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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-26 19:37:39 +00:00

Started work on upgrading to 1.16.1. Not in a compilable state yet

This commit is contained in:
Alex Evelyn
2020-07-07 13:27:13 -04:00
parent cb66ef7e30
commit 605e1f6b9b
513 changed files with 48117 additions and 534 deletions

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import com.mojang.authlib.GameProfile;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.peripheral.IPeripheral;
import net.minecraft.inventory.Inventory;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* The interface passed to turtle by turtles, providing methods that they can call.
*
* This should not be implemented by your classes. Do not interact with turtles except via this interface and
* {@link ITurtleUpgrade}.
*/
public interface ITurtleAccess
{
/**
* Returns the world in which the turtle resides.
*
* @return the world in which the turtle resides.
*/
@Nonnull
World getWorld();
/**
* Returns a vector containing the integer co-ordinates at which the turtle resides.
*
* @return a vector containing the integer co-ordinates at which the turtle resides.
*/
@Nonnull
BlockPos getPosition();
/**
* Attempt to move this turtle to a new position.
*
* This will preserve the turtle's internal state, such as it's inventory, computer and upgrades. It should
* be used before playing a movement animation using {@link #playAnimation(TurtleAnimation)}.
*
* @param world The new world to move it to
* @param pos The new position to move it to.
* @return Whether the movement was successful. It may fail if the block was not loaded or the block placement
* was cancelled.
* @throws UnsupportedOperationException When attempting to teleport on the client side.
*/
boolean teleportTo( @Nonnull World world, @Nonnull BlockPos pos );
/**
* Returns a vector containing the floating point co-ordinates at which the turtle is rendered.
* This will shift when the turtle is moving.
*
* @param f The subframe fraction.
* @return A vector containing the floating point co-ordinates at which the turtle resides.
* @see #getVisualYaw(float)
*/
@Nonnull
Vec3d getVisualPosition( float f );
/**
* Returns the yaw the turtle is facing when it is rendered.
*
* @param f The subframe fraction.
* @return The yaw the turtle is facing.
* @see #getVisualPosition(float)
*/
float getVisualYaw( float f );
/**
* Returns the world direction the turtle is currently facing.
*
* @return The world direction the turtle is currently facing.
* @see #setDirection(Direction)
*/
@Nonnull
Direction getDirection();
/**
* Set the direction the turtle is facing. Note that this will not play a rotation animation, you will also need to
* call {@link #playAnimation(TurtleAnimation)} to do so.
*
* @param dir The new direction to set. This should be on either the x or z axis (so north, south, east or west).
* @see #getDirection()
*/
void setDirection( @Nonnull Direction dir );
/**
* Get the currently selected slot in the turtle's inventory.
*
* @return An integer representing the current slot.
* @see #getInventory()
* @see #setSelectedSlot(int)
*/
int getSelectedSlot();
/**
* Set the currently selected slot in the turtle's inventory.
*
* @param slot The slot to set. This must be greater or equal to 0 and less than the inventory size. Otherwise no
* action will be taken.
* @throws UnsupportedOperationException When attempting to change the slot on the client side.
* @see #getInventory()
* @see #getSelectedSlot()
*/
void setSelectedSlot( int slot );
/**
* Set the colour of the turtle to a RGB number.
*
* @param colour The colour this turtle should be changed to. This should be a RGB colour between {@code 0x000000}
* and {@code 0xFFFFFF} or -1 to reset to the default colour.
* @see #getColour()
*/
void setColour( int colour );
/**
* Get the colour of this turtle as a RGB number.
*
* @return The colour this turtle is. This will be a RGB colour between {@code 0x000000} and {@code 0xFFFFFF} or
* -1 if it has no colour.
* @see #setColour(int)
*/
int getColour();
/**
* Get the player who owns this turtle, namely whoever placed it.
*
* @return This turtle's owner.
*/
@Nonnull
GameProfile getOwningPlayer();
/**
* Get the inventory of this turtle
*
* @return This turtle's inventory
*/
@Nonnull
Inventory getInventory();
/**
* Determine whether this turtle will require fuel when performing actions.
*
* @return Whether this turtle needs fuel.
* @see #getFuelLevel()
* @see #setFuelLevel(int)
*/
boolean isFuelNeeded();
/**
* Get the current fuel level of this turtle.
*
* @return The turtle's current fuel level.
* @see #isFuelNeeded()
* @see #setFuelLevel(int)
*/
int getFuelLevel();
/**
* Set the fuel level to a new value. It is generally preferred to use {@link #consumeFuel(int)}} or {@link #addFuel(int)}
* instead.
*
* @param fuel The new amount of fuel. This must be between 0 and the fuel limit.
* @see #getFuelLevel()
* @see #getFuelLimit()
* @see #addFuel(int)
* @see #consumeFuel(int)
*/
void setFuelLevel( int fuel );
/**
* Get the maximum amount of fuel a turtle can hold.
*
* @return The turtle's fuel limit.
*/
int getFuelLimit();
/**
* Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle.
*
* @param fuel The amount of fuel to consume.
* @return Whether the turtle was able to consume the amount of fuel specified. Will return false if you supply a number
* greater than the current fuel level of the turtle. No fuel will be consumed if {@code false} is returned.
* @throws UnsupportedOperationException When attempting to consume fuel on the client side.
*/
boolean consumeFuel( int fuel );
/**
* Increase the turtle's fuel level by the given amount.
*
* @param fuel The amount to refuel with.
