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https://github.com/SquidDev-CC/CC-Tweaked
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Initial update to Minecraft 1.16.1
A lot is broken, but at least we can get in game: - GUIs render a whole bunch of additional "inventory" text, which we really don't want. - Computers load from the wrong location. - There's some issues with using Forge's tags from outside of JSON recipes. We need to work out why.
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@@ -5,14 +5,16 @@
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*/
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package dan200.computercraft.client.gui;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
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import net.minecraft.client.gui.screen.inventory.ContainerScreen;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import javax.annotation.Nonnull;
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public class GuiPrinter extends ContainerScreen<ContainerPrinter>
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{
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private static final ResourceLocation BACKGROUND = new ResourceLocation( "computercraft", "textures/gui/printer.png" );
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@@ -22,29 +24,29 @@ public class GuiPrinter extends ContainerScreen<ContainerPrinter>
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super( container, player, title );
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}
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@Override
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/*@Override
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protected void drawGuiContainerForegroundLayer( int mouseX, int mouseY )
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{
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String title = getTitle().getFormattedText();
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font.drawString( title, (xSize - font.getStringWidth( title )) / 2.0f, 6, 0x404040 );
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font.drawString( I18n.format( "container.inventory" ), 8, ySize - 96 + 2, 0x404040 );
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}
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}*/
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@Override
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protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
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protected void func_230450_a_( @Nonnull MatrixStack transform, float partialTicks, int mouseX, int mouseY )
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{
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RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
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minecraft.getTextureManager().bindTexture( BACKGROUND );
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blit( guiLeft, guiTop, 0, 0, xSize, ySize );
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blit( transform, guiLeft, guiTop, 0, 0, xSize, ySize );
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if( getContainer().isPrinting() ) blit( guiLeft + 34, guiTop + 21, 176, 0, 25, 45 );
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if( getContainer().isPrinting() ) blit( transform, guiLeft + 34, guiTop + 21, 176, 0, 25, 45 );
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}
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@Override
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public void render( int mouseX, int mouseY, float partialTicks )
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public void render( @Nonnull MatrixStack stack, int mouseX, int mouseY, float partialTicks )
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{
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renderBackground();
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super.render( mouseX, mouseY, partialTicks );
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renderHoveredToolTip( mouseX, mouseY );
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renderBackground( stack );
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super.render( stack, mouseX, mouseY, partialTicks );
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func_230459_a_( stack, mouseX, mouseY );
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}
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}
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