer, -FRAME, height + LIGHT_HEIGHT + FRAME / 2, 12, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
renderTexture( buffer, 0, height + LIGHT_HEIGHT + FRAME / 2, 0, 12 + FRAME / 2, width, FRAME / 2, r, g, b );
renderTexture( buffer, width, height + LIGHT_HEIGHT + FRAME / 2, 24, 40 + FRAME / 2, FRAME, FRAME / 2, r, g, b );
tessellator.draw();
}
private static void renderLight( int colour, int width, int height )
{
GlStateManager.enableBlend();
GlStateManager.disableTexture();
float r = ((colour >>> 16) & 0xFF) / 255.0f;
float g = ((colour >>> 8) & 0xFF) / 255.0f;
float b = (colour & 0xFF) / 255.0f;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_COLOR );
buffer.vertex( width - LIGHT_HEIGHT * 2, height + LIGHT_HEIGHT + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
buffer.vertex( width, height + LIGHT_HEIGHT + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
buffer.vertex( width, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
buffer.vertex( width - LIGHT_HEIGHT * 2, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).next();
tessellator.draw();
GlStateManager.enableTexture();
}
private static void renderTerminal( Terminal terminal, boolean greyscale, int width, int height )
{
synchronized( terminal )
{
int termWidth = terminal.getWidth();
int termHeight = terminal.getHeight();
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
Palette palette = terminal.getPalette();
// Render top/bottom borders
TextBuffer emptyLine = new TextBuffer( ' ', termWidth );
fontRenderer.drawString(
emptyLine, MARGIN, 0,
terminal.getTextColourLine( 0 ), terminal.getBackgroundColourLine( 0 ), MARGIN, MARGIN, greyscale, palette
);
fontRenderer.drawString(
emptyLine, MARGIN, 2 * MARGIN + (termHeight - 1) * FixedWidthFontRenderer.FONT_HEIGHT,
terminal.getTextColourLine( termHeight - 1 ), terminal.getBackgroundColourLine( termHeight - 1 ), MARGIN, MARGIN, greyscale, palette
);
// Render the actual text
for( int line = 0; line < termWidth; line++ )
{
TextBuffer text = terminal.getLine( line );
TextBuffer colour = terminal.getTextColourLine( line );
TextBuffer backgroundColour = terminal.getBackgroundColourLine( line );
fontRenderer.drawString(
text, MARGIN, MARGIN + line * FONT_HEIGHT,
colour, backgroundColour, MARGIN, MARGIN, greyscale, palette
);
}
// And render the cursor;
int tx = terminal.getCursorX(), ty = terminal.getCursorY();
if( terminal.getCursorBlink() && FrameInfo.getGlobalCursorBlink() &&
tx >= 0 && ty >= 0 && tx < termWidth && ty < termHeight )
{
TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
fontRenderer.drawString(
new TextBuffer( '_', 1 ), MARGIN + FONT_WIDTH * tx, MARGIN + FONT_HEIGHT * ty,
cursorColour, null, 0, 0, greyscale, palette
);
}
}
}
private static void renderTexture( BufferBuilder builder, int x, int y, int textureX, int textureY, int width, int height, float r, float g, float b )
{
renderTexture( builder, x, y, textureX, textureY, width, height, width, height, r, g, b );
}
private static void renderTexture( BufferBuilder builder, int x, int y, int textureX, int textureY, int width, int height, int textureWidth, int textureHeight, float r, float g, float b )
{
float scale = 1 / 255.0f;
builder.vertex( x, y + height, 0 ).texture( textureX * scale, (textureY + textureHeight) * scale ).color( r, g, b, 1.0f ).next();
builder.vertex( x + width, y + height, 0 ).texture( (textureX + textureWidth) * scale, (textureY + textureHeight) * scale ).color( r, g, b, 1.0f ).next();
builder.vertex( x + width, y, 0 ).texture( (textureX + textureWidth) * scale, textureY * scale ).color( r, g, b, 1.0f ).next();
builder.vertex( x, y, 0 ).texture( textureX * scale, textureY * scale ).color( r, g, b, 1.0f ).next();
}
}

View File

@@ -0,0 +1,112 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.shared.media.items.ItemPrintout;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.entity.decoration.ItemFrameEntity;
import net.minecraft.item.ItemStack;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_WIDTH;
import static dan200.computercraft.client.render.PrintoutRenderer.*;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINE_MAX_LENGTH;
/**
* Emulates map and item-frame rendering for printouts
*/
@Environment( EnvType.CLIENT )
public final class ItemPrintoutRenderer extends ItemMapLikeRenderer
{
public static final ItemPrintoutRenderer INSTANCE = new ItemPrintoutRenderer();
private ItemPrintoutRenderer()
{
}
/*
@SubscribeEvent
public static void onRenderInHand( RenderSpecificHandEvent event )
{
ItemStack stack = event.getItemStack();
if( !(stack.getItem() instanceof ItemPrintout) ) return;
event.setCanceled( true );
INSTANCE.renderItemFirstPerson( event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack() );
}
*/
@Override
protected void renderItem( ItemStack stack )
{
// Setup various transformations. Note that these are partially adapated from the corresponding method
// in FirstPersonRenderer.renderFirstPersonMap
GlStateManager.disableLighting();
GlStateManager.rotatef( 180f, 0f, 1f, 0f );
GlStateManager.rotatef( 180f, 0f, 0f, 1f );
GlStateManager.scalef( 0.42f, 0.42f, -0.42f );
GlStateManager.translatef( -0.5f, -0.48f, 0.0f );
drawPrintout( stack );
GlStateManager.enableLighting();
}
public void renderInFrame( ItemFrameEntity entity, ItemStack stack )
{
GlStateManager.disableLighting();
int rotation = entity.getRotation();
GlStateManager.rotatef( (float) rotation * 360.0F / 8.0F, 0.0F, 0.0F, 1.0F );
// Move a little bit forward to ensure we're not clipping with the frame
GlStateManager.translatef( 0.0f, 0.0f, -0.001f );
GlStateManager.rotatef( 180f, 0f, 0f, 1f );
GlStateManager.scalef( 0.95f, 0.95f, -0.95f );
GlStateManager.translatef( -0.5f, -0.5f, 0.0f );
drawPrintout( stack );
GlStateManager.enableLighting();
GlStateManager.disableBlend();
}
private static void drawPrintout( ItemStack stack )
{
int pages = ItemPrintout.getPageCount( stack );
boolean book = ((ItemPrintout) stack.getItem()).getType() == ItemPrintout.Type.BOOK;
double width = LINE_MAX_LENGTH * FONT_WIDTH + X_TEXT_MARGIN * 2;
double height = LINES_PER_PAGE * FONT_HEIGHT + Y_TEXT_MARGIN * 2;
// Non-books will be left aligned
if( !book ) width += offsetAt( pages );
double visualWidth = width, visualHeight = height;
// Meanwhile books will be centred
if( book )
{
visualWidth += 2 * COVER_SIZE + 2 * offsetAt( pages );
visualHeight += 2 * COVER_SIZE;
}
double max = Math.max( visualHeight, visualWidth );
// Scale the printout to fit correctly.
double scale = 1.0 / max;
GlStateManager.scaled( scale, scale, scale );
GlStateManager.translated( (max - width) / 2.0, (max - height) / 2.0, 0.0 );
drawBorder( 0, 0, -0.01, 0, pages, book );
drawText( X_TEXT_MARGIN, Y_TEXT_MARGIN, 0, ItemPrintout.getText( stack ), ItemPrintout.getColours( stack ) );
}
}