* @throws UnsupportedOperationException When attempting to refuel on the client side.
*/
void addFuel( int fuel );
/**
* Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed
* on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up
* with the turtles standard movement and tool commands. An issued command will return an unique integer, which will
* be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the
* lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality.
*
* @param context The Lua context to pull events from.
* @param command An object which will execute the custom command when its point in the queue is reached
* @return The objects the command returned when executed. you should probably return these to the player
* unchanged if called from a peripheral method.
* @throws UnsupportedOperationException When attempting to execute a command on the client side.
* @throws LuaException If the user presses CTRL+T to terminate the current program while {@code executeCommand()} is
* waiting for an event, a "Terminated" exception will be thrown here.
* @throws InterruptedException If the user shuts down or reboots the computer while pullEvent() is waiting for an
* event, InterruptedException will be thrown. This exception must not be caught or
* intercepted, or the computer will leak memory and end up in a broken state.
* @see ITurtleCommand
* @see ILuaContext#pullEvent(String)
*/
@Nonnull
Object[] executeCommand( @Nonnull ILuaContext context, @Nonnull ITurtleCommand command ) throws LuaException, InterruptedException;
/**
* Start playing a specific animation. This will prevent other turtle commands from executing until
* it is finished.
*
* @param animation The animation to play.
* @throws UnsupportedOperationException When attempting to execute play an animation on the client side.
* @see TurtleAnimation
*/
void playAnimation( @Nonnull TurtleAnimation animation );
/**
* Returns the turtle on the specified side of the turtle, if there is one.
*
* @param side The side to get the upgrade from.
* @return The upgrade on the specified side of the turtle, if there is one.
* @see #setUpgrade(TurtleSide, ITurtleUpgrade)
*/
@Nullable
ITurtleUpgrade getUpgrade( @Nonnull TurtleSide side );
/**
* Set the upgrade for a given side, resetting peripherals and clearing upgrade specific data.
*
* @param side The side to set the upgrade on.
* @param upgrade The upgrade to set, may be {@code null} to clear.
* @see #getUpgrade(TurtleSide)
*/
void setUpgrade( @Nonnull TurtleSide side, @Nullable ITurtleUpgrade upgrade );
/**
* Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one.
*
* @param side The side to get the peripheral from.
* @return The peripheral created by the upgrade on the specified side of the turtle, {@code null} if none exists.
*/
@Nullable
IPeripheral getPeripheral( @Nonnull TurtleSide side );
/**
* Get an upgrade-specific NBT compound, which can be used to store arbitrary data.
*
* This will be persisted across turtle restarts and chunk loads, as well as being synced to the client. You must
* call {@link #updateUpgradeNBTData(TurtleSide)} after modifying it.
*
* @param side The side to get the upgrade data for.
* @return The upgrade-specific data.
* @see #updateUpgradeNBTData(TurtleSide)
*/
@Nonnull
CompoundTag getUpgradeNBTData( @Nullable TurtleSide side );
/**
* Mark the upgrade-specific data as dirty on a specific side. This is required for the data to be synced to the
* client and persisted.
*
* @param side The side to mark dirty.
* @see #updateUpgradeNBTData(TurtleSide)
*/
void updateUpgradeNBTData( @Nonnull TurtleSide side );
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import dan200.computercraft.api.lua.ILuaContext;
import javax.annotation.Nonnull;
/**
* An interface for objects executing custom turtle commands, used with {@link ITurtleAccess#executeCommand(ILuaContext, ITurtleCommand)}.
*
* @see ITurtleAccess#executeCommand(ILuaContext, ITurtleCommand)
*/
@FunctionalInterface
public interface ITurtleCommand
{
/**
* Will be called by the turtle on the main thread when it is time to execute the custom command.
*
* The handler should either perform the work of the command, and return success, or return
* failure with an error message to indicate the command cannot be executed at this time.
*
* @param turtle Access to the turtle for whom the command was issued.
* @return A result, indicating whether this action succeeded or not.
* @see ITurtleAccess#executeCommand(ILuaContext, ITurtleCommand)
* @see TurtleCommandResult#success()
* @see TurtleCommandResult#failure(String)
* @see TurtleCommandResult
*/
@Nonnull
TurtleCommandResult execute( @Nonnull ITurtleAccess turtle );
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.peripheral.IPeripheral;
import dan200.computercraft.api.turtle.event.TurtleAttackEvent;
import dan200.computercraft.api.turtle.event.TurtleBlockEvent;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.util.ModelIdentifier;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.vecmath.Matrix4f;
/**
* The primary interface for defining an update for Turtles. A turtle update
* can either be a new tool, or a new peripheral.
*
* @see ComputerCraftAPI#registerTurtleUpgrade(ITurtleUpgrade)
*/
public interface ITurtleUpgrade
{
/**
* Gets a unique identifier representing this type of turtle upgrade. eg: "computercraft:wireless_modem" or "my_mod:my_upgrade".
* You should use a unique resource domain to ensure this upgrade is uniquely identified.
* The turtle will fail registration if an already used ID is specified.
*
* @return The unique ID for this upgrade.
* @see ComputerCraftAPI#registerTurtleUpgrade(ITurtleUpgrade)
*/
@Nonnull
Identifier getUpgradeID();
/**
* Return an unlocalised string to describe this type of turtle in turtle item names.
*
* Examples of built-in adjectives are "Wireless", "Mining" and "Crafty".
*
* @return The localisation key for this upgrade's adjective.
