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https://github.com/SquidDev-CC/CC-Tweaked
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Started work on upgrading to 1.16.1. Not in a compilable state yet
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105
remappedSrc/dan200/computercraft/api/lua/ILuaContext.java
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105
remappedSrc/dan200/computercraft/api/lua/ILuaContext.java
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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2019. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.lua;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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/**
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* An interface passed to peripherals and {@link ILuaObject}s by computers or turtles, providing methods
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* that allow the peripheral call to wait for events before returning, just like in lua. This is very useful if you need
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* to signal work to be performed on the main thread, and don't want to return until the work has been completed.
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*/
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public interface ILuaContext
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{
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/**
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* Wait for an event to occur on the computer, suspending the thread until it arises. This method is exactly
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* equivalent to {@code os.pullEvent()} in lua.
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*
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* @param filter A specific event to wait for, or null to wait for any event.
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* @return An object array containing the name of the event that occurred, and any event parameters.
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* @throws LuaException If the user presses CTRL+T to terminate the current program while pullEvent() is
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* waiting for an event, a "Terminated" exception will be thrown here.
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*
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* Do not attempt to catch this exception. You should use {@link #pullEventRaw(String)}
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* should you wish to disable termination.
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* @throws InterruptedException If the user shuts down or reboots the computer while pullEvent() is waiting for an
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* event, InterruptedException will be thrown. This exception must not be caught or
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* intercepted, or the computer will leak memory and end up in a broken state.
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*/
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@Nonnull
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default Object[] pullEvent( @Nullable String filter ) throws LuaException, InterruptedException
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{
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Object[] results = pullEventRaw( filter );
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if( results.length >= 1 && results[0].equals( "terminate" ) ) throw new LuaException( "Terminated", 0 );
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return results;
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}
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/**
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* The same as {@link #pullEvent(String)}, except "terminated" events are ignored. Only use this if you want to
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* prevent program termination, which is not recommended. This method is exactly equivalent to
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* {@code os.pullEventRaw()} in lua.
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*
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* @param filter A specific event to wait for, or null to wait for any event.
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* @return An object array containing the name of the event that occurred, and any event parameters.
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* @throws InterruptedException If the user shuts down or reboots the computer while pullEventRaw() is waiting for
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* an event, InterruptedException will be thrown. This exception must not be caught or
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* intercepted, or the computer will leak memory and end up in a broken state.
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* @see #pullEvent(String)
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*/
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@Nonnull
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default Object[] pullEventRaw( @Nullable String filter ) throws InterruptedException
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{
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return yield( new Object[] { filter } );
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}
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/**
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* Yield the current coroutine with some arguments until it is resumed. This method is exactly equivalent to
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* {@code coroutine.yield()} in lua. Use {@code pullEvent()} if you wish to wait for events.
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*
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* @param arguments An object array containing the arguments to pass to coroutine.yield()
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* @return An object array containing the return values from coroutine.yield()
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* @throws InterruptedException If the user shuts down or reboots the computer the coroutine is suspended,
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* InterruptedException will be thrown. This exception must not be caught or
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* intercepted, or the computer will leak memory and end up in a broken state.
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* @see #pullEvent(String)
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*/
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@Nonnull
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Object[] yield( @Nullable Object[] arguments ) throws InterruptedException;
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/**
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* Queue a task to be executed on the main server thread at the beginning of next tick, waiting for it to complete.
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* This should be used when you need to interact with the world in a thread-safe manner.
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*
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* Note that the return values of your task are handled as events, meaning more complex objects such as maps or
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* {@link ILuaObject} will not preserve their identities.
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*
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* @param task The task to execute on the main thread.
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* @return The objects returned by {@code task}.
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* @throws LuaException If the task could not be queued, or if the task threw an exception.
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* @throws InterruptedException If the user shuts down or reboots the computer the coroutine is suspended,
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* InterruptedException will be thrown. This exception must not be caught or
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* intercepted, or the computer will leak memory and end up in a broken state.
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*/
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@Nullable
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Object[] executeMainThreadTask( @Nonnull ILuaTask task ) throws LuaException, InterruptedException;
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/**
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* Queue a task to be executed on the main server thread at the beginning of next tick, but do not wait for it to
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* complete. This should be used when you need to interact with the world in a thread-safe manner but do not care
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* about the result or you wish to run asynchronously.
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*
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* When the task has finished, it will enqueue a {@code task_completed} event, which takes the task id, a success
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* value and the return values, or an error message if it failed. If you need to wait on this event, it may be
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* better to use {@link #executeMainThreadTask(ILuaTask)}.
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*
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* @param task The task to execute on the main thread.
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* @return The "id" of the task. This will be the first argument to the {@code task_completed} event.
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* @throws LuaException If the task could not be queued.
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*/
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long issueMainThreadTask( @Nonnull ILuaTask task ) throws LuaException;
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}
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