View File

@@ -0,0 +1,100 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import net.minecraft.client.render.VertexFormat;
import net.minecraft.client.render.VertexFormatElement;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.model.BakedQuad;
import javax.vecmath.Matrix4f;
import javax.vecmath.Vector4f;
import java.util.List;
/**
* Transforms vertices of a model, remaining aware of winding order, and rearranging
* vertices if needed.
*/
public final class ModelTransformer
{
private static final Matrix4f identity;
static
{
identity = new Matrix4f();
identity.setIdentity();
}
private ModelTransformer()
{
}
public static void transformQuadsTo( List<BakedQuad> output, List<BakedQuad> input, Matrix4f transform )
{
transformQuadsTo( VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL, output, input, transform );
}
public static void transformQuadsTo( VertexFormat format, List<BakedQuad> output, List<BakedQuad> input, Matrix4f transform )
{
if( transform == null || transform.equals( identity ) )
{
output.addAll( input );
}
else
{
for( BakedQuad quad : input ) output.add( doTransformQuad( format, quad, transform ) );
}
}
public static BakedQuad transformQuad( VertexFormat format, BakedQuad input, Matrix4f transform )
{
if( transform == null || transform.equals( identity ) ) return input;
return doTransformQuad( format, input, transform );
}
private static BakedQuad doTransformQuad( VertexFormat format, BakedQuad quad, Matrix4f transform )
{
int[] vertexData = quad.getVertexData().clone();
int offset = 0;
BakedQuad copy = new BakedQuad( vertexData, -1, quad.getFace(), quad.getSprite() );
for( int i = 0; i < format.getElementCount(); ++i ) // For each vertex element
{
VertexFormatElement element = format.getElement( i );
if( element.isPosition() &&
element.getFormat() == VertexFormatElement.Format.FLOAT &&
element.getCount() == 3 ) // When we find a position element
{
for( int j = 0; j < 4; ++j ) // For each corner of the quad
{
int start = offset + j * format.getVertexSize();
if( (start % 4) == 0 )
{
start = start / 4;
// Extract the position
Vector4f pos = new Vector4f(
Float.intBitsToFloat( vertexData[start] ),
Float.intBitsToFloat( vertexData[start + 1] ),
Float.intBitsToFloat( vertexData[start + 2] ),
1
);
// Transform the position
transform.transform( pos );
// Insert the position
vertexData[start] = Float.floatToRawIntBits( pos.x );
vertexData[start + 1] = Float.floatToRawIntBits( pos.y );
vertexData[start + 2] = Float.floatToRawIntBits( pos.z );
}
}
}
offset += element.getSize();
}
return copy;
}
}

View File

@@ -0,0 +1,107 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import java.util.EnumSet;
import static net.minecraft.util.math.Direction.*;
public final class MonitorHighlightRenderer
{
private static final float EXPAND = 0.002f;
private MonitorHighlightRenderer()
{
}
public static boolean drawHighlight( Camera camera, BlockHitResult hit )
{
MinecraftClient mc = MinecraftClient.getInstance();
if( mc.player.isSneaking() ) return false;
BlockPos pos = hit.getBlockPos();
World world = mc.world;
BlockEntity tile = world.getBlockEntity( pos );
if( !(tile instanceof TileMonitor) ) return false;
TileMonitor monitor = (TileMonitor) tile;
// Determine which sides are part of the external faces of the monitor, and so which need to be rendered.
EnumSet<Direction> faces = EnumSet.allOf( Direction.class );
Direction front = monitor.getFront();
faces.remove( front );
if( monitor.getXIndex() != 0 ) faces.remove( monitor.getRight().getOpposite() );
if( monitor.getXIndex() != monitor.getWidth() - 1 ) faces.remove( monitor.getRight() );
if( monitor.getYIndex() != 0 ) faces.remove( monitor.getDown().getOpposite() );
if( monitor.getYIndex() != monitor.getHeight() - 1 ) faces.remove( monitor.getDown() );
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.lineWidth( Math.max( 2.5F, (float) mc.window.getFramebufferWidth() / 1920.0F * 2.5F ) );
GlStateManager.disableTexture();
GlStateManager.depthMask( false );
GlStateManager.pushMatrix();
GlStateManager.translated( pos.getX() - camera.getPos().getX(), pos.getY() - camera.getPos().getY(), pos.getZ() - camera.getPos().getZ() );
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin( GL11.GL_LINES, VertexFormats.POSITION_COLOR );
// I wish I could think of a better way to do this
if( faces.contains( NORTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( WEST ) ) line( buffer, 0, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 0, UP );
if( faces.contains( SOUTH ) || faces.contains( EAST ) ) line( buffer, 1, 0, 1, UP );
if( faces.contains( NORTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 1, EAST );
if( faces.contains( NORTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, EAST );
if( faces.contains( SOUTH ) || faces.contains( UP ) ) line( buffer, 0, 1, 1, EAST );
if( faces.contains( WEST ) || faces.contains( DOWN ) ) line( buffer, 0, 0, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( DOWN ) ) line( buffer, 1, 0, 0, SOUTH );
if( faces.contains( WEST ) || faces.contains( UP ) ) line( buffer, 0, 1, 0, SOUTH );
if( faces.contains( EAST ) || faces.contains( UP ) ) line( buffer, 1, 1, 0, SOUTH );
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.depthMask( true );
GlStateManager.enableTexture();
GlStateManager.disableBlend();
return true;
}
private static void line( BufferBuilder buffer, int x, int y, int z, Direction direction )
{
double minX = x == 0 ? -EXPAND : 1 + EXPAND;
double minY = y == 0 ? -EXPAND : 1 + EXPAND;
double minZ = z == 0 ? -EXPAND : 1 + EXPAND;
buffer.vertex( minX, minY, minZ ).color( 0, 0, 0, 0.4f ).next();
buffer.vertex(
minX + direction.getOffsetX() * (1 + EXPAND * 2),
minY + direction.getOffsetY() * (1 + EXPAND * 2),
minZ + direction.getOffsetZ() * (1 + EXPAND * 2)
).color( 0, 0, 0, 0.4f ).next();
}
}

