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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-10 02:13:04 +00:00

Rewrite turtle block destroying

- Try to make drop capturing a little more generic. This now allows for
   capturing a block's drop at a given position, as well as any drop
   within a bounding box (for things which don't play nicely).

 - Use as much of Minecraft's block breaking logic as possible,
   hopefully simplifying things and making it more consistent with other
   mods.
This commit is contained in:
SquidDev
2018-07-05 21:19:04 +01:00
parent 914df8b0c7
commit 4d984dc5ee
9 changed files with 226 additions and 217 deletions

View File

@@ -224,7 +224,7 @@ public class TurtlePlaceCommand implements ITurtleCommand
// Start claiming entity drops
Entity hitEntity = hit.getKey();
Vec3d hitPos = hit.getValue();
ComputerCraft.setEntityDropConsumer( hitEntity, ( entity, drop ) ->
ComputerCraft.setDropConsumer( hitEntity, ( drop ) ->
{
ItemStack remainder = InventoryUtil.storeItems( drop, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() )
@@ -268,7 +268,7 @@ public class TurtlePlaceCommand implements ITurtleCommand
}
// Stop claiming drops
ComputerCraft.clearEntityDropConsumer( hitEntity );
ComputerCraft.clearDropConsumer();
// Put everything we collected into the turtles inventory, then return
ItemStack remainder = turtlePlayer.unloadInventory( turtle );

View File

@@ -11,13 +11,14 @@ import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleVerb;
import dan200.computercraft.shared.turtle.core.TurtlePlaceCommand;
import dan200.computercraft.shared.turtle.core.TurtlePlayer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
@@ -30,20 +31,16 @@ public class TurtleHoe extends TurtleTool
}
@Override
protected boolean canBreakBlock( World world, BlockPos pos )
protected boolean canBreakBlock( IBlockState state, World world, BlockPos pos, TurtlePlayer player )
{
if( super.canBreakBlock( world, pos ) )
{
IBlockState state = world.getBlockState( pos );
Material material = state.getMaterial( );
return
material == Material.PLANTS ||
material == Material.CACTUS ||
material == Material.GOURD ||
material == Material.LEAVES ||
material == Material.VINE;
}
return false;
if( !super.canBreakBlock( state, world, pos, player ) ) return false;
Material material = state.getMaterial();
return material == Material.PLANTS ||
material == Material.CACTUS ||
material == Material.GOURD ||
material == Material.LEAVES ||
material == Material.VINE;
}
@Nonnull

View File

@@ -11,6 +11,7 @@ import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.api.turtle.TurtleVerb;
import dan200.computercraft.shared.turtle.core.TurtlePlaceCommand;
import dan200.computercraft.shared.turtle.core.TurtlePlayer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
@@ -30,26 +31,22 @@ public class TurtleShovel extends TurtleTool
}
@Override
protected boolean canBreakBlock( World world, BlockPos pos )
protected boolean canBreakBlock( IBlockState state, World world, BlockPos pos, TurtlePlayer player )
{
if( super.canBreakBlock( world, pos ) )
{
IBlockState state = world.getBlockState( pos );
Material material = state.getMaterial( );
return
material == Material.GROUND ||
material == Material.SAND ||
material == Material.SNOW ||
material == Material.CLAY ||
material == Material.CRAFTED_SNOW ||
material == Material.GRASS ||
material == Material.PLANTS ||
material == Material.CACTUS ||
material == Material.GOURD ||
material == Material.LEAVES ||
material == Material.VINE;
}
return false;
if( !super.canBreakBlock( state, world, pos, player ) ) return false;
Material material = state.getMaterial();
return material == Material.GROUND ||
material == Material.SAND ||
material == Material.SNOW ||
material == Material.CLAY ||
material == Material.CRAFTED_SNOW ||
material == Material.GRASS ||
material == Material.PLANTS ||
material == Material.CACTUS ||
material == Material.GOURD ||
material == Material.LEAVES ||
material == Material.VINE;
}
@Nonnull

View File

@@ -5,11 +5,13 @@
*/
package dan200.computercraft.shared.turtle.upgrades;
import dan200.computercraft.shared.turtle.core.TurtlePlayer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class TurtleSword extends TurtleTool
@@ -20,20 +22,16 @@ public class TurtleSword extends TurtleTool
}
@Override
protected boolean canBreakBlock( World world, BlockPos pos )
protected boolean canBreakBlock( IBlockState state, World world, BlockPos pos, TurtlePlayer player )
{
if( super.canBreakBlock( world, pos ) )
{
IBlockState state = world.getBlockState( pos );
Material material = state.getMaterial( );
return
material == Material.PLANTS ||
material == Material.LEAVES ||
material == Material.VINE ||
material == Material.CLOTH ||
material == Material.WEB;
}
return false;
if( !super.canBreakBlock( state, world, pos, player ) ) return false;
Material material = state.getMaterial();
return material == Material.PLANTS ||
material == Material.LEAVES ||
material == Material.VINE ||
material == Material.CLOTH ||
material == Material.WEB;
}
@Override

