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https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-14 12:10:30 +00:00
Some reformatting to config comments
- Rewrap everything at 80 columns. To make this tolerable I'm using IDEA's language fragment support - hence the absurd line lengths. - Add full stops to all comments. - Clarify that HTTP rules are applied in-order.
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@ -32,10 +32,10 @@ public class AddressRuleConfig
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config.setComment( "timeout", "The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited." );
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config.add( "timeout", AddressRule.TIMEOUT );
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config.setComment( "max_download", "The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client." );
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config.setComment( "max_download", "The maximum size (in bytes) that a computer can download in a single request.\nNote that responses may receive more data than allowed, but this data will not\nbe returned to the client." );
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config.set( "max_download", AddressRule.MAX_DOWNLOAD );
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config.setComment( "max_upload", "The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text." );
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config.setComment( "max_upload", "The maximum size (in bytes) that a computer can upload in a single request. This\nincludes headers and POST text." );
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config.set( "max_upload", AddressRule.MAX_UPLOAD );
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config.setComment( "max_websocket_message", "The maximum size (in bytes) that a computer can send or receive in one websocket packet." );
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@ -98,12 +98,12 @@ public final class Config
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{ // General computers
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computerSpaceLimit = builder
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.comment( "The disk space limit for computers and turtles, in bytes" )
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.comment( "The disk space limit for computers and turtles, in bytes." )
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.translation( TRANSLATION_PREFIX + "computer_space_limit" )
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.define( "computer_space_limit", ComputerCraft.computerSpaceLimit );
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floppySpaceLimit = builder
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.comment( "The disk space limit for floppy disks, in bytes" )
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.comment( "The disk space limit for floppy disks, in bytes." )
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.translation( TRANSLATION_PREFIX + "floppy_space_limit" )
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.define( "floppy_space_limit", ComputerCraft.floppySpaceLimit );
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@ -113,49 +113,36 @@ public final class Config
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.defineInRange( "maximum_open_files", ComputerCraft.maximumFilesOpen, 0, Integer.MAX_VALUE );
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disableLua51Features = builder
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.comment( "Set this to true to disable Lua 5.1 functions that will be removed in a future update. " +
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"Useful for ensuring forward compatibility of your programs now." )
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.comment( "Set this to true to disable Lua 5.1 functions that will be removed in a future\nupdate. Useful for ensuring forward compatibility of your programs now." )
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.define( "disable_lua51_features", ComputerCraft.disableLua51Features );
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defaultComputerSettings = builder
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.comment( "A comma separated list of default system settings to set on new computers. Example: " +
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"\"shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false\" will disable all " +
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"autocompletion" )
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.comment( "A comma separated list of default system settings to set on new computers.\nExample: \"shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false\"\nwill disable all autocompletion." )
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.define( "default_computer_settings", ComputerCraft.defaultComputerSettings );
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logComputerErrors = builder
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.comment( "Log exceptions thrown by peripherals and other Lua objects.\n" +
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"This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods." )
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.comment( "Log exceptions thrown by peripherals and other Lua objects. This makes it easier\nfor mod authors to debug problems, but may result in log spam should people use\nbuggy methods." )
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.define( "log_computer_errors", ComputerCraft.logComputerErrors );
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commandRequireCreative = builder
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.comment( "Require players to be in creative mode and be opped in order to interact with command computers." +
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"This is the default behaviour for vanilla's Command blocks." )
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.define( "command_require_creative", ComputerCraft.commandRequireCreative );
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.comment( "Require players to be in creative mode and be opped in order to interact with\ncommand computers. This is the default behaviour for vanilla's Command blocks." ).define( "command_require_creative", ComputerCraft.commandRequireCreative );
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}
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{
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builder.comment( "Controls execution behaviour of computers. This is largely intended for fine-tuning " +
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"servers, and generally shouldn't need to be touched" );
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builder.comment( "Controls execution behaviour of computers. This is largely intended for\nfine-tuning servers, and generally shouldn't need to be touched." );
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builder.push( "execution" );
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computerThreads = builder
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.comment( "Set the number of threads computers can run on. A higher number means more computers can run " +
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"at once, but may induce lag.\n" +
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"Please note that some mods may not work with a thread count higher than 1. Use with caution." )
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.comment( "Set the number of threads computers can run on. A higher number means more\ncomputers can run at once, but may induce lag. Please note that some mods may\nnot work with a thread count higher than 1. Use with caution." )
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.worldRestart()
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.defineInRange( "computer_threads", ComputerCraft.computerThreads, 1, Integer.MAX_VALUE );
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maxMainGlobalTime = builder
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.comment( "The maximum time that can be spent executing tasks in a single tick, in milliseconds.\n" +
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"Note, we will quite possibly go over this limit, as there's no way to tell how long a will take " +
