mirror of
https://github.com/SquidDev-CC/CC-Tweaked
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Started work on upgrading to 1.16.1. Not in a compilable state yet
This commit is contained in:
@@ -0,0 +1,286 @@
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2018. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.api.turtle.event;
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import com.mojang.authlib.GameProfile;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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import net.minecraft.block.entity.CommandBlockBlockEntity;
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import net.minecraft.block.entity.SignBlockEntity;
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import net.minecraft.command.arguments.EntityAnchorArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.passive.HorseBaseEntity;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.ClientConnection;
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import net.minecraft.network.MessageType;
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import net.minecraft.network.NetworkSide;
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import net.minecraft.network.NetworkState;
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import net.minecraft.network.Packet;
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import net.minecraft.network.packet.c2s.play.RequestCommandCompletionsC2SPacket;
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import net.minecraft.network.packet.c2s.play.VehicleMoveC2SPacket;
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import net.minecraft.recipe.Recipe;
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import net.minecraft.screen.NamedScreenHandlerFactory;
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import net.minecraft.screen.ScreenHandler;
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import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.ServerPlayerInteractionManager;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundEvent;
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import net.minecraft.text.Text;
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import net.minecraft.util.Hand;
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import net.minecraft.util.collection.DefaultedList;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.village.TraderOfferList;
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import net.minecraft.world.GameMode;
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import net.minecraft.world.dimension.DimensionType;
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import javax.annotation.Nullable;
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import javax.crypto.SecretKey;
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import java.util.Collection;
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import java.util.OptionalInt;
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/**
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* A wrapper for {@link ServerPlayerEntity} which denotes a "fake" player.
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*
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* Please note that this does not implement any of the traditional fake player behaviour. It simply exists to prevent
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* me passing in normal players.
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*/
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public class FakePlayer extends ServerPlayerEntity
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{
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public FakePlayer( ServerWorld world, GameProfile gameProfile )
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{
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super( world.getServer(), world, gameProfile, new ServerPlayerInteractionManager( world ) );
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networkHandler = new FakeNetHandler( this );
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}
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// region Direct networkHandler access
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@Override
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public void enterCombat() { }
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@Override
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public void endCombat() { }
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@Override
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public void tick() { }
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@Override
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public void playerTick() { }
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@Override
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public void onDeath( DamageSource damage ) { }
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@Nullable
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@Override
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public Entity changeDimension( DimensionType dimension )
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{
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return this;
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}
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@Override
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public void wakeUp( boolean resetTimer, boolean notify, boolean setSpawn ) { }
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@Override
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public boolean startRiding( Entity entity, boolean flag )
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{
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return false;
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}
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@Override
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public void stopRiding() { }
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@Override
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public void openEditSignScreen( SignBlockEntity tile ) { }
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@Override
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public OptionalInt openHandledScreen( @Nullable NamedScreenHandlerFactory container )
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{
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return OptionalInt.empty();
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}
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@Override
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public void sendTradeOffers( int id, TraderOfferList list, int level, int experience, boolean levelled, boolean refreshable ) { }
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@Override
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public void openHorseInventory( HorseBaseEntity horse, Inventory inventory ) { }
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@Override
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public void openEditBookScreen( ItemStack stack, Hand hand ) { }
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@Override
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public void openCommandBlockScreen( CommandBlockBlockEntity block ) { }
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@Override
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public void onSlotUpdate( ScreenHandler container, int slot, ItemStack stack ) { }
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@Override
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public void onHandlerRegistered( ScreenHandler container, DefaultedList<ItemStack> defaultedList ) { }
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@Override
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public void onPropertyUpdate( ScreenHandler container, int key, int value ) { }
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@Override
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public void closeHandledScreen() { }
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@Override
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public void updateCursorStack() { }
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@Override
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public void sendMessage( Text textComponent, boolean status ) { }
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@Override
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protected void consumeItem() { }
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@Override
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public void lookAt( EntityAnchorArgumentType.EntityAnchor anchor, Vec3d vec3d ) { }
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@Override
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public void method_14222( EntityAnchorArgumentType.EntityAnchor self, Entity entity, EntityAnchorArgumentType.EntityAnchor target ) { }
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@Override
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protected void onStatusEffectApplied( StatusEffectInstance statusEffectInstance ) { }
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@Override
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protected void onStatusEffectUpgraded( StatusEffectInstance statusEffectInstance, boolean particles ) { }
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@Override
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protected void onStatusEffectRemoved( StatusEffectInstance statusEffectInstance ) { }
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@Override
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public void requestTeleport( double x, double y, double z ) { }
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@Override
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public void setGameMode( GameMode gameMode ) { }