View File

@@ -21,21 +21,17 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.entity.Entity;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.relauncher.Side;
@@ -44,7 +40,9 @@ import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import javax.vecmath.Matrix4f;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
public class TurtleTool implements ITurtleUpgrade
{
@@ -103,7 +101,7 @@ public class TurtleTool implements ITurtleUpgrade
@Nonnull
@Override
@SideOnly( Side.CLIENT )
@SideOnly(Side.CLIENT)
public Pair<IBakedModel, Matrix4f> getModel( ITurtleAccess turtle, @Nonnull TurtleSide side )
{
float xOffset = (side == TurtleSide.Left) ? -0.40625f : 0.40625f;
@@ -141,26 +139,20 @@ public class TurtleTool implements ITurtleUpgrade
}
}
protected boolean canBreakBlock( World world, BlockPos pos )
protected boolean canBreakBlock( IBlockState state, World world, BlockPos pos, TurtlePlayer player )
{
IBlockState state = world.getBlockState( pos );
Block block = state.getBlock();
return !block.isAir( state, world, pos ) && block != Blocks.BEDROCK && state.getBlockHardness( world, pos ) > -1.0F;
return !block.isAir( state, world, pos )
&& block != Blocks.BEDROCK
&& state.getPlayerRelativeBlockHardness( player, world, pos ) > 0
&& block.canEntityDestroy( state, world, pos, player );
}
protected boolean canHarvestBlock( World world, BlockPos pos )
{
Block block = world.getBlockState( pos ).getBlock();
TurtlePlayer turtlePlayer = new TurtlePlayer( (WorldServer)world );
turtlePlayer.loadInventory( m_item.copy() );
return ForgeHooks.canHarvestBlock( block, turtlePlayer, world, pos );
}
protected float getDamageMultiplier()
{
return 3.0f;
}
private TurtleCommandResult attack( final ITurtleAccess turtle, EnumFacing direction )
{
// Create a fake player, and orient it appropriately
@@ -180,21 +172,15 @@ public class TurtleTool implements ITurtleUpgrade
// Start claiming entity drops
Entity hitEntity = hit.getKey();
ComputerCraft.setEntityDropConsumer( hitEntity, ( entity, drop ) ->
{
ItemStack remainder = InventoryUtil.storeItems( drop, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() )
{
WorldUtil.dropItemStack( remainder, world, position, turtle.getDirection().getOpposite() );
}
} );
List<ItemStack> extra = new ArrayList<>( );
ComputerCraft.setDropConsumer( hitEntity, turtleDropConsumer( turtle, extra ) );
// Attack the entity
boolean attacked = false;
if( hitEntity.canBeAttackedWithItem() && !hitEntity.hitByEntity( turtlePlayer )
&& !MinecraftForge.EVENT_BUS.post( new AttackEntityEvent( turtlePlayer, hitEntity ) ) )
{
float damage = (float)turtlePlayer.getEntityAttribute( SharedMonsterAttributes.ATTACK_DAMAGE ).getAttributeValue();
float damage = (float) turtlePlayer.getEntityAttribute( SharedMonsterAttributes.ATTACK_DAMAGE ).getAttributeValue();
damage *= getDamageMultiplier();
if( damage > 0.0f )
{
@@ -220,7 +206,7 @@ public class TurtleTool implements ITurtleUpgrade
}
// Stop claiming drops
ComputerCraft.clearEntityDropConsumer( hitEntity );
stopConsuming( turtle, extra );
// Put everything we collected into the turtles inventory, then return
if( attacked )
@@ -232,68 +218,71 @@ public class TurtleTool implements ITurtleUpgrade
return TurtleCommandResult.failure( "Nothing to attack here" );
}
private TurtleCommandResult dig( ITurtleAccess turtle, EnumFacing direction )
{
// Get ready to dig
World world = turtle.getWorld();
BlockPos position = turtle.getPosition();
BlockPos newPosition = WorldUtil.moveCoords( position, direction );
BlockPos turtlePosition = turtle.getPosition();
BlockPos blockPosition = WorldUtil.moveCoords( turtlePosition, direction );
if( WorldUtil.isBlockInWorld( world, newPosition ) &&
!world.isAirBlock( newPosition ) &&
!WorldUtil.isLiquidBlock( world, newPosition ) )
if( WorldUtil.isBlockInWorld( world, blockPosition ) &&
!world.isAirBlock( blockPosition ) &&
!WorldUtil.isLiquidBlock( world, blockPosition ) )
{
TurtlePlayer turtlePlayer = TurtlePlaceCommand.createPlayer( turtle, position, direction );