View File

@@ -0,0 +1,180 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.util.Identifier;
import org.lwjgl.opengl.GL11;
import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
import static dan200.computercraft.shared.media.items.ItemPrintout.LINES_PER_PAGE;
public final class PrintoutRenderer
{
private static final Identifier BG = new Identifier( "computercraft", "textures/gui/printout.png" );
private static final double BG_SIZE = 256.0;
/**
* Width of a page
*/
public static final int X_SIZE = 172;
/**
* Height of a page
*/
public static final int Y_SIZE = 209;
/**
* Padding between the left and right of a page and the text
*/
public static final int X_TEXT_MARGIN = 13;
/**
* Padding between the top and bottom of a page and the text
*/
public static final int Y_TEXT_MARGIN = 11;
/**
* Width of the extra page texture
*/
private static final int X_FOLD_SIZE = 12;
/**
* Size of the leather cover
*/
public static final int COVER_SIZE = 12;
private static final int COVER_Y = Y_SIZE;
private static final int COVER_X = X_SIZE + 4 * X_FOLD_SIZE;
private PrintoutRenderer() {}
public static void drawText( int x, int y, int start, TextBuffer[] text, TextBuffer[] colours )
{
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
fontRenderer.drawString( text[start + line], x, y + line * FONT_HEIGHT, colours[start + line], null, 0, 0, false, Palette.DEFAULT );
}
}
public static void drawText( int x, int y, int start, String[] text, String[] colours )
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
GlStateManager.enableBlend();
GlStateManager.enableTexture();
GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
for( int line = 0; line < LINES_PER_PAGE && line < text.length; line++ )
{
fontRenderer.drawString( new TextBuffer( text[start + line] ), x, y + line * FONT_HEIGHT, new TextBuffer( colours[start + line] ), null, 0, 0, false, Palette.DEFAULT );
}
}
public static void drawBorder( double x, double y, double z, int page, int pages, boolean isBook )
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
GlStateManager.enableBlend();
GlStateManager.enableTexture();
GlStateManager.blendFuncSeparate( SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO );
MinecraftClient.getInstance().getTextureManager().bindTextureInner( BG );
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE );
int leftPages = page;
int rightPages = pages - page - 1;
if( isBook )
{
// Border
double offset = offsetAt( pages );
final double left = x - 4 - offset;
final double right = x + X_SIZE + offset - 4;
// Left and right border
drawTexture( buffer, left - 4, y - 8, z - 0.02, COVER_X, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
drawTexture( buffer, right, y - 8, z - 0.02, COVER_X + COVER_SIZE, 0, COVER_SIZE, Y_SIZE + COVER_SIZE * 2 );
// Draw centre panel (just stretched texture, sorry).
drawTexture( buffer,
x - offset, y, z - 0.02, X_SIZE + offset * 2, Y_SIZE,
COVER_X + COVER_SIZE / 2.0f, COVER_SIZE, COVER_SIZE, Y_SIZE
);
double borderX = left;
while( borderX < right )
{
double thisWidth = Math.min( right - borderX, X_SIZE );
drawTexture( buffer, borderX, y - 8, z - 0.02, 0, COVER_Y, thisWidth, COVER_SIZE );
drawTexture( buffer, borderX, y + Y_SIZE - 4, z - 0.02, 0, COVER_Y + COVER_SIZE, thisWidth, COVER_SIZE );
borderX += thisWidth;
}
}
// Left half
drawTexture( buffer, x, y, z, X_FOLD_SIZE * 2, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= leftPages; n++ )
{
drawTexture( buffer,
x - offsetAt( n ), y, z - 1e-3 * n,
// Use the left "bold" fold for the outermost page
n == leftPages ? 0 : X_FOLD_SIZE, 0,
X_FOLD_SIZE, Y_SIZE
);
}
// Right half
drawTexture( buffer, x + X_SIZE / 2.0f, y, z, X_FOLD_SIZE * 2 + X_SIZE / 2.0f, 0, X_SIZE / 2.0f, Y_SIZE );
for( int n = 0; n <= rightPages; n++ )
{
drawTexture( buffer,
x + (X_SIZE - X_FOLD_SIZE) + offsetAt( n ), y, z - 1e-3 * n,
// Two folds, then the main page. Use the right "bold" fold for the outermost page.
X_FOLD_SIZE * 2 + X_SIZE + (n == rightPages ? X_FOLD_SIZE : 0), 0,
X_FOLD_SIZE, Y_SIZE
);
}
tessellator.draw();
}
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double u, double v, double width, double height )
{
buffer.vertex( x, y + height, z ).texture( u / BG_SIZE, (v + height) / BG_SIZE ).next();
buffer.vertex( x + width, y + height, z ).texture( (u + width) / BG_SIZE, (v + height) / BG_SIZE ).next();
buffer.vertex( x + width, y, z ).texture( (u + width) / BG_SIZE, v / BG_SIZE ).next();
buffer.vertex( x, y, z ).texture( u / BG_SIZE, v / BG_SIZE ).next();
}
private static void drawTexture( BufferBuilder buffer, double x, double y, double z, double width, double height, double u, double v, double tWidth, double tHeight )
{
buffer.vertex( x, y + height, z ).texture( u / BG_SIZE, (v + tHeight) / BG_SIZE ).next();
buffer.vertex( x + width, y + height, z ).texture( (u + tWidth) / BG_SIZE, (v + tHeight) / BG_SIZE ).next();
buffer.vertex( x + width, y, z ).texture( (u + tWidth) / BG_SIZE, v / BG_SIZE ).next();
buffer.vertex( x, y, z ).texture( u / BG_SIZE, v / BG_SIZE ).next();
}
public static double offsetAt( int page )
{
return 32 * (1 - Math.pow( 1.2, -page ));
}
}