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@Override
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public void sendMessage( Text textComponent, MessageType chatMessageType ) { }
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@Override
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public String getIp()
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{
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return "[Fake Player]";
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}
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@Override
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public void sendResourcePackUrl( String url, String hash ) { }
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@Override
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public void onStoppedTracking( Entity entity ) { }
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@Override
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public void setCameraEntity( Entity entity ) { }
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@Override
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public void teleport( ServerWorld serverWorld, double x, double y, double z, float pitch, float yaw ) { }
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@Override
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public void sendInitialChunkPackets( ChunkPos chunkPos, Packet<?> packet, Packet<?> packet2 ) { }
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@Override
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public void sendUnloadChunkPacket( ChunkPos chunkPos ) { }
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@Override
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public void playSound( SoundEvent soundEvent, SoundCategory soundCategory, float volume, float pitch ) { }
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// endregion
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// Indirect
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@Override
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public int lockRecipes( Collection<Recipe<?>> recipes )
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{
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return 0;
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}
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@Override
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public int unlockRecipes( Collection<Recipe<?>> recipes )
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{
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return 0;
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}
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//
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private static class FakeNetHandler extends ServerPlayNetworkHandler
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{
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FakeNetHandler( ServerPlayerEntity player )
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{
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super( player.server, new FakeConnection(), player );
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}
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@Override
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public void disconnect( Text message ) { }
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@Override
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public void onRequestCommandCompletions( RequestCommandCompletionsC2SPacket packet ) { }
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@Override
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public void sendPacket( Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> listener ) { }
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@Override
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public void onVehicleMove( VehicleMoveC2SPacket move ) { }
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}
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private static class FakeConnection extends ClientConnection
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{
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FakeConnection()
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{
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super( NetworkSide.CLIENTBOUND );
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}
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@Override
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public void channelActive( ChannelHandlerContext active )
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{
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}
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@Override
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public void setState( NetworkState state )
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{
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}
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@Override
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public void disconnect( Text message )
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{
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}
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@Override
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public void exceptionCaught( ChannelHandlerContext context, Throwable err )
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{
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}
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@Override
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protected void channelRead0( ChannelHandlerContext context, Packet<?> packet )
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{
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}
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@Override
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public void tick()
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{
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}
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@Override
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public void setupEncryption( SecretKey key )
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{
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}
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@Override
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public void disableAutoRead()
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{
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}
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@Override
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public void setCompressionThreshold( int size )
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{
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}
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@Override
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public void send( Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> listener )
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{
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}
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}
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}
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@@ -0,0 +1,84 @@
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.turtle.event;
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/**
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* A basic action that a turtle may perform, as accessed by the {@code turtle} API.
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*
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* @see TurtleActionEvent
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*/
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public enum TurtleAction
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{
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/**
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* A turtle moves to a new position.
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*
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* @see TurtleBlockEvent.Move
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*/
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MOVE,
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/**
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* A turtle turns in a specific direction.
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*/
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TURN,
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/**
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* A turtle attempts to dig a block.
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*
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* @see TurtleBlockEvent.Dig
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*/
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DIG,
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/**
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* A turtle attempts to place a block or item in the world.
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*
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* @see TurtleBlockEvent.Place
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*/
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PLACE,
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/**
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* A turtle attempts to attack an entity.
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*
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* @see TurtleActionEvent
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*/
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ATTACK,
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/**
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* Drop an item into an inventory/the world.
