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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-12-14 12:10:30 +00:00

Some reformatting to config comments

- Rewrap everything at 80 columns. To make this tolerable I'm using
   IDEA's language fragment support - hence the absurd line lengths.

 - Add full stops to all comments.

 - Clarify that HTTP rules are applied in-order.
This commit is contained in:
Jonathan Coates 2022-05-22 14:34:01 +01:00
parent 2639b84eb2
commit 431e4c9419
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GPG Key ID: B9E431FF07C98D06
2 changed files with 35 additions and 59 deletions

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@ -32,10 +32,10 @@ public class AddressRuleConfig
config.setComment( "timeout", "The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited." ); config.setComment( "timeout", "The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited." );
config.add( "timeout", AddressRule.TIMEOUT ); config.add( "timeout", AddressRule.TIMEOUT );
config.setComment( "max_download", "The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client." ); config.setComment( "max_download", "The maximum size (in bytes) that a computer can download in a single request.\nNote that responses may receive more data than allowed, but this data will not\nbe returned to the client." );
config.set( "max_download", AddressRule.MAX_DOWNLOAD ); config.set( "max_download", AddressRule.MAX_DOWNLOAD );
config.setComment( "max_upload", "The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text." ); config.setComment( "max_upload", "The maximum size (in bytes) that a computer can upload in a single request. This\nincludes headers and POST text." );
config.set( "max_upload", AddressRule.MAX_UPLOAD ); config.set( "max_upload", AddressRule.MAX_UPLOAD );
config.setComment( "max_websocket_message", "The maximum size (in bytes) that a computer can send or receive in one websocket packet." ); config.setComment( "max_websocket_message", "The maximum size (in bytes) that a computer can send or receive in one websocket packet." );