*/
@Nonnull
String getUnlocalisedAdjective();
/**
* Return whether this turtle adds a tool or a peripheral to the turtle.
*
* @return The type of upgrade this is.
* @see TurtleUpgradeType for the differences between them.
*/
@Nonnull
TurtleUpgradeType getType();
/**
* Return an item stack representing the type of item that a turtle must be crafted
* with to create a turtle which holds this upgrade. This item stack is also used
* to determine the upgrade given by {@code turtle.equip()}
*
* Ideally this should be constant over a session. It is recommended that you cache
* the item too, in order to prevent constructing it every time the method is called.
*
* @return The item stack to craft with, or {@link ItemStack#EMPTY} if it cannot be crafted.
*/
@Nonnull
ItemStack getCraftingItem();
/**
* Will only be called for peripheral upgrades. Creates a peripheral for a turtle being placed using this upgrade.
*
* The peripheral created will be stored for the lifetime of the upgrade and will be passed as an argument to
* {@link #update(ITurtleAccess, TurtleSide)}. It will be attached, detached and have methods called in the same
* manner as a Computer peripheral.
*
* @param turtle Access to the turtle that the peripheral is being created for.
* @param side Which side of the turtle (left or right) that the upgrade resides on.
* @return The newly created peripheral. You may return {@code null} if this upgrade is a Tool
* and this method is not expected to be called.
*/
@Nullable
default IPeripheral createPeripheral( @Nonnull ITurtleAccess turtle, @Nonnull TurtleSide side )
{
return null;
}
/**
* Will only be called for Tool turtle. Called when turtle.dig() or turtle.attack() is called
* by the turtle, and the tool is required to do some work.
*
* Conforming implementations should fire {@code BlockEvent.BreakEvent} and {@link TurtleBlockEvent.Dig}for digging,
* {@code AttackEntityEvent} and {@link TurtleAttackEvent} for attacking.
*
* @param turtle Access to the turtle that the tool resides on.
* @param side Which side of the turtle (left or right) the tool resides on.
* @param verb Which action (dig or attack) the turtle is being called on to perform.
* @param direction Which world direction the action should be performed in, relative to the turtles
* position. This will either be up, down, or the direction the turtle is facing, depending on
* whether dig, digUp or digDown was called.
* @return Whether the turtle was able to perform the action, and hence whether the {@code turtle.dig()}
* or {@code turtle.attack()} lua method should return true. If true is returned, the tool will perform
* a swinging animation. You may return {@code null} if this turtle is a Peripheral and this method is not expected
* to be called.
*/
@Nonnull
default TurtleCommandResult useTool( @Nonnull ITurtleAccess turtle, @Nonnull TurtleSide side, @Nonnull TurtleVerb verb, @Nonnull Direction direction )
{
return TurtleCommandResult.failure();
}
/**
* Called to obtain the model to be used when rendering a turtle peripheral.
*
* This can be obtained from {@link net.minecraft.client.render.item.ItemModels#getModel(ItemStack)},
* {@link net.minecraft.client.render.model.BakedModelManager#getModel(ModelIdentifier)} or any other
* source.
*
* @param turtle Access to the turtle that the upgrade resides on. This will be null when getting item models!
* @param side Which side of the turtle (left or right) the upgrade resides on.
* @return The model that you wish to be used to render your upgrade, and a transformation to apply to it. Returning
* a transformation of {@code null} has the same effect as the identify matrix.
*/
@Nonnull
@Environment( EnvType.CLIENT )
Pair<BakedModel, Matrix4f> getModel( @Nullable ITurtleAccess turtle, @Nonnull TurtleSide side );
/**
* Called once per tick for each turtle which has the upgrade equipped.
*
* @param turtle Access to the turtle that the upgrade resides on.
* @param side Which side of the turtle (left or right) the upgrade resides on.
*/
default void update( @Nonnull ITurtleAccess turtle, @Nonnull TurtleSide side )
{
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
/**
* An animation a turtle will play between executing commands.
*
* Each animation takes 8 ticks to complete unless otherwise specified.
*
* @see ITurtleAccess#playAnimation(TurtleAnimation)
*/
public enum TurtleAnimation
{
/**
* An animation which does nothing. This takes no time to complete.
*
* @see #Wait
* @see #ShortWait
*/
None,
/**
* Make the turtle move forward. Note that the animation starts from the block <em>behind</em> it, and
* moves into this one.
*/
MoveForward,
/**
* Make the turtle move backwards. Note that the animation starts from the block <em>in front</em> it, and
* moves into this one.
*/
MoveBack,
/**
* Make the turtle move backwards. Note that the animation starts from the block <em>above</em> it, and
* moves into this one.
*/
MoveUp,
/**
* Make the turtle move backwards. Note that the animation starts from the block <em>below</em> it, and
* moves into this one.
*/
MoveDown,
/**
* Turn the turtle to the left. Note that the animation starts with the turtle facing <em>right</em>, and
* the turtle turns to face in the current direction.
*/
TurnLeft,
/**
* Turn the turtle to the left. Note that the animation starts with the turtle facing <em>right</em>, and
* the turtle turns to face in the current direction.
*/
TurnRight,
/**
* Swing the tool on the left.
*/
SwingLeftTool,
/**
* Swing the tool on the right.
*/
SwingRightTool,
/**
* Wait until the animation has finished, performing no movement.
*
* @see #ShortWait
* @see #None
*/
Wait,
/**
* Wait until the animation has finished, performing no movement. This takes 4 ticks to complete.