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*
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* @see TurtleInventoryEvent.Drop
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*/
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DROP,
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/**
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* Suck an item from an inventory or the world.
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*
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* @see TurtleInventoryEvent.Suck
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*/
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SUCK,
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/**
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* Refuel the turtle's fuel levels.
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*/
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REFUEL,
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/**
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* Equip or unequip an item.
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*/
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EQUIP,
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/**
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* Inspect a block in world
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*
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||||
* @see TurtleBlockEvent.Inspect
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||||
*/
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INSPECT,
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||||
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/**
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* Gather metdata about an item in the turtle's inventory.
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*/
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INSPECT_ITEM,
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}
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@@ -0,0 +1,91 @@
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/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
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||||
import dan200.computercraft.api.turtle.ITurtleAccess;
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||||
import dan200.computercraft.api.turtle.TurtleCommandResult;
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||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* An event fired when a turtle is performing a known action.
|
||||
*/
|
||||
public class TurtleActionEvent extends TurtleEvent
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||||
{
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||||
private final TurtleAction action;
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||||
private String failureMessage;
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||||
private boolean cancelled = false;
|
||||
|
||||
public TurtleActionEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action )
|
||||
{
|
||||
super( turtle );
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||||
|
||||
Objects.requireNonNull( action, "action cannot be null" );
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
public TurtleAction getAction()
|
||||
{
|
||||
return action;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the cancellation state of this action.
|
||||
*
|
||||
* If {@code cancel} is {@code true}, this action will not be carried out.
|
||||
*
|
||||
* @param cancel The new canceled value.
|
||||
* @see TurtleCommandResult#failure()
|
||||
* @deprecated Use {@link #setCanceled(boolean, String)} instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public void setCanceled( boolean cancel )
|
||||
{
|
||||
setCanceled( cancel, null );
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the cancellation state of this action, setting a failure message if required.
|
||||
*
|
||||
* If {@code cancel} is {@code true}, this action will not be carried out.
|
||||
*
|
||||
* @param cancel The new canceled value.
|
||||
* @param failureMessage The message to return to the user explaining the failure.
|
||||
* @see TurtleCommandResult#failure(String)
|
||||
*/
|
||||
public void setCanceled( boolean cancel, @Nullable String failureMessage )
|
||||
{
|
||||
this.cancelled = true;
|
||||
this.failureMessage = cancel ? failureMessage : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the message with which this will fail.
|
||||
*
|
||||
* @return The failure message.
|
||||
* @see TurtleCommandResult#failure()
|
||||
* @see #setCanceled(boolean, String)
|
||||
*/
|
||||
@Nullable
|
||||
public String getFailureMessage()
|
||||
{
|
||||
return failureMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if this event is cancelled
|
||||
*
|
||||
* @return If this event is cancelled
|
||||
* @see #setCanceled(boolean, String)
|
||||
*/
|
||||
public boolean isCancelled()
|
||||
{
|
||||
return cancelled;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import dan200.computercraft.api.turtle.ITurtleUpgrade;
|
||||
import dan200.computercraft.api.turtle.TurtleSide;
|
||||
import dan200.computercraft.api.turtle.TurtleVerb;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.math.Direction;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to attack an entity.
|
||||
*
|
||||
* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)},
|
||||
* as the base {@code turtle.attack()} command does not fire it.
|
||||
*
|
||||
* Note that such commands should also fire {@link net.fabricmc.fabric.api.event.player.AttackEntityCallback}, so you do
|
||||
* not need to listen to both.
|
||||
*
|
||||
* @see TurtleAction#ATTACK
|
||||
*/
|
||||
public class TurtleAttackEvent extends TurtlePlayerEvent
|
||||
{
|
||||
private final Entity target;
|
||||
private final ITurtleUpgrade upgrade;
|
||||
private final TurtleSide side;
|
||||
|
||||
public TurtleAttackEvent( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull Entity target, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
|
||||
{
|
||||
super( turtle, TurtleAction.ATTACK, player );
|
||||
Objects.requireNonNull( target, "target cannot be null" );
|
||||
Objects.requireNonNull( upgrade, "upgrade cannot be null" );
|
||||
Objects.requireNonNull( side, "side cannot be null" );
|
||||
this.target = target;
|
||||
this.upgrade = upgrade;
|
||||
this.side = side;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the entity being attacked by this turtle.