View File

@@ -0,0 +1,112 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.shared.peripheral.modem.wired.BlockCable;
import dan200.computercraft.shared.peripheral.modem.wired.CableModemVariant;
import dan200.computercraft.shared.peripheral.modem.wired.CableShapes;
import dan200.computercraft.shared.peripheral.modem.wired.TileCable;
import dan200.computercraft.shared.util.WorldUtil;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import javax.annotation.Nonnull;
import java.util.Random;
/**
* Render breaking animation only over part of a {@link TileCable}.
*/
public class TileEntityCableRenderer extends BlockEntityRenderer<TileCable>
{
private static final Random random = new Random();
@Override
public void render( @Nonnull TileCable te, double x, double y, double z, float partialTicks, int destroyStage )
{
if( destroyStage < 0 ) return;
BlockPos pos = te.getPos();
MinecraftClient mc = MinecraftClient.getInstance();
HitResult hit = mc.crosshairTarget;
if( !(hit instanceof BlockHitResult) || !((BlockHitResult) hit).getBlockPos().equals( pos ) ) return;
World world = te.getWorld();
BlockState state = te.getCachedState();
Block block = state.getBlock();
if( block != ComputerCraft.Blocks.cable ) return;
state = WorldUtil.isVecInside( CableShapes.getModemShape( state ), hit.getPos().subtract( pos.getX(), pos.getY(), pos.getZ() ) )
? block.getDefaultState().with( BlockCable.MODEM, state.get( BlockCable.MODEM ) )
: state.with( BlockCable.MODEM, CableModemVariant.None );
BakedModel model = mc.getBlockRenderManager().getModel( state );
preRenderDamagedBlocks();
BufferBuilder buffer = Tessellator.getInstance().getBuffer();
buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_COLOR_UV_LMAP );
buffer.setOffset( x - pos.getX(), y - pos.getY(), z - pos.getZ() );
buffer.disableColor();
// See BlockRendererDispatcher#renderBlockDamage
Sprite breakingTexture = mc.getSpriteAtlas().getSprite( DESTROY_STAGE_TEXTURES[destroyStage] );
mc.getBlockRenderManager().tesselateDamage( state, pos, breakingTexture, world );
buffer.setOffset( 0, 0, 0 );
Tessellator.getInstance().draw();
postRenderDamagedBlocks();
}
/**
* @see WorldRenderer#preRenderDamagedBlocks()
*/
private void preRenderDamagedBlocks()
{
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFuncSeparate( GlStateManager.SourceFactor.DST_COLOR, GlStateManager.DestFactor.SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO );
GlStateManager.enableBlend();
GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 0.5F );
GlStateManager.polygonOffset( -3.0F, -3.0F );
GlStateManager.enablePolygonOffset();
GlStateManager.alphaFunc( 516, 0.1F );
GlStateManager.enableAlphaTest();
GlStateManager.pushMatrix();
}
/**
* @see WorldRenderer#postRenderDamagedBlocks()
*/
private void postRenderDamagedBlocks()
{
GlStateManager.disableAlphaTest();
GlStateManager.polygonOffset( 0.0F, 0.0F );
GlStateManager.disablePolygonOffset();
GlStateManager.disablePolygonOffset();
GlStateManager.depthMask( true );
GlStateManager.popMatrix();
}
}