*
* @see #Wait
* @see #None
*/
ShortWait,
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import net.minecraft.util.math.Direction;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* Used to indicate the result of executing a turtle command.
*
* @see ITurtleCommand#execute(ITurtleAccess)
* @see ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)
*/
public final class TurtleCommandResult
{
private static final TurtleCommandResult EMPTY_SUCCESS = new TurtleCommandResult( true, null, null );
private static final TurtleCommandResult EMPTY_FAILURE = new TurtleCommandResult( false, null, null );
/**
* Create a successful command result with no result.
*
* @return A successful command result with no values.
*/
@Nonnull
public static TurtleCommandResult success()
{
return EMPTY_SUCCESS;
}
/**
* Create a successful command result with the given result values.
*
* @param results The results of executing this command.
* @return A successful command result with the given values.
*/
@Nonnull
public static TurtleCommandResult success( @Nullable Object[] results )
{
if( results == null || results.length == 0 ) return EMPTY_SUCCESS;
return new TurtleCommandResult( true, null, results );
}
/**
* Create a failed command result with no error message.
*
* @return A failed command result with no message.
*/
@Nonnull
public static TurtleCommandResult failure()
{
return EMPTY_FAILURE;
}
/**
* Create a failed command result with an error message.
*
* @param errorMessage The error message to provide.
* @return A failed command result with a message.
*/
@Nonnull
public static TurtleCommandResult failure( @Nullable String errorMessage )
{
if( errorMessage == null ) return EMPTY_FAILURE;
return new TurtleCommandResult( false, errorMessage, null );
}
private final boolean success;
private final String errorMessage;
private final Object[] results;
private TurtleCommandResult( boolean success, String errorMessage, Object[] results )
{
this.success = success;
this.errorMessage = errorMessage;
this.results = results;
}
/**
* Determine whether the command executed successfully.
*
* @return If the command was successful.
*/
public boolean isSuccess()
{
return success;
}
/**
* Get the error message of this command result.
*
* @return The command's error message, or {@code null} if it was a success.
*/
@Nullable
public String getErrorMessage()
{
return errorMessage;
}
/**
* Get the resulting values of this command result.
*
* @return The command's result, or {@code null} if it was a failure.
*/
@Nullable
public Object[] getResults()
{
return results;
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
/**
* An enum representing the two sides of the turtle that a turtle turtle might reside.
*/
public enum TurtleSide
{
/**
* The turtle's left side (where the pickaxe usually is on a Wireless Mining Turtle)
*/
Left,
/**
* The turtle's right side (where the modem usually is on a Wireless Mining Turtle)
*/
Right,
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
/**
* An enum representing the different types of turtle that an {@link ITurtleUpgrade} implementation can add to a turtle.
*
* @see ITurtleUpgrade#getType()
*/
public enum TurtleUpgradeType
{
/**
* A tool is rendered as an item on the side of the turtle, and responds to the {@code turtle.dig()}
* and {@code turtle.attack()} methods (Such as pickaxe or sword on Mining and Melee turtles).
*/
Tool,
/**
* A peripheral adds a special peripheral which is attached to the side of the turtle,
* and can be interacted with the {@code peripheral} API (Such as the modem on Wireless Turtles).
*/
Peripheral,
/**
* An upgrade which provides both a tool and a peripheral. This can be used when you wish
* your upgrade to also provide methods. For example, a pickaxe could provide methods
* determining whether it can break the given block or not.
*/
Both;
public boolean isTool()
{
return this == Tool || this == Both;
}
public boolean isPeripheral()
{
return this == Peripheral || this == Both;
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle;
import net.minecraft.util.math.Direction;
/**
* An enum representing the different actions that an {@link ITurtleUpgrade} of type Tool may be called on to perform by
* a turtle.
*
* @see ITurtleUpgrade#getType()
* @see ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)
*/
public enum TurtleVerb
{
/**
* The turtle called {@code turtle.dig()}, {@code turtle.digUp()} or {@code turtle.digDown()}
*/
Dig,
/**
* The turtle called {@code turtle.attack()}, {@code turtle.attackUp()} or {@code turtle.attackDown()}
*/
Attack,
}

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2018. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.api.turtle.event;
import com.mojang.authlib.GameProfile;
import io.netty.channel.ChannelHandlerContext;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
import net.minecraft.block.entity.CommandBlockBlockEntity;
import net.minecraft.block.entity.SignBlockEntity;
import net.minecraft.command.arguments.EntityAnchorArgumentType;
import net.minecraft.entity.Entity;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.passive.HorseBaseEntity;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.network.ClientConnection;
import net.minecraft.network.MessageType;
import net.minecraft.network.NetworkSide;
import net.minecraft.network.NetworkState;
import net.minecraft.network.Packet;
import net.minecraft.network.packet.c2s.play.RequestCommandCompletionsC2SPacket;
import net.minecraft.network.packet.c2s.play.VehicleMoveC2SPacket;
import net.minecraft.recipe.Recipe;
import net.minecraft.screen.NamedScreenHandlerFactory;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.network.ServerPlayerInteractionManager;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.sound.SoundCategory;
import net.minecraft.sound.SoundEvent;
import net.minecraft.text.Text;
import net.minecraft.util.Hand;
import net.minecraft.util.collection.DefaultedList;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.village.TraderOfferList;
import net.minecraft.world.GameMode;
import net.minecraft.world.dimension.DimensionType;
import javax.annotation.Nullable;
import javax.crypto.SecretKey;
import java.util.Collection;
import java.util.OptionalInt;
/**
* A wrapper for {@link ServerPlayerEntity} which denotes a "fake" player.