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@ -98,12 +98,12 @@ public final class Config
{ // General computers { // General computers
computerSpaceLimit = builder computerSpaceLimit = builder
.comment( "The disk space limit for computers and turtles, in bytes" ) .comment( "The disk space limit for computers and turtles, in bytes." )
.translation( TRANSLATION_PREFIX + "computer_space_limit" ) .translation( TRANSLATION_PREFIX + "computer_space_limit" )
.define( "computer_space_limit", ComputerCraft.computerSpaceLimit ); .define( "computer_space_limit", ComputerCraft.computerSpaceLimit );
floppySpaceLimit = builder floppySpaceLimit = builder
.comment( "The disk space limit for floppy disks, in bytes" ) .comment( "The disk space limit for floppy disks, in bytes." )
.translation( TRANSLATION_PREFIX + "floppy_space_limit" ) .translation( TRANSLATION_PREFIX + "floppy_space_limit" )
.define( "floppy_space_limit", ComputerCraft.floppySpaceLimit ); .define( "floppy_space_limit", ComputerCraft.floppySpaceLimit );
@ -113,49 +113,36 @@ public final class Config
.defineInRange( "maximum_open_files", ComputerCraft.maximumFilesOpen, 0, Integer.MAX_VALUE ); .defineInRange( "maximum_open_files", ComputerCraft.maximumFilesOpen, 0, Integer.MAX_VALUE );
disableLua51Features = builder disableLua51Features = builder
.comment( "Set this to true to disable Lua 5.1 functions that will be removed in a future update. " + .comment( "Set this to true to disable Lua 5.1 functions that will be removed in a future\nupdate. Useful for ensuring forward compatibility of your programs now." )
"Useful for ensuring forward compatibility of your programs now." )
.define( "disable_lua51_features", ComputerCraft.disableLua51Features ); .define( "disable_lua51_features", ComputerCraft.disableLua51Features );
defaultComputerSettings = builder defaultComputerSettings = builder
.comment( "A comma separated list of default system settings to set on new computers. Example: " + .comment( "A comma separated list of default system settings to set on new computers.\nExample: \"shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false\"\nwill disable all autocompletion." )
"\"shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false\" will disable all " +
"autocompletion" )
.define( "default_computer_settings", ComputerCraft.defaultComputerSettings ); .define( "default_computer_settings", ComputerCraft.defaultComputerSettings );
logComputerErrors = builder logComputerErrors = builder
.comment( "Log exceptions thrown by peripherals and other Lua objects.\n" + .comment( "Log exceptions thrown by peripherals and other Lua objects. This makes it easier\nfor mod authors to debug problems, but may result in log spam should people use\nbuggy methods." )
"This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods." )
.define( "log_computer_errors", ComputerCraft.logComputerErrors ); .define( "log_computer_errors", ComputerCraft.logComputerErrors );
commandRequireCreative = builder commandRequireCreative = builder
.comment( "Require players to be in creative mode and be opped in order to interact with command computers." + .comment( "Require players to be in creative mode and be opped in order to interact with\ncommand computers. This is the default behaviour for vanilla's Command blocks." ).define( "command_require_creative", ComputerCraft.commandRequireCreative );
"This is the default behaviour for vanilla's Command blocks." )
.define( "command_require_creative", ComputerCraft.commandRequireCreative );
} }
{ {
builder.comment( "Controls execution behaviour of computers. This is largely intended for fine-tuning " + builder.comment( "Controls execution behaviour of computers. This is largely intended for\nfine-tuning servers, and generally shouldn't need to be touched." );
"servers, and generally shouldn't need to be touched" );
builder.push( "execution" ); builder.push( "execution" );
computerThreads = builder computerThreads = builder
.comment( "Set the number of threads computers can run on. A higher number means more computers can run " + .comment( "Set the number of threads computers can run on. A higher number means more\ncomputers can run at once, but may induce lag. Please note that some mods may\nnot work with a thread count higher than 1. Use with caution." )
"at once, but may induce lag.\n" +
"Please note that some mods may not work with a thread count higher than 1. Use with caution." )
.worldRestart() .worldRestart()
.defineInRange( "computer_threads", ComputerCraft.computerThreads, 1, Integer.MAX_VALUE ); .defineInRange( "computer_threads", ComputerCraft.computerThreads, 1, Integer.MAX_VALUE );
maxMainGlobalTime = builder maxMainGlobalTime = builder
.comment( "The maximum time that can be spent executing tasks in a single tick, in milliseconds.\n" + .comment( "The maximum time that can be spent executing tasks in a single tick, in\nmilliseconds.\nNote, we will quite possibly go over this limit, as there's no way to tell how\nlong a will take - this aims to be the upper bound of the average time." )
"Note, we will quite possibly go over this limit, as there's no way to tell how long a will take " +
"- this aims to be the upper bound of the average time." )
.defineInRange( "max_main_global_time", (int) TimeUnit.NANOSECONDS.toMillis( ComputerCraft.maxMainGlobalTime ), 1, Integer.MAX_VALUE ); .defineInRange( "max_main_global_time", (int) TimeUnit.NANOSECONDS.toMillis( ComputerCraft.maxMainGlobalTime ), 1, Integer.MAX_VALUE );
maxMainComputerTime = builder maxMainComputerTime = builder
.comment( "The ideal maximum time a computer can execute for in a tick, in milliseconds.\n" + .comment( "The ideal maximum time a computer can execute for in a tick, in milliseconds.\nNote, we will quite possibly go over this limit, as there's no way to tell how\nlong a will take - this aims to be the upper bound of the average time." )
"Note, we will quite possibly go over this limit, as there's no way to tell how long a will take " +
"- this aims to be the upper bound of the average time." )
.defineInRange( "max_main_computer_time", (int) TimeUnit.NANOSECONDS.toMillis( ComputerCraft.maxMainComputerTime ), 1, Integer.MAX_VALUE ); .defineInRange( "max_main_computer_time", (int) TimeUnit.NANOSECONDS.toMillis( ComputerCraft.maxMainComputerTime ), 1, Integer.MAX_VALUE );
builder.pop(); builder.pop();
@ -174,17 +161,14 @@ public final class Config
.define( "websocket_enabled", ComputerCraft.httpWebsocketEnabled ); .define( "websocket_enabled", ComputerCraft.httpWebsocketEnabled );
httpRules = builder httpRules = builder