|
||||
*
|
||||
* @return The entity being attacked.
|
||||
*/
|
||||
@Nonnull
|
||||
public Entity getTarget()
|
||||
{
|
||||
return target;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the upgrade responsible for attacking.
|
||||
*
|
||||
* @return The upgrade responsible for attacking.
|
||||
*/
|
||||
@Nonnull
|
||||
public ITurtleUpgrade getUpgrade()
|
||||
{
|
||||
return upgrade;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the side the attacking upgrade is on.
|
||||
*
|
||||
* @return The upgrade's side.
|
||||
*/
|
||||
@Nonnull
|
||||
public TurtleSide getSide()
|
||||
{
|
||||
return side;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,234 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import dan200.computercraft.api.lua.ILuaContext;
|
||||
import dan200.computercraft.api.peripheral.IComputerAccess;
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import dan200.computercraft.api.turtle.ITurtleUpgrade;
|
||||
import dan200.computercraft.api.turtle.TurtleSide;
|
||||
import dan200.computercraft.api.turtle.TurtleVerb;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* A general event for when a turtle interacts with a block or region.
|
||||
*
|
||||
* You should generally listen to one of the sub-events instead, cancelling them where
|
||||
* appropriate.
|
||||
*
|
||||
* Note that you are not guaranteed to receive this event, if it has been cancelled by other
|
||||
* mechanisms, such as block protection systems.
|
||||
*
|
||||
* Be aware that some events (such as {@link TurtleInventoryEvent}) do not necessarily interact
|
||||
* with a block, simply objects within that block space.
|
||||
*/
|
||||
public abstract class TurtleBlockEvent extends TurtlePlayerEvent
|
||||
{
|
||||
private final World world;
|
||||
private final BlockPos pos;
|
||||
|
||||
protected TurtleBlockEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
|
||||
{
|
||||
super( turtle, action, player );
|
||||
|
||||
Objects.requireNonNull( world, "world cannot be null" );
|
||||
Objects.requireNonNull( pos, "pos cannot be null" );
|
||||
this.world = world;
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the world the turtle is interacting in.
|
||||
*
|
||||
* @return The world the turtle is interacting in.
|
||||
*/
|
||||
public World getWorld()
|
||||
{
|
||||
return world;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the position the turtle is interacting with. Note that this is different
|
||||
* to {@link ITurtleAccess#getPosition()}.
|
||||
*
|
||||
* @return The position the turtle is interacting with.
|
||||
*/
|
||||
public BlockPos getPos()
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to dig a block.
|
||||
*
|
||||
* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)},
|
||||
* as the base {@code turtle.dig()} command does not fire it.
|
||||
*
|
||||
* Note that such commands should also fire {@link net.fabricmc.fabric.api.event.player.AttackBlockCallback}, so you
|
||||
* do not need to listen to both.
|
||||
*
|
||||
* @see TurtleAction#DIG
|
||||
*/
|
||||
public static class Dig extends TurtleBlockEvent
|
||||
{
|
||||
private final BlockState block;
|
||||
private final ITurtleUpgrade upgrade;
|
||||
private final TurtleSide side;
|
||||
|
||||
public Dig( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull BlockState block, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
|
||||
{
|
||||
super( turtle, TurtleAction.DIG, player, world, pos );
|
||||
|
||||
Objects.requireNonNull( block, "block cannot be null" );
|
||||
Objects.requireNonNull( upgrade, "upgrade cannot be null" );
|
||||
Objects.requireNonNull( side, "side cannot be null" );
|
||||
this.block = block;
|
||||
this.upgrade = upgrade;
|
||||
this.side = side;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the block which is about to be broken.
|
||||
*
|
||||
* @return The block which is going to be broken.