*
* Please note that this does not implement any of the traditional fake player behaviour. It simply exists to prevent
* me passing in normal players.
*/
public class FakePlayer extends ServerPlayerEntity
{
public FakePlayer( ServerWorld world, GameProfile gameProfile )
{
super( world.getServer(), world, gameProfile, new ServerPlayerInteractionManager( world ) );
networkHandler = new FakeNetHandler( this );
}
// region Direct networkHandler access
@Override
public void enterCombat() { }
@Override
public void endCombat() { }
@Override
public void tick() { }
@Override
public void playerTick() { }
@Override
public void onDeath( DamageSource damage ) { }
@Nullable
@Override
public Entity changeDimension( DimensionType dimension )
{
return this;
}
@Override
public void wakeUp( boolean resetTimer, boolean notify, boolean setSpawn ) { }
@Override
public boolean startRiding( Entity entity, boolean flag )
{
return false;
}
@Override
public void stopRiding() { }
@Override
public void openEditSignScreen( SignBlockEntity tile ) { }
@Override
public OptionalInt openHandledScreen( @Nullable NamedScreenHandlerFactory container )
{
return OptionalInt.empty();
}
@Override
public void sendTradeOffers( int id, TraderOfferList list, int level, int experience, boolean levelled, boolean refreshable ) { }
@Override
public void openHorseInventory( HorseBaseEntity horse, Inventory inventory ) { }
@Override
public void openEditBookScreen( ItemStack stack, Hand hand ) { }
@Override
public void openCommandBlockScreen( CommandBlockBlockEntity block ) { }
@Override
public void onSlotUpdate( ScreenHandler container, int slot, ItemStack stack ) { }
@Override
public void onHandlerRegistered( ScreenHandler container, DefaultedList<ItemStack> defaultedList ) { }
@Override
public void onPropertyUpdate( ScreenHandler container, int key, int value ) { }
@Override
public void closeHandledScreen() { }
@Override
public void updateCursorStack() { }
@Override
public void sendMessage( Text textComponent, boolean status ) { }
@Override
protected void consumeItem() { }
@Override
public void lookAt( EntityAnchorArgumentType.EntityAnchor anchor, Vec3d vec3d ) { }
@Override
public void method_14222( EntityAnchorArgumentType.EntityAnchor self, Entity entity, EntityAnchorArgumentType.EntityAnchor target ) { }
@Override
protected void onStatusEffectApplied( StatusEffectInstance statusEffectInstance ) { }
@Override
protected void onStatusEffectUpgraded( StatusEffectInstance statusEffectInstance, boolean particles ) { }
@Override
protected void onStatusEffectRemoved( StatusEffectInstance statusEffectInstance ) { }
@Override
public void requestTeleport( double x, double y, double z ) { }
@Override
public void setGameMode( GameMode gameMode ) { }
@Override
public void sendMessage( Text textComponent, MessageType chatMessageType ) { }
@Override
public String getIp()
{
return "[Fake Player]";
}
@Override
public void sendResourcePackUrl( String url, String hash ) { }
@Override
public void onStoppedTracking( Entity entity ) { }
@Override
public void setCameraEntity( Entity entity ) { }
@Override
public void teleport( ServerWorld serverWorld, double x, double y, double z, float pitch, float yaw ) { }
@Override
public void sendInitialChunkPackets( ChunkPos chunkPos, Packet<?> packet, Packet<?> packet2 ) { }
@Override
public void sendUnloadChunkPacket( ChunkPos chunkPos ) { }
@Override
public void playSound( SoundEvent soundEvent, SoundCategory soundCategory, float volume, float pitch ) { }
// endregion
// Indirect
@Override
public int lockRecipes( Collection<Recipe<?>> recipes )
{
return 0;
}
@Override
public int unlockRecipes( Collection<Recipe<?>> recipes )
{
return 0;
}
//
private static class FakeNetHandler extends ServerPlayNetworkHandler
{
FakeNetHandler( ServerPlayerEntity player )
{
super( player.server, new FakeConnection(), player );
}
@Override
public void disconnect( Text message ) { }
@Override
public void onRequestCommandCompletions( RequestCommandCompletionsC2SPacket packet ) { }
@Override
public void sendPacket( Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> listener ) { }
@Override
public void onVehicleMove( VehicleMoveC2SPacket move ) { }
}
private static class FakeConnection extends ClientConnection
{
FakeConnection()
{
super( NetworkSide.CLIENTBOUND );
}
@Override
public void channelActive( ChannelHandlerContext active )
{
}
@Override
public void setState( NetworkState state )
{
}
@Override
public void disconnect( Text message )
{
}
@Override
public void exceptionCaught( ChannelHandlerContext context, Throwable err )
{
}
@Override
protected void channelRead0( ChannelHandlerContext context, Packet<?> packet )
{
}
@Override
public void tick()
{
}
@Override
public void setupEncryption( SecretKey key )
{
}
@Override
public void disableAutoRead()
{
}
@Override
public void setCompressionThreshold( int size )
{
}
@Override
public void send( Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> listener )
{
}
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
/**
* A basic action that a turtle may perform, as accessed by the {@code turtle} API.
*
* @see TurtleActionEvent
*/
public enum TurtleAction
{
/**
* A turtle moves to a new position.
*
* @see TurtleBlockEvent.Move
*/
MOVE,
/**
* A turtle turns in a specific direction.