View File

@@ -0,0 +1,292 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GLX;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.peripheral.monitor.ClientMonitor;
import dan200.computercraft.shared.peripheral.monitor.TileMonitor;
import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import org.lwjgl.opengl.GL11;
public class TileEntityMonitorRenderer extends BlockEntityRenderer<TileMonitor>
{
@Override
public void render( TileMonitor tileEntity, double posX, double posY, double posZ, float f, int i )
{
if( tileEntity != null )
{
renderMonitorAt( tileEntity, posX, posY, posZ, f, i );
}
}
private static void renderMonitorAt( TileMonitor monitor, double posX, double posY, double posZ, float f, int i )
{
// Render from the origin monitor
ClientMonitor originTerminal = monitor.getClientMonitor();
if( originTerminal == null ) return;
TileMonitor origin = originTerminal.getOrigin();
BlockPos monitorPos = monitor.getPos();
// Ensure each monitor terminal is rendered only once. We allow rendering a specific tile
// multiple times in a single frame to ensure compatibility with shaders which may run a
// pass multiple times.
long renderFrame = FrameInfo.getRenderFrame();
if( originTerminal.lastRenderFrame == renderFrame && !monitorPos.equals( originTerminal.lastRenderPos ) )
{
return;
}
originTerminal.lastRenderFrame = renderFrame;
originTerminal.lastRenderPos = monitorPos;
BlockPos originPos = origin.getPos();
posX += originPos.getX() - monitorPos.getX();
posY += originPos.getY() - monitorPos.getY();
posZ += originPos.getZ() - monitorPos.getZ();
// Determine orientation
Direction dir = origin.getDirection();
Direction front = origin.getFront();
float yaw = dir.asRotation();
float pitch = DirectionUtil.toPitchAngle( front );
GlStateManager.pushMatrix();
try
{
// Setup initial transform
GlStateManager.translated( posX + 0.5, posY + 0.5, posZ + 0.5 );
GlStateManager.rotatef( -yaw, 0.0f, 1.0f, 0.0f );
GlStateManager.rotatef( pitch, 1.0f, 0.0f, 0.0f );
GlStateManager.translated(
-0.5 + TileMonitor.RENDER_BORDER + TileMonitor.RENDER_MARGIN,
origin.getHeight() - 0.5 - (TileMonitor.RENDER_BORDER + TileMonitor.RENDER_MARGIN) + 0,
0.5
);
double xSize = origin.getWidth() - 2.0 * (TileMonitor.RENDER_MARGIN + TileMonitor.RENDER_BORDER);
double ySize = origin.getHeight() - 2.0 * (TileMonitor.RENDER_MARGIN + TileMonitor.RENDER_BORDER);
// Get renderers
MinecraftClient mc = MinecraftClient.getInstance();
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder renderer = tessellator.getBuffer();
// Get terminal
boolean redraw = originTerminal.pollTerminalChanged();
// Draw the contents
GlStateManager.depthMask( false );
GLX.glMultiTexCoord2f( GLX.GL_TEXTURE1, 0xFFFF, 0xFFFF );
GlStateManager.disableLighting();
mc.gameRenderer.disableLightmap();
try
{
Terminal terminal = originTerminal.getTerminal();
if( terminal != null )
{
Palette palette = terminal.getPalette();
// Allocate display lists
if( originTerminal.renderDisplayLists == null )
{
originTerminal.createLists();
redraw = true;
}
// Draw a terminal
boolean greyscale = !originTerminal.isColour();
int width = terminal.getWidth();
int height = terminal.getHeight();
int cursorX = terminal.getCursorX();
int cursorY = terminal.getCursorY();
FixedWidthFontRenderer fontRenderer = FixedWidthFontRenderer.instance();
GlStateManager.pushMatrix();
try
{
double xScale = xSize / (width * FixedWidthFontRenderer.FONT_WIDTH);
double yScale = ySize / (height * FixedWidthFontRenderer.FONT_HEIGHT);
GlStateManager.scaled( xScale, -yScale, 1.0 );
// Draw background
mc.getTextureManager().bindTextureInner( FixedWidthFontRenderer.BACKGROUND );
if( redraw )
{
// Build background display list
GlStateManager.newList( originTerminal.renderDisplayLists[0], GL11.GL_COMPILE );
try
{
double marginXSize = TileMonitor.RENDER_MARGIN / xScale;
double marginYSize = TileMonitor.RENDER_MARGIN / yScale;
double marginSquash = marginYSize / FixedWidthFontRenderer.FONT_HEIGHT;
// Top and bottom margins
GlStateManager.pushMatrix();
try
{
GlStateManager.scaled( 1.0, marginSquash, 1.0 );
GlStateManager.translated( 0.0, -marginYSize / marginSquash, 0.0 );
fontRenderer.drawStringBackgroundPart( 0, 0, terminal.getBackgroundColourLine( 0 ), marginXSize, marginXSize, greyscale, palette );
GlStateManager.translated( 0.0, (marginYSize + height * FixedWidthFontRenderer.FONT_HEIGHT) / marginSquash, 0.0 );
fontRenderer.drawStringBackgroundPart( 0, 0, terminal.getBackgroundColourLine( height - 1 ), marginXSize, marginXSize, greyscale, palette );
}
finally
{
GlStateManager.popMatrix();
}
// Backgrounds
for( int y = 0; y < height; y++ )
{
fontRenderer.drawStringBackgroundPart(
0, FixedWidthFontRenderer.FONT_HEIGHT * y,
terminal.getBackgroundColourLine( y ),
marginXSize, marginXSize,
greyscale,
palette
);
}
}
finally
{
GlStateManager.endList();
}
}
GlStateManager.callList( originTerminal.renderDisplayLists[0] );
GlStateManager.clearCurrentColor();
// Draw text
fontRenderer.bindFont();
if( redraw )
{
// Build text display list
GlStateManager.newList( originTerminal.renderDisplayLists[1], GL11.GL_COMPILE );
try
{
// Lines
for( int y = 0; y < height; y++ )
{
fontRenderer.drawStringTextPart(
0, FixedWidthFontRenderer.FONT_HEIGHT * y,
terminal.getLine( y ),
terminal.getTextColourLine( y ),
greyscale,
palette
);
}
}
finally
{
GlStateManager.endList();
}
}
GlStateManager.callList( originTerminal.renderDisplayLists[1] );
GlStateManager.clearCurrentColor();
// Draw cursor
fontRenderer.bindFont();
if( redraw )
{
// Build cursor display list
GlStateManager.newList( originTerminal.renderDisplayLists[2], GL11.GL_COMPILE );
try
{
// Cursor
if( terminal.getCursorBlink() && cursorX >= 0 && cursorX < width && cursorY >= 0 && cursorY < height )
{
TextBuffer cursor = new TextBuffer( "_" );
TextBuffer cursorColour = new TextBuffer( "0123456789abcdef".charAt( terminal.getTextColour() ), 1 );
fontRenderer.drawString(
cursor,
FixedWidthFontRenderer.FONT_WIDTH * cursorX,
FixedWidthFontRenderer.FONT_HEIGHT * cursorY,
cursorColour, null,
0, 0,
greyscale,
palette
);
}
}
finally
{
GlStateManager.endList();
}
}
if( FrameInfo.getGlobalCursorBlink() )
{
GlStateManager.callList( originTerminal.renderDisplayLists[2] );
GlStateManager.clearCurrentColor();
}
}
finally
{
GlStateManager.popMatrix();
}
}
else
{
// Draw a big black quad
mc.getTextureManager().bindTextureInner( FixedWidthFontRenderer.BACKGROUND );
final Colour colour = Colour.Black;
final float r = colour.getR();
final float g = colour.getG();
final float b = colour.getB();
renderer.begin( GL11.GL_TRIANGLE_STRIP, VertexFormats.POSITION_TEXTURE_COLOR );
renderer.vertex( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).texture( 0.0, 0.0 ).color( r, g, b, 1.0f ).next();
renderer.vertex( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).texture( 0.0, 1.0 ).color( r, g, b, 1.0f ).next();
renderer.vertex( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0D ).texture( 1.0, 0.0 ).color( r, g, b, 1.0f ).next();
renderer.vertex( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).texture( 1.0, 1.0 ).color( r, g, b, 1.0f ).next();
tessellator.draw();
}
}
finally
{
GlStateManager.depthMask( true );
mc.gameRenderer.enableLightmap();
GlStateManager.enableLighting();
}
// Draw the depth blocker
GlStateManager.colorMask( false, false, false, false );
try
{
mc.getTextureManager().bindTextureInner( FixedWidthFontRenderer.BACKGROUND );
renderer.begin( GL11.GL_TRIANGLE_STRIP, VertexFormats.POSITION );
renderer.vertex( -TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0 ).next();
renderer.vertex( -TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).next();
renderer.vertex( xSize + TileMonitor.RENDER_MARGIN, TileMonitor.RENDER_MARGIN, 0.0 ).next();
renderer.vertex( xSize + TileMonitor.RENDER_MARGIN, -ySize - TileMonitor.RENDER_MARGIN, 0.0 ).next();
tessellator.draw();
}
finally
{
GlStateManager.colorMask( true, true, true, true );
}
}
finally
{
GlStateManager.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
GlStateManager.popMatrix();
}
}
}