|
||||
*/
|
||||
@Nonnull
|
||||
public BlockState getBlock()
|
||||
{
|
||||
return block;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the upgrade doing the digging
|
||||
*
|
||||
* @return The upgrade doing the digging.
|
||||
*/
|
||||
@Nonnull
|
||||
public ITurtleUpgrade getUpgrade()
|
||||
{
|
||||
return upgrade;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the side the upgrade doing the digging is on.
|
||||
*
|
||||
* @return The upgrade's side.
|
||||
*/
|
||||
@Nonnull
|
||||
public TurtleSide getSide()
|
||||
{
|
||||
return side;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to move into a block.
|
||||
*
|
||||
* @see TurtleAction#MOVE
|
||||
*/
|
||||
public static class Move extends TurtleBlockEvent
|
||||
{
|
||||
public Move( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
|
||||
{
|
||||
super( turtle, TurtleAction.MOVE, player, world, pos );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to place a block in the world.
|
||||
*
|
||||
* @see TurtleAction#PLACE
|
||||
*/
|
||||
public static class Place extends TurtleBlockEvent
|
||||
{
|
||||
private final ItemStack stack;
|
||||
|
||||
public Place( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull ItemStack stack )
|
||||
{
|
||||
super( turtle, TurtleAction.PLACE, player, world, pos );
|
||||
|
||||
Objects.requireNonNull( stack, "stack cannot be null" );
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the item stack that will be placed. This should not be modified.
|
||||
*
|
||||
* @return The item stack to be placed.
|
||||
*/
|
||||
@Nonnull
|
||||
public ItemStack getStack()
|
||||
{
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle gathers data on a block in world.
|
||||
*
|
||||
* You may prevent blocks being inspected, or add additional information to the result.
|
||||
*
|
||||
* @see TurtleAction#INSPECT
|
||||
*/
|
||||
public static class Inspect extends TurtleBlockEvent
|
||||
{
|
||||
private final BlockState state;
|
||||
private final Map<String, Object> data;
|
||||
|
||||
public Inspect( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull BlockState state, @Nonnull Map<String, Object> data )
|
||||
{
|
||||
super( turtle, TurtleAction.INSPECT, player, world, pos );
|
||||
|
||||
Objects.requireNonNull( state, "state cannot be null" );
|
||||
Objects.requireNonNull( data, "data cannot be null" );
|
||||
this.data = data;
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the block state which is being inspected.
|
||||
*
|
||||
* @return The inspected block state.
|
||||
*/
|
||||
@Nonnull
|
||||
public BlockState getState()
|
||||
{
|
||||
return state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the "inspection data" from this block, which will be returned to the user.
|
||||
*
|
||||
* @return This block's inspection data.
|
||||
*/
|
||||
@Nonnull
|
||||
public Map<String, Object> getData()
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add new information to the inspection result. Note this will override fields with the same name.
|
||||
*
|
||||
* @param newData The data to add. Note all values should be convertible to Lua (see
|
||||
* {@link dan200.computercraft.api.peripheral.IPeripheral#callMethod(IComputerAccess, ILuaContext, int, Object[])}).
|
||||
*/
|
||||
public void addData( @Nonnull Map<String, ?> newData )
|
||||
{
|
||||
Objects.requireNonNull( newData, "newData cannot be null" );
|
||||
data.putAll( newData );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import com.google.common.eventbus.EventBus;
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* A base class for all events concerning a turtle. This will only ever constructed and fired on the server side,
|
||||
* so sever specific methods on {@link ITurtleAccess} are safe to use.
|
||||
*
|
||||
* You should generally not need to subscribe to this event, preferring one of the more specific classes.
|
||||
*
|
||||
* @see TurtleActionEvent
|
||||
*/
|
||||
public abstract class TurtleEvent
|
||||
{
|
||||
public static final EventBus EVENT_BUS = new EventBus();
|
||||
|
||||
private final ITurtleAccess turtle;
|
||||
|
||||
protected TurtleEvent( @Nonnull ITurtleAccess turtle )
|
||||
{
|
||||
Objects.requireNonNull( turtle, "turtle cannot be null" );
|
||||
this.turtle = turtle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the turtle which is performing this action.