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"- this aims to be the upper bound of the average time." )
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.comment( "The maximum time that can be spent executing tasks in a single tick, in\nmilliseconds.\nNote, we will quite possibly go over this limit, as there's no way to tell how\nlong a will take - this aims to be the upper bound of the average time." )
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.defineInRange( "max_main_global_time", (int) TimeUnit.NANOSECONDS.toMillis( ComputerCraft.maxMainGlobalTime ), 1, Integer.MAX_VALUE );
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maxMainComputerTime = builder
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.comment( "The ideal maximum time a computer can execute for in a tick, in milliseconds.\n" +
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"Note, we will quite possibly go over this limit, as there's no way to tell how long a will take " +
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"- this aims to be the upper bound of the average time." )
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.comment( "The ideal maximum time a computer can execute for in a tick, in milliseconds.\nNote, we will quite possibly go over this limit, as there's no way to tell how\nlong a will take - this aims to be the upper bound of the average time." )
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.defineInRange( "max_main_computer_time", (int) TimeUnit.NANOSECONDS.toMillis( ComputerCraft.maxMainComputerTime ), 1, Integer.MAX_VALUE );
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builder.pop();
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@ -174,17 +161,14 @@ public final class Config
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.define( "websocket_enabled", ComputerCraft.httpWebsocketEnabled );
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httpRules = builder
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.comment( "A list of rules which control behaviour of the \"http\" API for specific domains or IPs.\n" +
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"Each rule is an item with a 'host' to match against, and a series of properties. " +
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"The host may be a domain name (\"pastebin.com\"),\n" +
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"wildcard (\"*.pastebin.com\") or CIDR notation (\"127.0.0.0/8\"). If no rules, the domain is blocked." )
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.comment( "A list of rules which control behaviour of the \"http\" API for specific domains or\nIPs. Each rule is an item with a 'host' to match against, and a series of\nproperties. Rules are evaluated in order, meaning earlier rules override later\nones.\nThe host may be a domain name (\"pastebin.com\"), wildcard (\"*.pastebin.com\") or\nCIDR notation (\"127.0.0.0/8\").\nIf no rules, the domain is blocked." )
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.defineList( "rules", Arrays.asList(
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AddressRuleConfig.makeRule( "$private", Action.DENY ),
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AddressRuleConfig.makeRule( "*", Action.ALLOW )
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), x -> x instanceof UnmodifiableConfig && AddressRuleConfig.checkRule( (UnmodifiableConfig) x ) );
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httpMaxRequests = builder
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.comment( "The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited." )
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.comment( "The number of http requests a computer can make at one time. Additional requests\nwill be queued, and sent when the running requests have finished. Set to 0 for\nunlimited." )
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.defineInRange( "max_requests", ComputerCraft.httpMaxRequests, 0, Integer.MAX_VALUE );
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httpMaxWebsockets = builder
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@ -192,15 +176,15 @@ public final class Config
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.defineInRange( "max_websockets", ComputerCraft.httpMaxWebsockets, 1, Integer.MAX_VALUE );
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builder
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.comment( "Limits bandwidth used by computers" )
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.comment( "Limits bandwidth used by computers." )
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.push( "bandwidth" );
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httpDownloadBandwidth = builder
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.comment( "The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)" )
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.comment( "The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)." )
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.defineInRange( "global_download", ComputerCraft.httpDownloadBandwidth, 1, Integer.MAX_VALUE );
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httpUploadBandwidth = builder
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.comment( "The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)" )
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.comment( "The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)." )
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.defineInRange( "global_upload", ComputerCraft.httpUploadBandwidth, 1, Integer.MAX_VALUE );
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builder.pop();
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@ -217,33 +201,27 @@ public final class Config
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.define( "command_block_enabled", ComputerCraft.enableCommandBlock );
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modemRange = builder
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.comment( "The range of Wireless Modems at low altitude in clear weather, in meters" )
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.comment( "The range of Wireless Modems at low altitude in clear weather, in meters." )
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.defineInRange( "modem_range", ComputerCraft.modemRange, 0, MODEM_MAX_RANGE );
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modemHighAltitudeRange = builder
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.comment( "The range of Wireless Modems at maximum altitude in clear weather, in meters" )
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.comment( "The range of Wireless Modems at maximum altitude in clear weather, in meters." )
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.defineInRange( "modem_high_altitude_range", ComputerCraft.modemHighAltitudeRange, 0, MODEM_MAX_RANGE );
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modemRangeDuringStorm = builder
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.comment( "The range of Wireless Modems at low altitude in stormy weather, in meters" )
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.comment( "The range of Wireless Modems at low altitude in stormy weather, in meters." )
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.defineInRange( "modem_range_during_storm", ComputerCraft.modemRangeDuringStorm, 0, MODEM_MAX_RANGE );
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modemHighAltitudeRangeDuringStorm = builder
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.comment( "The range of Wireless Modems at maximum altitude in stormy weather, in meters" )
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.comment( "The range of Wireless Modems at maximum altitude in stormy weather, in meters." )
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.defineInRange( "modem_high_altitude_range_during_storm", ComputerCraft.modemHighAltitudeRangeDuringStorm, 0, MODEM_MAX_RANGE );
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maxNotesPerTick = builder
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.comment( "Maximum amount of notes a speaker can play at once" )
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.comment( "Maximum amount of notes a speaker can play at once." )
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.defineInRange( "max_notes_per_tick", ComputerCraft.maxNotesPerTick, 1, Integer.MAX_VALUE );