View File

@@ -0,0 +1,238 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.turtle.blocks.TileTurtle;
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.*;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedModelManager;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.util.ModelIdentifier;
import net.minecraft.util.Identifier;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import javax.vecmath.Matrix4f;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.util.List;
import java.util.Random;
public class TileEntityTurtleRenderer extends BlockEntityRenderer<TileTurtle>
{
private static final ModelIdentifier NORMAL_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_normal", "inventory" );
private static final ModelIdentifier ADVANCED_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_advanced", "inventory" );
private static final ModelIdentifier COLOUR_TURTLE_MODEL = new ModelIdentifier( "computercraft:turtle_colour", "inventory" );
private static final ModelIdentifier ELF_OVERLAY_MODEL = new ModelIdentifier( "computercraft:turtle_elf_overlay", "inventory" );
private static final FloatBuffer matrixBuf = BufferUtils.createFloatBuffer( 16 );
@Override
public void render( TileTurtle tileEntity, double posX, double posY, double posZ, float partialTicks, int breaking )
{
if( tileEntity != null ) renderTurtleAt( tileEntity, posX, posY, posZ, partialTicks );
}
public static ModelIdentifier getTurtleModel( ComputerFamily family, boolean coloured )
{
switch( family )
{
case Normal:
default:
return coloured ? COLOUR_TURTLE_MODEL : NORMAL_TURTLE_MODEL;
case Advanced:
return coloured ? COLOUR_TURTLE_MODEL : ADVANCED_TURTLE_MODEL;
}
}
public static ModelIdentifier getTurtleOverlayModel( Identifier overlay, boolean christmas )
{
if( overlay != null )
{
return new ModelIdentifier( overlay, "inventory" );
}
else if( christmas )
{
return ELF_OVERLAY_MODEL;
}
else
{
return null;
}
}
private void renderTurtleAt( TileTurtle turtle, double posX, double posY, double posZ, float partialTicks )
{
// Render the label
String label = turtle.createProxy().getLabel();
if( label != null && renderManager.crosshairTarget != null && renderManager.crosshairTarget instanceof BlockHitResult && turtle.getPos().equals( ((BlockHitResult) renderManager.crosshairTarget).getBlockPos() ) )
{
disableLightmap( true );
GameRenderer.renderFloatingText(
getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
renderManager.camera.getYaw(), renderManager.camera.getPitch(), false
);
disableLightmap( false );
}
GlStateManager.pushMatrix();
try
{
BlockState state = turtle.getCachedState();
// Setup the transform
Vec3d offset = turtle.getRenderOffset( partialTicks );
float yaw = turtle.getRenderYaw( partialTicks );
GlStateManager.translated( posX + offset.x, posY + offset.y, posZ + offset.z );
// Render the turtle
GlStateManager.translatef( 0.5f, 0.5f, 0.5f );
GlStateManager.rotatef( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
{
// Flip the model and swap the cull face as winding order will have changed.
GlStateManager.scalef( 1.0f, -1.0f, 1.0f );
GlStateManager.cullFace( GlStateManager.FaceSides.FRONT );
}
GlStateManager.translatef( -0.5f, -0.5f, -0.5f );
// Render the turtle
int colour = turtle.getColour();
ComputerFamily family = turtle.getFamily();
Identifier overlay = turtle.getOverlay();
renderModel( state, getTurtleModel( family, colour != -1 ), colour == -1 ? null : new int[] { colour } );
// Render the overlay
ModelIdentifier overlayModel = getTurtleOverlayModel(
overlay,
HolidayUtil.getCurrentHoliday() == Holiday.Christmas
);
if( overlayModel != null )
{
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
try
{
renderModel( state, overlayModel, null );
}
finally
{
GlStateManager.disableBlend();
GlStateManager.enableCull();
}
}
// Render the upgrades
renderUpgrade( state, turtle, TurtleSide.Left, partialTicks );
renderUpgrade( state, turtle, TurtleSide.Right, partialTicks );
}
finally
{
GlStateManager.popMatrix();
GlStateManager.cullFace( GlStateManager.FaceSides.BACK );
}
}
private void renderUpgrade( BlockState state, TileTurtle turtle, TurtleSide side, float f )
{
ITurtleUpgrade upgrade = turtle.getUpgrade( side );
if( upgrade != null )
{
GlStateManager.pushMatrix();
try
{
float toolAngle = turtle.getToolRenderAngle( side, f );
GlStateManager.translatef( 0.0f, 0.5f, 0.5f );
GlStateManager.rotatef( -toolAngle, 1.0f, 0.0f, 0.0f );
GlStateManager.translatef( 0.0f, -0.5f, -0.5f );
Pair<BakedModel, Matrix4f> pair = upgrade.getModel( turtle.getAccess(), side );
if( pair != null )
{
if( pair.getRight() != null )
{
((Buffer) matrixBuf).clear();
float[] t = new float[4];
for( int i = 0; i < 4; i++ )
{
pair.getRight().getColumn( i, t );
matrixBuf.put( t );
}
((Buffer) matrixBuf).flip();
GlStateManager.multMatrix( matrixBuf );
}
if( pair.getLeft() != null )
{
renderModel( state, pair.getLeft(), null );
}
}
}
finally
{
GlStateManager.popMatrix();
}
}
}
private void renderModel( BlockState state, ModelIdentifier modelLocation, int[] tints )
{
MinecraftClient mc = MinecraftClient.getInstance();
BakedModelManager modelManager = mc.getItemRenderer().getModels().getModelManager();
renderModel( state, modelManager.getModel( modelLocation ), tints );
}
private void renderModel( BlockState state, BakedModel model, int[] tints )
{
Random random = new Random( 0 );
Tessellator tessellator = Tessellator.getInstance();
renderManager.textureManager.bindTextureInner( SpriteAtlasTexture.BLOCK_ATLAS_TEX );
renderQuads( tessellator, model.getQuads( state, null, random ), tints );
for( Direction facing : DirectionUtil.FACINGS )
{
renderQuads( tessellator, model.getQuads( state, facing, random ), tints );
}
}
private static void renderQuads( Tessellator tessellator, List<BakedQuad> quads, int[] tints )
{
BufferBuilder buffer = tessellator.getBuffer();
VertexFormat format = VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL;
buffer.begin( GL11.GL_QUADS, format );
for( BakedQuad quad : quads )
{
int colour = 0xFFFFFFFF;
if( quad.hasColor() && tints != null )
{
int index = quad.getColorIndex();
if( index >= 0 && index < tints.length ) colour = tints[index] | 0xFF000000;
}
buffer.putVertexData( quad.getVertexData() );
buffer.setQuadColor( colour );
Vec3i normal = quad.getFace().getVector();
buffer.postNormal( normal.getX(), normal.getY(), normal.getZ() );
}
tessellator.draw();
}
}