*/
TURN,
/**
* A turtle attempts to dig a block.
*
* @see TurtleBlockEvent.Dig
*/
DIG,
/**
* A turtle attempts to place a block or item in the world.
*
* @see TurtleBlockEvent.Place
*/
PLACE,
/**
* A turtle attempts to attack an entity.
*
* @see TurtleActionEvent
*/
ATTACK,
/**
* Drop an item into an inventory/the world.
*
* @see TurtleInventoryEvent.Drop
*/
DROP,
/**
* Suck an item from an inventory or the world.
*
* @see TurtleInventoryEvent.Suck
*/
SUCK,
/**
* Refuel the turtle's fuel levels.
*/
REFUEL,
/**
* Equip or unequip an item.
*/
EQUIP,
/**
* Inspect a block in world
*
* @see TurtleBlockEvent.Inspect
*/
INSPECT,
/**
* Gather metdata about an item in the turtle's inventory.
*/
INSPECT_ITEM,
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.TurtleCommandResult;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Objects;
/**
* An event fired when a turtle is performing a known action.
*/
public class TurtleActionEvent extends TurtleEvent
{
private final TurtleAction action;
private String failureMessage;
private boolean cancelled = false;
public TurtleActionEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action )
{
super( turtle );
Objects.requireNonNull( action, "action cannot be null" );
this.action = action;
}
public TurtleAction getAction()
{
return action;
}
/**
* Sets the cancellation state of this action.
*
* If {@code cancel} is {@code true}, this action will not be carried out.
*
* @param cancel The new canceled value.
* @see TurtleCommandResult#failure()
* @deprecated Use {@link #setCanceled(boolean, String)} instead.
*/
@Deprecated
public void setCanceled( boolean cancel )
{
setCanceled( cancel, null );
}
/**
* Set the cancellation state of this action, setting a failure message if required.
*
* If {@code cancel} is {@code true}, this action will not be carried out.
*
* @param cancel The new canceled value.
* @param failureMessage The message to return to the user explaining the failure.
* @see TurtleCommandResult#failure(String)
*/
public void setCanceled( boolean cancel, @Nullable String failureMessage )
{
this.cancelled = true;
this.failureMessage = cancel ? failureMessage : null;
}
/**
* Get the message with which this will fail.
*
* @return The failure message.
* @see TurtleCommandResult#failure()
* @see #setCanceled(boolean, String)
*/
@Nullable
public String getFailureMessage()
{
return failureMessage;
}
/**
* Determine if this event is cancelled
*
* @return If this event is cancelled
* @see #setCanceled(boolean, String)
*/
public boolean isCancelled()
{
return cancelled;
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleVerb;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.Direction;
import javax.annotation.Nonnull;
import java.util.Objects;
/**
* Fired when a turtle attempts to attack an entity.
*
* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)},
* as the base {@code turtle.attack()} command does not fire it.
*
* Note that such commands should also fire {@link net.fabricmc.fabric.api.event.player.AttackEntityCallback}, so you do
* not need to listen to both.
*
* @see TurtleAction#ATTACK
*/
public class TurtleAttackEvent extends TurtlePlayerEvent
{
private final Entity target;
private final ITurtleUpgrade upgrade;
private final TurtleSide side;
public TurtleAttackEvent( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull Entity target, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
{
super( turtle, TurtleAction.ATTACK, player );
Objects.requireNonNull( target, "target cannot be null" );
Objects.requireNonNull( upgrade, "upgrade cannot be null" );
Objects.requireNonNull( side, "side cannot be null" );
this.target = target;
this.upgrade = upgrade;
this.side = side;
}
/**
* Get the entity being attacked by this turtle.
*
* @return The entity being attacked.
*/
@Nonnull
public Entity getTarget()
{
return target;
}
/**
* Get the upgrade responsible for attacking.
*
* @return The upgrade responsible for attacking.
*/
@Nonnull
public ITurtleUpgrade getUpgrade()
{
return upgrade;
}
/**
* Get the side the attacking upgrade is on.
*
* @return The upgrade's side.
*/
@Nonnull
public TurtleSide getSide()
{
return side;
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.peripheral.IComputerAccess;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleVerb;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import java.util.Map;
import java.util.Objects;
/**
* A general event for when a turtle interacts with a block or region.
*
* You should generally listen to one of the sub-events instead, cancelling them where
* appropriate.
*
* Note that you are not guaranteed to receive this event, if it has been cancelled by other
* mechanisms, such as block protection systems.
*
* Be aware that some events (such as {@link TurtleInventoryEvent}) do not necessarily interact
* with a block, simply objects within that block space.
*/
public abstract class TurtleBlockEvent extends TurtlePlayerEvent
{
private final World world;
private final BlockPos pos;
protected TurtleBlockEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
{
super( turtle, action, player );
Objects.requireNonNull( world, "world cannot be null" );
Objects.requireNonNull( pos, "pos cannot be null" );
this.world = world;
this.pos = pos;
}
/**
* Get the world the turtle is interacting in.
*
* @return The world the turtle is interacting in.
*/
public World getWorld()
{
return world;
}
/**
* Get the position the turtle is interacting with. Note that this is different
* to {@link ITurtleAccess#getPosition()}.
*
* @return The position the turtle is interacting with.
*/
public BlockPos getPos()
{
return pos;
}
/**
* Fired when a turtle attempts to dig a block.
