diff --git a/doc/guides/rednet_guide.md b/doc/guides/rednet_guide.md index 58ba24325..2e8689905 100644 --- a/doc/guides/rednet_guide.md +++ b/doc/guides/rednet_guide.md @@ -10,30 +10,30 @@ SPDX-License-Identifier: MPL-2.0 --> # Transferring information wirelessly using Rednet -Being able to send data between computers is an important feature for various -programs, including turtle controllers and distributed banking systems. The +Being able to send data between computers is an important feature for various +programs, including turtle controllers and distributed banking systems. [modem](https://tweaked.cc/peripheral/modem.html) peripheral enables computers -and turtles to transmit and receive messages from other computers, and the -[Rednet](https://tweaked.cc/module/rednet.html) API allows sending messages -directly to computers by ID, as well as adding hostname lookup and message -repeating. This guide will show how to use the Rednet API to send and receive +and turtles to transmit and receive messages from other computers, and +[Rednet](https://tweaked.cc/module/rednet.html) API allows sending messages +directly to computers by ID, as well as adding hostname lookup and message +repeating. This guide will show how to use the Rednet API to send and receive data, as well as some tips on usage. ## Getting started -To begin using Rednet, you will need at least two computers (or turtles) with +To begin using Rednet, you will need at least two computers (or turtles) with modems attached. There are three different types of modems available: -- Wireless Modems are the simplest to craft. They have a limited range - +- Wireless Modems are the simplest to craft. They have a limited range - computers that are too far from each other won't be able to receive each others' messages. They also don't work across dimensions. - Ender Modems have infinite range and work across dimensions, but they require -an Eye of Ender to craft. But because they're infinite, messages sent will be -received by every computer on the server, which could be concerning for +an Eye of Ender to craft. But because they're infinite, messages sent will be +received by every computer on the server, which could be concerning for multiplayer servers where security is required. -- Wired Modems transmit messages through a wire. They don't have limited range, +- Wired Modems transmit messages through a wire. They don't have limited range, but they'll only send messages to computers connected to the same wire. They can -also connect remote peripherals, including inventories like chests. There are -two variations: the "half width" modems connect to computers directly, while +also connect remote peripherals, including inventories like chests. There are +two variations: the "half width" modems connect to computers directly, while "full block" modems can connect to turtles, and can function as wires as well. To attach a modem to a computer block, simply hold shift and right-click on the @@ -288,7 +288,7 @@ that each contribute to the security of a message. They have different purposes, so you'll need to pick and choose which ones apply to your use case. > [Expert zone][!WARNING] -> +> > These terms may be hard to understand for beginners. Cryptography is a very > complex field, and uses a lot of terms that may be unfamiliar to novices. This > guide attempts to boil it down to more understandable terms, but even so, it