View File

@@ -0,0 +1,93 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import dan200.computercraft.ComputerCraft;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.ModelBakeSettings;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.Collection;
import java.util.Set;
import java.util.function.Function;
import java.util.stream.Collectors;
public final class TurtleModelLoader
{
private static final Identifier NORMAL_TURTLE_MODEL = new Identifier( ComputerCraft.MOD_ID, "block/turtle_normal" );
private static final Identifier ADVANCED_TURTLE_MODEL = new Identifier( ComputerCraft.MOD_ID, "block/turtle_advanced" );
private static final Identifier COLOUR_TURTLE_MODEL = new Identifier( ComputerCraft.MOD_ID, "block/turtle_colour" );
public static final TurtleModelLoader INSTANCE = new TurtleModelLoader();
private TurtleModelLoader()
{
}
public boolean accepts( @Nonnull Identifier name )
{
return name.getNamespace().equals( ComputerCraft.MOD_ID )
&& (name.getPath().equals( "item/turtle_normal" ) || name.getPath().equals( "item/turtle_advanced" ));
}
@Nonnull
public UnbakedModel loadModel( @Nonnull Identifier name )
{
if( name.getNamespace().equals( ComputerCraft.MOD_ID ) )
{
switch( name.getPath() )
{
case "item/turtle_normal":
return new TurtleModel( NORMAL_TURTLE_MODEL );
case "item/turtle_advanced":
return new TurtleModel( ADVANCED_TURTLE_MODEL );
}
}
throw new IllegalStateException( "Loader does not accept " + name );
}
private static final class TurtleModel implements UnbakedModel
{
private final Identifier family;
private TurtleModel( Identifier family ) {this.family = family;}
@Nonnull
@Override
public Collection<Identifier> getModelDependencies()
{
return Arrays.asList( family, COLOUR_TURTLE_MODEL );
}
@Nonnull
@Override
public Collection<Identifier> getTextureDependencies( @Nonnull Function<Identifier, UnbakedModel> modelGetter, @Nonnull Set<String> missingTextureErrors )
{
return getModelDependencies().stream()
.flatMap( x -> modelGetter.apply( x ).getTextureDependencies( modelGetter, missingTextureErrors ).stream() )
.collect( Collectors.toSet() );
}
@Nullable
@Override
public BakedModel bake( @Nonnull ModelLoader loader, @Nonnull Function<Identifier, Sprite> spriteGetter, @Nonnull ModelBakeSettings state )
{
return new TurtleSmartItemModel(
loader,
loader.getOrLoadModel( family ).bake( loader, spriteGetter, state ),
loader.getOrLoadModel( COLOUR_TURTLE_MODEL ).bake( loader, spriteGetter, state )
);
}
}
}

View File

@@ -0,0 +1,128 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.math.Direction;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
import java.util.*;
public class TurtleMultiModel implements BakedModel
{
private final BakedModel m_baseModel;
private final BakedModel m_overlayModel;
private final Matrix4f m_generalTransform;
private final BakedModel m_leftUpgradeModel;
private final Matrix4f m_leftUpgradeTransform;
private final BakedModel m_rightUpgradeModel;
private final Matrix4f m_rightUpgradeTransform;
private List<BakedQuad> m_generalQuads = null;
private Map<Direction, List<BakedQuad>> m_faceQuads = new EnumMap<>( Direction.class );
public TurtleMultiModel( BakedModel baseModel, BakedModel overlayModel, Matrix4f generalTransform, BakedModel leftUpgradeModel, Matrix4f leftUpgradeTransform, BakedModel rightUpgradeModel, Matrix4f rightUpgradeTransform )
{
// Get the models
m_baseModel = baseModel;
m_overlayModel = overlayModel;
m_leftUpgradeModel = leftUpgradeModel;
m_leftUpgradeTransform = leftUpgradeTransform;
m_rightUpgradeModel = rightUpgradeModel;
m_rightUpgradeTransform = rightUpgradeTransform;
m_generalTransform = generalTransform;
}
@Nonnull
@Override
public List<BakedQuad> getQuads( BlockState state, Direction side, @Nonnull Random rand )
{
if( side != null )
{
if( !m_faceQuads.containsKey( side ) ) m_faceQuads.put( side, buildQuads( state, side, rand ) );
return m_faceQuads.get( side );
}
else
{
if( m_generalQuads == null ) m_generalQuads = buildQuads( state, side, rand );
return m_generalQuads;
}
}
private List<BakedQuad> buildQuads( BlockState state, Direction side, Random rand )
{
ArrayList<BakedQuad> quads = new ArrayList<>();
ModelTransformer.transformQuadsTo( quads, m_baseModel.getQuads( state, side, rand ), m_generalTransform );
if( m_overlayModel != null )
{
ModelTransformer.transformQuadsTo( quads, m_overlayModel.getQuads( state, side, rand ), m_generalTransform );
}
if( m_leftUpgradeModel != null )
{
Matrix4f upgradeTransform = m_generalTransform;
if( m_leftUpgradeTransform != null )
{
upgradeTransform = new Matrix4f( m_generalTransform );
upgradeTransform.mul( m_leftUpgradeTransform );
}
ModelTransformer.transformQuadsTo( quads, m_leftUpgradeModel.getQuads( state, side, rand ), upgradeTransform );
}
if( m_rightUpgradeModel != null )
{
Matrix4f upgradeTransform = m_generalTransform;
if( m_rightUpgradeTransform != null )
{
upgradeTransform = new Matrix4f( m_generalTransform );
upgradeTransform.mul( m_rightUpgradeTransform );
}
ModelTransformer.transformQuadsTo( quads, m_rightUpgradeModel.getQuads( state, side, rand ), upgradeTransform );
}
quads.trimToSize();
return quads;
}
@Override
public boolean useAmbientOcclusion()
{
return m_baseModel.useAmbientOcclusion();
}
@Override
public boolean hasDepth()
{
return m_baseModel.hasDepth();
}
@Override
public boolean isBuiltin()
{
return m_baseModel.isBuiltin();
}
@Override
public Sprite getSprite()
{
return m_baseModel.getSprite();
}
@Override
public ModelTransformation getTransformation()
{
return m_baseModel.getTransformation();
}
@Override
public ModelOverrideList getOverrides()
{
return ModelOverrideList.EMPTY;
}
}