*
* This must be fired by {@link ITurtleUpgrade#useTool(ITurtleAccess, TurtleSide, TurtleVerb, Direction)},
* as the base {@code turtle.dig()} command does not fire it.
*
* Note that such commands should also fire {@link net.fabricmc.fabric.api.event.player.AttackBlockCallback}, so you
* do not need to listen to both.
*
* @see TurtleAction#DIG
*/
public static class Dig extends TurtleBlockEvent
{
private final BlockState block;
private final ITurtleUpgrade upgrade;
private final TurtleSide side;
public Dig( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull BlockState block, @Nonnull ITurtleUpgrade upgrade, @Nonnull TurtleSide side )
{
super( turtle, TurtleAction.DIG, player, world, pos );
Objects.requireNonNull( block, "block cannot be null" );
Objects.requireNonNull( upgrade, "upgrade cannot be null" );
Objects.requireNonNull( side, "side cannot be null" );
this.block = block;
this.upgrade = upgrade;
this.side = side;
}
/**
* Get the block which is about to be broken.
*
* @return The block which is going to be broken.
*/
@Nonnull
public BlockState getBlock()
{
return block;
}
/**
* Get the upgrade doing the digging
*
* @return The upgrade doing the digging.
*/
@Nonnull
public ITurtleUpgrade getUpgrade()
{
return upgrade;
}
/**
* Get the side the upgrade doing the digging is on.
*
* @return The upgrade's side.
*/
@Nonnull
public TurtleSide getSide()
{
return side;
}
}
/**
* Fired when a turtle attempts to move into a block.
*
* @see TurtleAction#MOVE
*/
public static class Move extends TurtleBlockEvent
{
public Move( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos )
{
super( turtle, TurtleAction.MOVE, player, world, pos );
}
}
/**
* Fired when a turtle attempts to place a block in the world.
*
* @see TurtleAction#PLACE
*/
public static class Place extends TurtleBlockEvent
{
private final ItemStack stack;
public Place( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull ItemStack stack )
{
super( turtle, TurtleAction.PLACE, player, world, pos );
Objects.requireNonNull( stack, "stack cannot be null" );
this.stack = stack;
}
/**
* Get the item stack that will be placed. This should not be modified.
*
* @return The item stack to be placed.
*/
@Nonnull
public ItemStack getStack()
{
return stack;
}
}
/**
* Fired when a turtle gathers data on a block in world.
*
* You may prevent blocks being inspected, or add additional information to the result.
*
* @see TurtleAction#INSPECT
*/
public static class Inspect extends TurtleBlockEvent
{
private final BlockState state;
private final Map<String, Object> data;
public Inspect( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nonnull BlockState state, @Nonnull Map<String, Object> data )
{
super( turtle, TurtleAction.INSPECT, player, world, pos );
Objects.requireNonNull( state, "state cannot be null" );
Objects.requireNonNull( data, "data cannot be null" );
this.data = data;
this.state = state;
}
/**
* Get the block state which is being inspected.
*
* @return The inspected block state.
*/
@Nonnull
public BlockState getState()
{
return state;
}
/**
* Get the "inspection data" from this block, which will be returned to the user.
*
* @return This block's inspection data.
*/
@Nonnull
public Map<String, Object> getData()
{
return data;
}
/**
* Add new information to the inspection result. Note this will override fields with the same name.
*
* @param newData The data to add. Note all values should be convertible to Lua (see
* {@link dan200.computercraft.api.peripheral.IPeripheral#callMethod(IComputerAccess, ILuaContext, int, Object[])}).
*/
public void addData( @Nonnull Map<String, ?> newData )
{
Objects.requireNonNull( newData, "newData cannot be null" );
data.putAll( newData );
}
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import com.google.common.eventbus.EventBus;
import dan200.computercraft.api.turtle.ITurtleAccess;
import javax.annotation.Nonnull;
import java.util.Objects;
/**
* A base class for all events concerning a turtle. This will only ever constructed and fired on the server side,
* so sever specific methods on {@link ITurtleAccess} are safe to use.
*
* You should generally not need to subscribe to this event, preferring one of the more specific classes.
*
* @see TurtleActionEvent
*/
public abstract class TurtleEvent
{
public static final EventBus EVENT_BUS = new EventBus();
private final ITurtleAccess turtle;
protected TurtleEvent( @Nonnull ITurtleAccess turtle )
{
Objects.requireNonNull( turtle, "turtle cannot be null" );
this.turtle = turtle;
}
/**
* Get the turtle which is performing this action.
*
* @return The access for this turtle.
*/
@Nonnull
public ITurtleAccess getTurtle()
{
return turtle;
}
public static boolean post( TurtleActionEvent event )
{
EVENT_BUS.post( event );
return event.isCancelled();
}
}

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.peripheral.IComputerAccess;
import dan200.computercraft.api.turtle.ITurtleAccess;
import net.minecraft.item.ItemStack;
import javax.annotation.Nonnull;
import java.util.Map;
import java.util.Objects;
/**
* Fired when a turtle gathers data on an item in its inventory.
*
* You may prevent items being inspected, or add additional information to the result. Be aware that this is fired on
* the computer thread, and so any operations on it must be thread safe.
*
* @see TurtleAction#INSPECT_ITEM
*/
public class TurtleInspectItemEvent extends TurtleActionEvent
{
private final ItemStack stack;
private final Map<String, Object> data;
public TurtleInspectItemEvent( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack, @Nonnull Map<String, Object> data )
{
super( turtle, TurtleAction.INSPECT_ITEM );
Objects.requireNonNull( stack, "stack cannot be null" );
Objects.requireNonNull( data, "data cannot be null" );
this.stack = stack;
this.data = data;
}
/**
* The item which is currently being inspected.