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monitorBandwidth = builder
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.comment( "The limit to how much monitor data can be sent *per tick*. Note:\n" +
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" - Bandwidth is measured before compression, so the data sent to the client is smaller.\n" +
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" - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes " +
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"the same bandwidth limit as sending to 20.\n" +
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" - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated " +
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"in a single tick. \n" +
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"Set to 0 to disable." )
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.comment( "The limit to how much monitor data can be sent *per tick*. Note:\n - Bandwidth is measured before compression, so the data sent to the client is\n smaller.\n - This ignores the number of players a packet is sent to. Updating a monitor for\n one player consumes the same bandwidth limit as sending to 20.\n - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40\n monitors to be updated in a single tick.\nSet to 0 to disable." )
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.defineInRange( "monitor_bandwidth", (int) ComputerCraft.monitorBandwidth, 0, Integer.MAX_VALUE );
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builder.pop();
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@ -254,23 +232,24 @@ public final class Config
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builder.push( "turtle" );
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turtlesNeedFuel = builder
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.comment( "Set whether Turtles require fuel to move" )
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.comment( "Set whether Turtles require fuel to move." )
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.define( "need_fuel", ComputerCraft.turtlesNeedFuel );
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turtleFuelLimit = builder
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.comment( "The fuel limit for Turtles" )
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.comment( "The fuel limit for Turtles." )
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.defineInRange( "normal_fuel_limit", ComputerCraft.turtleFuelLimit, 0, Integer.MAX_VALUE );
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advancedTurtleFuelLimit = builder
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.comment( "The fuel limit for Advanced Turtles" )
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.comment( "The fuel limit for Advanced Turtles." )
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.defineInRange( "advanced_fuel_limit", ComputerCraft.advancedTurtleFuelLimit, 0, Integer.MAX_VALUE );
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turtlesObeyBlockProtection = builder
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.comment( "If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)" )
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.comment( "If set to true, Turtles will be unable to build, dig, or enter protected areas\n(such as near the server spawn point)." )
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.define( "obey_block_protection", ComputerCraft.turtlesObeyBlockProtection );
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turtlesCanPush = builder
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.comment( "If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so" )
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.comment( "If set to true, Turtles will push entities out of the way instead of stopping if\n" +
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"there is space to do so." )
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.define( "can_push", ComputerCraft.turtlesCanPush );
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turtleDisabledActions = builder
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@ -281,20 +260,19 @@ public final class Config
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}
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{
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builder.comment( "Configure the size of various computer's terminals.\n" +
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"Larger terminals require more bandwidth, so use with care." ).push( "term_sizes" );
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builder.comment( "Configure the size of various computer's terminals.\nLarger terminals require more bandwidth, so use with care." ).push( "term_sizes" );
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builder.comment( "Terminal size of computers" ).push( "computer" );
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builder.comment( "Terminal size of computers." ).push( "computer" );
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computerTermWidth = builder.defineInRange( "width", ComputerCraft.computerTermWidth, 1, 255 );
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computerTermHeight = builder.defineInRange( "height", ComputerCraft.computerTermHeight, 1, 255 );
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builder.pop();
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builder.comment( "Terminal size of pocket computers" ).push( "pocket_computer" );
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builder.comment( "Terminal size of pocket computers." ).push( "pocket_computer" );
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pocketTermWidth = builder.defineInRange( "width", ComputerCraft.pocketTermWidth, 1, 255 );
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pocketTermHeight = builder.defineInRange( "height", ComputerCraft.pocketTermHeight, 1, 255 );
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builder.pop();
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builder.comment( "Maximum size of monitors (in blocks)" ).push( "monitor" );
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builder.comment( "Maximum size of monitors (in blocks)." ).push( "monitor" );
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monitorWidth = builder.defineInRange( "width", ComputerCraft.monitorWidth, 1, 32 );
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monitorHeight = builder.defineInRange( "height", ComputerCraft.monitorHeight, 1, 32 );
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builder.pop();
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@ -306,12 +284,10 @@ public final class Config
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Builder clientBuilder = new Builder();
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monitorRenderer = clientBuilder
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.comment( "The renderer to use for monitors. Generally this should be kept at \"best\" - if " +
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"monitors have performance issues, you may wish to experiment with alternative renderers." )
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.comment( "The renderer to use for monitors. Generally this should be kept at \"best\" - if\nmonitors have performance issues, you may wish to experiment with alternative\nrenderers." )
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.defineEnum( "monitor_renderer", MonitorRenderer.BEST );
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monitorDistance = clientBuilder
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.comment( "The maximum distance monitors will render at. This defaults to the standard tile entity limit, " +
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"but may be extended if you wish to build larger monitors." )
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.comment( "The maximum distance monitors will render at. This defaults to the standard tile\nentity limit, but may be extended if you wish to build larger monitors." )
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.defineInRange( "monitor_distance", 64, 16, 1024 );
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clientSpec = clientBuilder.build();
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}
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