View File

@@ -0,0 +1,212 @@
/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.client.render;
import com.google.common.base.Objects;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.turtle.items.ItemTurtle;
import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.BlockState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedModelManager;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.ModelIdentifier;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.vecmath.Matrix4f;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
public class TurtleSmartItemModel implements BakedModel
{
private static final Matrix4f s_identity, s_flip;
static
{
s_identity = new Matrix4f();
s_identity.setIdentity();
s_flip = new Matrix4f();
s_flip.setIdentity();
s_flip.m11 = -1; // Flip on the y axis
s_flip.m13 = 1; // Models go from (0,0,0) to (1,1,1), so push back up.
}
private static class TurtleModelCombination
{
final boolean m_colour;
final ITurtleUpgrade m_leftUpgrade;
final ITurtleUpgrade m_rightUpgrade;
final Identifier m_overlay;
final boolean m_christmas;
final boolean m_flip;
TurtleModelCombination( boolean colour, ITurtleUpgrade leftUpgrade, ITurtleUpgrade rightUpgrade, Identifier overlay, boolean christmas, boolean flip )
{
m_colour = colour;
m_leftUpgrade = leftUpgrade;
m_rightUpgrade = rightUpgrade;
m_overlay = overlay;
m_christmas = christmas;
m_flip = flip;
}
@Override
public boolean equals( Object other )
{
if( other == this ) return true;
if( !(other instanceof TurtleModelCombination) ) return false;
TurtleModelCombination otherCombo = (TurtleModelCombination) other;
return otherCombo.m_colour == m_colour &&
otherCombo.m_leftUpgrade == m_leftUpgrade &&
otherCombo.m_rightUpgrade == m_rightUpgrade &&
Objects.equal( otherCombo.m_overlay, m_overlay ) &&
otherCombo.m_christmas == m_christmas &&
otherCombo.m_flip == m_flip;
}
@Override
public int hashCode()
{
final int prime = 31;
int result = 0;
result = prime * result + (m_colour ? 1 : 0);
result = prime * result + (m_leftUpgrade != null ? m_leftUpgrade.hashCode() : 0);
result = prime * result + (m_rightUpgrade != null ? m_rightUpgrade.hashCode() : 0);
result = prime * result + (m_overlay != null ? m_overlay.hashCode() : 0);
result = prime * result + (m_christmas ? 1 : 0);
result = prime * result + (m_flip ? 1 : 0);
return result;
}
}
private final BakedModel familyModel;
private final BakedModel colourModel;
private HashMap<TurtleModelCombination, BakedModel> m_cachedModels;
private ModelOverrideList m_overrides;
public TurtleSmartItemModel( ModelLoader loader, BakedModel familyModel, BakedModel colourModel )
{
this.familyModel = familyModel;
this.colourModel = colourModel;
m_cachedModels = new HashMap<>();
m_overrides = new ModelOverrideList( loader, null, null, Collections.emptyList() )
{
@Nonnull
@Override
public BakedModel apply( @Nonnull BakedModel originalModel, @Nonnull ItemStack stack, @Nullable World world, @Nullable LivingEntity entity )
{
ItemTurtle turtle = (ItemTurtle) stack.getItem();
int colour = turtle.getColour( stack );
ITurtleUpgrade leftUpgrade = turtle.getUpgrade( stack, TurtleSide.Left );
ITurtleUpgrade rightUpgrade = turtle.getUpgrade( stack, TurtleSide.Right );
Identifier overlay = turtle.getOverlay( stack );
boolean christmas = HolidayUtil.getCurrentHoliday() == Holiday.Christmas;
String label = turtle.getLabel( stack );
boolean flip = label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" ));
TurtleModelCombination combo = new TurtleModelCombination( colour != -1, leftUpgrade, rightUpgrade, overlay, christmas, flip );
BakedModel model = m_cachedModels.get( combo );
if( model == null ) m_cachedModels.put( combo, model = buildModel( combo ) );
return model;
}
};
}
@Nonnull
@Override
public ModelOverrideList getOverrides()
{
return m_overrides;
}
private BakedModel buildModel( TurtleModelCombination combo )
{
MinecraftClient mc = MinecraftClient.getInstance();
BakedModelManager modelManager = mc.getItemRenderer().getModels().getModelManager();
ModelIdentifier overlayModelLocation = TileEntityTurtleRenderer.getTurtleOverlayModel( combo.m_overlay, combo.m_christmas );
BakedModel baseModel = combo.m_colour ? colourModel : familyModel;
BakedModel overlayModel = overlayModelLocation != null ? modelManager.getModel( overlayModelLocation ) : null;
Matrix4f transform = combo.m_flip ? s_flip : s_identity;
Pair<BakedModel, Matrix4f> leftModel = combo.m_leftUpgrade != null ? combo.m_leftUpgrade.getModel( null, TurtleSide.Left ) : null;
Pair<BakedModel, Matrix4f> rightModel = combo.m_rightUpgrade != null ? combo.m_rightUpgrade.getModel( null, TurtleSide.Right ) : null;
if( leftModel != null && rightModel != null )
{
return new TurtleMultiModel( baseModel, overlayModel, transform, leftModel.getLeft(), leftModel.getRight(), rightModel.getLeft(), rightModel.getRight() );
}
else if( leftModel != null )
{
return new TurtleMultiModel( baseModel, overlayModel, transform, leftModel.getLeft(), leftModel.getRight(), null, null );
}
else if( rightModel != null )
{
return new TurtleMultiModel( baseModel, overlayModel, transform, null, null, rightModel.getLeft(), rightModel.getRight() );
}
else
{
return new TurtleMultiModel( baseModel, overlayModel, transform, null, null, null, null );
}
}
@Nonnull
@Override
@Deprecated
public List<BakedQuad> getQuads( BlockState state, Direction facing, Random rand )
{
return familyModel.getQuads( state, facing, rand );
}
@Override
public boolean useAmbientOcclusion()
{
return familyModel.useAmbientOcclusion();
}
@Override
public boolean hasDepth()
{
return familyModel.hasDepth();
}
@Override
public boolean isBuiltin()
{
return familyModel.isBuiltin();
}
@Override
public Sprite getSprite()
{
return null;
}
@Override
public ModelTransformation getTransformation()
{
return familyModel.getTransformation();
}
}