IBlockState state = world.getBlockState( blockPosition );
TurtlePlayer turtlePlayer = TurtlePlaceCommand.createPlayer( turtle, turtlePosition, direction );
turtlePlayer.loadInventory( m_item.copy() );
if( ComputerCraft.turtlesObeyBlockProtection )
{
// Check spawn protection
if( MinecraftForge.EVENT_BUS.post( new BlockEvent.BreakEvent( world, newPosition, world.getBlockState( newPosition ), turtlePlayer ) ) )
if( MinecraftForge.EVENT_BUS.post( new BlockEvent.BreakEvent( world, blockPosition, world.getBlockState( blockPosition ), turtlePlayer ) ) )
{
return TurtleCommandResult.failure( "Cannot break protected block" );
}
if( !ComputerCraft.isBlockEditable( world, newPosition, turtlePlayer ) )
if( !ComputerCraft.isBlockEditable( world, blockPosition, turtlePlayer ) )
{
return TurtleCommandResult.failure( "Cannot break protected block" );
}
}
// Check if we can break the block
if( !canBreakBlock( world, newPosition ) )
if( !canBreakBlock( state, world, blockPosition, turtlePlayer ) )
{
return TurtleCommandResult.failure( "Unbreakable block detected" );
}
// Consume the items the block drops
if( canHarvestBlock( world, newPosition ) )
{
List<ItemStack> items = getBlockDropped( world, newPosition, turtlePlayer );
if( items != null && items.size() > 0 )
{
for( ItemStack stack : items )
{
ItemStack remainder = InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() )
{
// If there's no room for the items, drop them
WorldUtil.dropItemStack( remainder, world, position, direction );
}
}
}
}
List<ItemStack> extra = new ArrayList<>( );
ComputerCraft.setDropConsumer( world, blockPosition, turtleDropConsumer( turtle, extra ) );
TileEntity tile = world.getTileEntity( blockPosition );
// Much of this logic comes from PlayerInteractionManager#tryHarvestBlock, so it's a good idea
// to consult there before making any changes.
// Play the destruction sound
world.playEvent( 2001, blockPosition, Block.getStateId( state ) );
// Destroy the block
IBlockState previousState = world.getBlockState( newPosition );
world.playEvent(2001, newPosition, Block.getStateId(previousState));
world.setBlockToAir( newPosition );
boolean canHarvest = state.getBlock().canHarvestBlock( world, blockPosition, turtlePlayer );
boolean canBreak = state.getBlock().removedByPlayer( state, world, blockPosition, turtlePlayer, canHarvest );
if( canBreak ) state.getBlock().onBlockDestroyedByPlayer( world, blockPosition, state );
if( canHarvest )
{
state.getBlock().harvestBlock( world, turtlePlayer, blockPosition, state, tile, turtlePlayer.getHeldItemMainhand() );
}
stopConsuming( turtle, extra );
// Remember the previous block
if( turtle instanceof TurtleBrain )
{
TurtleBrain brain = (TurtleBrain)turtle;
brain.saveBlockChange( newPosition, previousState );
TurtleBrain brain = (TurtleBrain) turtle;
brain.saveBlockChange( blockPosition, state );
}
return TurtleCommandResult.success();
@@ -302,21 +291,21 @@ public class TurtleTool implements ITurtleUpgrade
return TurtleCommandResult.failure( "Nothing to dig here" );
}
private List<ItemStack> getBlockDropped( World world, BlockPos pos, EntityPlayer player )
private Consumer<ItemStack> turtleDropConsumer( ITurtleAccess turtle, List<ItemStack> extra )
{
IBlockState state = world.getBlockState( pos );
Block block = state.getBlock();
NonNullList<ItemStack> drops = NonNullList.create();
block.getDrops( drops, world, pos, world.getBlockState( pos ), 0 );
double chance = ForgeEventFactory.fireBlockHarvesting( drops, world, pos, state, 0, 1, false, player );
for( int i = drops.size() - 1; i >= 0; i-- )
return ( drop ) ->
{
if( world.rand.nextFloat() > chance )
{
drops.remove( i );
}
ItemStack remainder = InventoryUtil.storeItems( drop, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() ) extra.add( remainder );
};
}
private void stopConsuming( ITurtleAccess turtle, List<ItemStack> extra )
{
ComputerCraft.clearDropConsumer();
for( ItemStack remainder : extra )
{
WorldUtil.dropItemStack( remainder, turtle.getWorld(), turtle.getPosition(), turtle.getDirection().getOpposite() );
}
return drops;
}
}