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https://github.com/SquidDev-CC/CC-Tweaked
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Document some of our client classes
This is mostly aiming to give an overview rather than be anything comprehensive (there's another 230+ undocumented classes to go :p), but it's a start. Mostly just an excuse for me to procrastinate working on the nasty bugs though!
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@@ -18,6 +18,9 @@ import net.minecraftforge.client.model.data.ModelData;
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import javax.annotation.Nullable;
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import java.util.List;
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/**
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* A {@link BakedModel} which applies a transformation matrix to its underlying quads.
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*/
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public class TransformedBakedModel extends BakedModelWrapper<BakedModel> {
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private final Transformation transformation;
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private final boolean invert;
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@@ -15,6 +15,11 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/**
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* The custom model for turtle items, which renders tools and overlays as part of the model.
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*
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* @see TurtleModelParts
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*/
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public class TurtleModel extends BakedModelWrapper<BakedModel> {
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private final TurtleModelParts parts;
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private final Map<TurtleModelParts.Combination, List<BakedModel>> cachedModels = new HashMap<>();
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@@ -21,6 +21,12 @@ import net.minecraftforge.client.model.geometry.IUnbakedGeometry;
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import java.util.function.Function;
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/**
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* A model loader for turtle item models.
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* <p>
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* This reads in the associated model file (typically {@code computercraft:block/turtle_xxx}) and wraps it in a
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* {@link TurtleModel}.
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*/
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public final class TurtleModelLoader implements IGeometryLoader<TurtleModelLoader.Unbaked> {
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private static final ResourceLocation COLOUR_TURTLE_MODEL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/turtle_colour");
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