|
||||
*
|
||||
* @return The access for this turtle.
|
||||
*/
|
||||
@Nonnull
|
||||
public ITurtleAccess getTurtle()
|
||||
{
|
||||
return turtle;
|
||||
}
|
||||
|
||||
public static boolean post( TurtleActionEvent event )
|
||||
{
|
||||
EVENT_BUS.post( event );
|
||||
return event.isCancelled();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* This file is part of ComputerCraft - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
|
||||
* Send enquiries to dratcliffe@gmail.com
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import dan200.computercraft.api.lua.ILuaContext;
|
||||
import dan200.computercraft.api.peripheral.IComputerAccess;
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* Fired when a turtle gathers data on an item in its inventory.
|
||||
*
|
||||
* You may prevent items being inspected, or add additional information to the result. Be aware that this is fired on
|
||||
* the computer thread, and so any operations on it must be thread safe.
|
||||
*
|
||||
* @see TurtleAction#INSPECT_ITEM
|
||||
*/
|
||||
public class TurtleInspectItemEvent extends TurtleActionEvent
|
||||
{
|
||||
private final ItemStack stack;
|
||||
private final Map<String, Object> data;
|
||||
|
||||
public TurtleInspectItemEvent( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack, @Nonnull Map<String, Object> data )
|
||||
{
|
||||
super( turtle, TurtleAction.INSPECT_ITEM );
|
||||
|
||||
Objects.requireNonNull( stack, "stack cannot be null" );
|
||||
Objects.requireNonNull( data, "data cannot be null" );
|
||||
this.stack = stack;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
/**
|
||||
* The item which is currently being inspected.
|
||||
*
|
||||
* @return The item stack which is being inspected. This should <b>not</b> be modified.
|
||||
*/
|
||||
@Nonnull
|
||||
public ItemStack getStack()
|
||||
{
|
||||
return stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the "inspection data" from this item, which will be returned to the user.
|
||||
*
|
||||
* @return This items's inspection data.
|
||||
*/
|
||||
@Nonnull
|
||||
public Map<String, Object> getData()
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add new information to the inspection result. Note this will override fields with the same name.
|
||||
*
|
||||
* @param newData The data to add. Note all values should be convertible to Lua (see
|
||||
* {@link dan200.computercraft.api.peripheral.IPeripheral#callMethod(IComputerAccess, ILuaContext, int, Object[])}).
|
||||
*/
|
||||
public void addData( @Nonnull Map<String, ?> newData )
|
||||
{
|
||||
Objects.requireNonNull( newData, "newData cannot be null" );
|
||||
data.putAll( newData );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import net.minecraft.inventory.Inventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to interact with an inventory.
|
||||
*/
|
||||
public abstract class TurtleInventoryEvent extends TurtleBlockEvent
|
||||
{
|
||||
private final Inventory handler;
|
||||
|
||||
protected TurtleInventoryEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable Inventory handler )
|
||||
{
|
||||
super( turtle, action, player, world, pos );
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the inventory being interacted with
|
||||
*
|
||||
* @return The inventory being interacted with, {@code null} if the item will be dropped to/sucked from the world.
|
||||
*/
|
||||
@Nullable
|
||||
public Inventory getItemHandler()
|
||||
{
|
||||
return handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to suck from an inventory.
|
||||
*
|
||||
* @see TurtleAction#SUCK
|
||||
*/
|
||||
public static class Suck extends TurtleInventoryEvent
|
||||
{
|
||||
public Suck( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable Inventory handler )
|
||||
{
|
||||
super( turtle, TurtleAction.SUCK, player, world, pos, handler );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to drop an item into an inventory.
|
||||
*
|
||||
* @see TurtleAction#DROP
|
||||
*/
|
||||
public static class Drop extends TurtleInventoryEvent
|
||||
{
|
||||
private final ItemStack stack;
|
||||
|
||||
public Drop( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable Inventory handler, @Nonnull ItemStack stack )
|
||||
{
|
||||
super( turtle, TurtleAction.DROP, player, world, pos, handler );
|
||||
|
||||
Objects.requireNonNull( stack, "stack cannot be null" );
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* The item which will be inserted into the inventory/dropped on the ground.
|
||||
*
|
||||
* @return The item stack which will be dropped. This should <b>not</b> be modified.
|
||||
*/
|
||||
@Nonnull
|
||||
public ItemStack getStack()
|
||||
{
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* This file is part of the public ComputerCraft API - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
|
||||
* For help using the API, and posting your mods, visit the forums at computercraft.info.
