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	Fix block setting more and fix computer break noise and particles.
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		| @@ -106,7 +106,7 @@ public final class ComputerCraftRegistry { | |||||||
|                                                                                          ModTiles.COMPUTER_ADVANCED)); |                                                                                          ModTiles.COMPUTER_ADVANCED)); | ||||||
|  |  | ||||||
|         public static final BlockComputer COMPUTER_COMMAND = register("computer_command", |         public static final BlockComputer COMPUTER_COMMAND = register("computer_command", | ||||||
|                                                                       new BlockComputer(Block.Settings.of(Material.STONE) |                                                                       new BlockComputer(FabricBlockSettings.copyOf(Blocks.STONE) | ||||||
|                                                                                                       .strength(-1, 6000000.0F), |                                                                                                       .strength(-1, 6000000.0F), | ||||||
|                                                                                         ComputerFamily.COMMAND, |                                                                                         ComputerFamily.COMMAND, | ||||||
|                                                                                         ModTiles.COMPUTER_COMMAND)); |                                                                                         ModTiles.COMPUTER_COMMAND)); | ||||||
|   | |||||||
| @@ -161,6 +161,8 @@ public abstract class BlockComputerBase<T extends TileComputerBase> extends Bloc | |||||||
|  |  | ||||||
|             state.onStacksDropped( serverWorld, pos, player.getMainHandStack() ); |             state.onStacksDropped( serverWorld, pos, player.getMainHandStack() ); | ||||||
|         } |         } | ||||||
|  |         // Call super as it is what provides sound and block break particles. Does not do anything else. | ||||||
|  |         super.onBreak(world, pos, state, player); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     @Override |     @Override | ||||||
|   | |||||||
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	 Jacob Farley
					Jacob Farley