*
* @return The item stack which is being inspected. This should <b>not</b> be modified.
*/
@Nonnull
public ItemStack getStack()
{
return stack;
}
/**
* Get the "inspection data" from this item, which will be returned to the user.
*
* @return This items's inspection data.
*/
@Nonnull
public Map<String, Object> getData()
{
return data;
}
/**
* Add new information to the inspection result. Note this will override fields with the same name.
*
* @param newData The data to add. Note all values should be convertible to Lua (see
* {@link dan200.computercraft.api.peripheral.IPeripheral#callMethod(IComputerAccess, ILuaContext, int, Object[])}).
*/
public void addData( @Nonnull Map<String, ?> newData )
{
Objects.requireNonNull( newData, "newData cannot be null" );
data.putAll( newData );
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Objects;
/**
* Fired when a turtle attempts to interact with an inventory.
*/
public abstract class TurtleInventoryEvent extends TurtleBlockEvent
{
private final Inventory handler;
protected TurtleInventoryEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable Inventory handler )
{
super( turtle, action, player, world, pos );
this.handler = handler;
}
/**
* Get the inventory being interacted with
*
* @return The inventory being interacted with, {@code null} if the item will be dropped to/sucked from the world.
*/
@Nullable
public Inventory getItemHandler()
{
return handler;
}
/**
* Fired when a turtle attempts to suck from an inventory.
*
* @see TurtleAction#SUCK
*/
public static class Suck extends TurtleInventoryEvent
{
public Suck( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable Inventory handler )
{
super( turtle, TurtleAction.SUCK, player, world, pos, handler );
}
}
/**
* Fired when a turtle attempts to drop an item into an inventory.
*
* @see TurtleAction#DROP
*/
public static class Drop extends TurtleInventoryEvent
{
private final ItemStack stack;
public Drop( @Nonnull ITurtleAccess turtle, @Nonnull FakePlayer player, @Nonnull World world, @Nonnull BlockPos pos, @Nullable Inventory handler, @Nonnull ItemStack stack )
{
super( turtle, TurtleAction.DROP, player, world, pos, handler );
Objects.requireNonNull( stack, "stack cannot be null" );
this.stack = stack;
}
/**
* The item which will be inserted into the inventory/dropped on the ground.
*
* @return The item stack which will be dropped. This should <b>not</b> be modified.
*/
@Nonnull
public ItemStack getStack()
{
return stack;
}
}
}

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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;
import javax.annotation.Nonnull;
import java.util.Objects;
/**
* An action done by a turtle which is normally done by a player.
*
* {@link #getPlayer()} may be used to modify the player's attributes or perform permission checks.
*/
public abstract class TurtlePlayerEvent extends TurtleActionEvent
{
private final FakePlayer player;
protected TurtlePlayerEvent( @Nonnull ITurtleAccess turtle, @Nonnull TurtleAction action, @Nonnull FakePlayer player )
{
super( turtle, action );
Objects.requireNonNull( player, "player cannot be null" );
this.player = player;
}
/**
* A fake player, representing this turtle.
*
* This may be used for triggering permission checks.
*
* @return A {@link FakePlayer} representing this turtle.
*/
@Nonnull
public FakePlayer getPlayer()
{
return player;
}
}

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.api.turtle.event;
import dan200.computercraft.api.turtle.ITurtleAccess;
import net.minecraft.item.ItemStack;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Objects;
/**
* Fired when a turtle attempts to refuel from an item.
*
* One may use {@link #setCanceled(boolean, String)} to prevent refueling from this specific item. Additionally, you
* may use {@link #setHandler(Handler)} to register a custom fuel provider.
*/
public class TurtleRefuelEvent extends TurtleActionEvent
{
private final ItemStack stack;
private Handler handler;
public TurtleRefuelEvent( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack )
{
super( turtle, TurtleAction.REFUEL );
Objects.requireNonNull( turtle, "turtle cannot be null" );
this.stack = stack;
}
/**
* Get the stack we are attempting to refuel from.
*
* Do not modify the returned stack - all modifications should be done within the {@link Handler}.
*
* @return The stack to refuel from.
*/
public ItemStack getStack()
{
return stack;
}
/**
* Get the refuel handler for this stack.
*
* @return The refuel handler, or {@code null} if none has currently been set.
* @see #setHandler(Handler)
*/
@Nullable
public Handler getHandler()
{
return handler;
}
/**
* Set the refuel handler for this stack.
*
* You should call this if you can actually refuel from this item, and ideally only if there are no existing
* handlers.
*
* @param handler The new refuel handler.
* @see #getHandler()
*/
public void setHandler( @Nullable Handler handler )
{
this.handler = handler;
}
/**
* Handles refuelling a turtle from a specific item.
*/
@FunctionalInterface
public interface Handler
{
/**
* Refuel a turtle using an item.
*
* @param turtle The turtle to refuel.
* @param stack The stack to refuel with.
* @param slot The slot the stack resides within. This may be used to modify the inventory afterwards.
* @param limit The maximum number of refuel operations to perform. This will often correspond to the number of
* items to consume.
* @return The amount of fuel gained.
*/
int refuel( @Nonnull ITurtleAccess turtle, @Nonnull ItemStack stack, int slot, int limit );
}
}