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* An action done by a turtle which is normally done by a player.
|
||||
*
|
||||
* {@link #getPlayer()} may be used to modify the player's attributes or perform permission checks.
|
||||
*/
|
||||
public abstract class TurtlePlayerEvent extends TurtleActionEvent
|
||||
{
|
||||
private final FakePlayer player;
|
||||
|
||||
protected TurtlePlayerEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player )
|
||||
{
|
||||
super( turtle, action );
|
||||
|
||||
Objects.requireNonNull( player, "player cannot be null" );
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* A fake player, representing this turtle.
|
||||
*
|
||||
* This may be used for triggering permission checks.
|
||||
*
|
||||
* @return A {@link FakePlayer} representing this turtle.
|
||||
*/
|
||||
@Nonnull
|
||||
public FakePlayer getPlayer()
|
||||
{
|
||||
return player;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* This file is part of ComputerCraft - http://www.computercraft.info
|
||||
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
|
||||
* Send enquiries to dratcliffe@gmail.com
|
||||
*/
|
||||
|
||||
package dan200.computercraft.api.turtle.event;
|
||||
|
||||
import dan200.computercraft.api.turtle.ITurtleAccess;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* Fired when a turtle attempts to refuel from an item.
|
||||
*
|
||||
* One may use {@link #setCanceled(boolean, String)} to prevent refueling from this specific item. Additionally, you
|
||||
* may use {@link #setHandler(Handler)} to register a custom fuel provider.
|
||||
*/
|
||||
public class TurtleRefuelEvent extends TurtleActionEvent
|
||||
{
|
||||
private final ItemStack stack;
|
||||
private Handler handler;
|
||||
|
||||
public TurtleRefuelEvent( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack )
|
||||
{
|
||||
super( turtle, TurtleAction.REFUEL );
|
||||
|
||||
Objects.requireNonNull( turtle, "turtle cannot be null" );
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the stack we are attempting to refuel from.
|
||||
*
|
||||
* Do not modify the returned stack - all modifications should be done within the {@link Handler}.
|
||||
*
|
||||
* @return The stack to refuel from.
|
||||
*/
|
||||
public ItemStack getStack()
|
||||
{
|
||||
return stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the refuel handler for this stack.
|
||||
*
|
||||
* @return The refuel handler, or {@code null} if none has currently been set.
|
||||
* @see #setHandler(Handler)
|
||||
*/
|
||||
@Nullable
|
||||
public Handler getHandler()
|
||||
{
|
||||
return handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the refuel handler for this stack.
|
||||
*
|
||||
* You should call this if you can actually refuel from this item, and ideally only if there are no existing
|
||||
* handlers.
|
||||
*
|
||||
* @param handler The new refuel handler.
|
||||
* @see #getHandler()
|
||||
*/
|
||||
public void setHandler( @Nullable Handler handler )
|
||||
{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles refuelling a turtle from a specific item.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
public interface Handler
|
||||
{
|
||||
/**
|
||||
* Refuel a turtle using an item.
|
||||
*
|
||||
* @param turtle The turtle to refuel.
|
||||
* @param stack The stack to refuel with.
|
||||
* @param slot The slot the stack resides within. This may be used to modify the inventory afterwards.
|
||||
* @param limit The maximum number of refuel operations to perform. This will often correspond to the number of
|
||||
* items to consume.
|
||||
* @return The amount of fuel gained.
|
||||
*/
|
||||
int refuel( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack, int slot, int limit );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user