.comment( "A list of rules which control behaviour of the \"http\" API for specific domains or IPs.\n" + .comment( "A list of rules which control behaviour of the \"http\" API for specific domains or\nIPs. Each rule is an item with a 'host' to match against, and a series of\nproperties. Rules are evaluated in order, meaning earlier rules override later\nones.\nThe host may be a domain name (\"pastebin.com\"), wildcard (\"*.pastebin.com\") or\nCIDR notation (\"127.0.0.0/8\").\nIf no rules, the domain is blocked." )
"Each rule is an item with a 'host' to match against, and a series of properties. " +
"The host may be a domain name (\"pastebin.com\"),\n" +
"wildcard (\"*.pastebin.com\") or CIDR notation (\"127.0.0.0/8\"). If no rules, the domain is blocked." )
.defineList( "rules", Arrays.asList( .defineList( "rules", Arrays.asList(
AddressRuleConfig.makeRule( "$private", Action.DENY ), AddressRuleConfig.makeRule( "$private", Action.DENY ),
AddressRuleConfig.makeRule( "*", Action.ALLOW ) AddressRuleConfig.makeRule( "*", Action.ALLOW )
), x -> x instanceof UnmodifiableConfig && AddressRuleConfig.checkRule( (UnmodifiableConfig) x ) ); ), x -> x instanceof UnmodifiableConfig && AddressRuleConfig.checkRule( (UnmodifiableConfig) x ) );
httpMaxRequests = builder httpMaxRequests = builder
.comment( "The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited." ) .comment( "The number of http requests a computer can make at one time. Additional requests\nwill be queued, and sent when the running requests have finished. Set to 0 for\nunlimited." )
.defineInRange( "max_requests", ComputerCraft.httpMaxRequests, 0, Integer.MAX_VALUE ); .defineInRange( "max_requests", ComputerCraft.httpMaxRequests, 0, Integer.MAX_VALUE );
httpMaxWebsockets = builder httpMaxWebsockets = builder
@ -192,15 +176,15 @@ public final class Config
.defineInRange( "max_websockets", ComputerCraft.httpMaxWebsockets, 1, Integer.MAX_VALUE ); .defineInRange( "max_websockets", ComputerCraft.httpMaxWebsockets, 1, Integer.MAX_VALUE );
builder builder
.comment( "Limits bandwidth used by computers" ) .comment( "Limits bandwidth used by computers." )
.push( "bandwidth" ); .push( "bandwidth" );
httpDownloadBandwidth = builder httpDownloadBandwidth = builder
.comment( "The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)" ) .comment( "The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)." )
.defineInRange( "global_download", ComputerCraft.httpDownloadBandwidth, 1, Integer.MAX_VALUE ); .defineInRange( "global_download", ComputerCraft.httpDownloadBandwidth, 1, Integer.MAX_VALUE );
httpUploadBandwidth = builder httpUploadBandwidth = builder
.comment( "The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)" ) .comment( "The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)." )
.defineInRange( "global_upload", ComputerCraft.httpUploadBandwidth, 1, Integer.MAX_VALUE ); .defineInRange( "global_upload", ComputerCraft.httpUploadBandwidth, 1, Integer.MAX_VALUE );
builder.pop(); builder.pop();
@ -217,33 +201,27 @@ public final class Config
.define( "command_block_enabled", ComputerCraft.enableCommandBlock ); .define( "command_block_enabled", ComputerCraft.enableCommandBlock );
modemRange = builder modemRange = builder
.comment( "The range of Wireless Modems at low altitude in clear weather, in meters" ) .comment( "The range of Wireless Modems at low altitude in clear weather, in meters." )
.defineInRange( "modem_range", ComputerCraft.modemRange, 0, MODEM_MAX_RANGE ); .defineInRange( "modem_range", ComputerCraft.modemRange, 0, MODEM_MAX_RANGE );
modemHighAltitudeRange = builder modemHighAltitudeRange = builder
.comment( "The range of Wireless Modems at maximum altitude in clear weather, in meters" ) .comment( "The range of Wireless Modems at maximum altitude in clear weather, in meters." )
.defineInRange( "modem_high_altitude_range", ComputerCraft.modemHighAltitudeRange, 0, MODEM_MAX_RANGE ); .defineInRange( "modem_high_altitude_range", ComputerCraft.modemHighAltitudeRange, 0, MODEM_MAX_RANGE );
modemRangeDuringStorm = builder modemRangeDuringStorm = builder
.comment( "The range of Wireless Modems at low altitude in stormy weather, in meters" ) .comment( "The range of Wireless Modems at low altitude in stormy weather, in meters." )
.defineInRange( "modem_range_during_storm", ComputerCraft.modemRangeDuringStorm, 0, MODEM_MAX_RANGE ); .defineInRange( "modem_range_during_storm", ComputerCraft.modemRangeDuringStorm, 0, MODEM_MAX_RANGE );
modemHighAltitudeRangeDuringStorm = builder modemHighAltitudeRangeDuringStorm = builder
.comment( "The range of Wireless Modems at maximum altitude in stormy weather, in meters" ) .comment( "The range of Wireless Modems at maximum altitude in stormy weather, in meters." )
.defineInRange( "modem_high_altitude_range_during_storm", ComputerCraft.modemHighAltitudeRangeDuringStorm, 0, MODEM_MAX_RANGE ); .defineInRange( "modem_high_altitude_range_during_storm", ComputerCraft.modemHighAltitudeRangeDuringStorm, 0, MODEM_MAX_RANGE );
maxNotesPerTick = builder maxNotesPerTick = builder
.comment( "Maximum amount of notes a speaker can play at once" ) .comment( "Maximum amount of notes a speaker can play at once." )
.defineInRange( "max_notes_per_tick", ComputerCraft.maxNotesPerTick, 1, Integer.MAX_VALUE ); .defineInRange( "max_notes_per_tick", ComputerCraft.maxNotesPerTick, 1, Integer.MAX_VALUE );
monitorBandwidth = builder monitorBandwidth = builder
.comment( "The limit to how much monitor data can be sent *per tick*. Note:\n" + .comment( "The limit to how much monitor data can be sent *per tick*. Note:\n - Bandwidth is measured before compression, so the data sent to the client is\n smaller.\n - This ignores the number of players a packet is sent to. Updating a monitor for\n one player consumes the same bandwidth limit as sending to 20.\n - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40\n monitors to be updated in a single tick.\nSet to 0 to disable." )
" - Bandwidth is measured before compression, so the data sent to the client is smaller.\n" +
" - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes " +
"the same bandwidth limit as sending to 20.\n" +
" - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated " +
"in a single tick. \n" +
"Set to 0 to disable." )
.defineInRange( "monitor_bandwidth", (int) ComputerCraft.monitorBandwidth, 0, Integer.MAX_VALUE ); .defineInRange( "monitor_bandwidth", (int) ComputerCraft.monitorBandwidth, 0, Integer.MAX_VALUE );
builder.pop(); builder.pop();
@ -254,23 +232,24 @@ public final class Config
builder.push( "turtle" ); builder.push( "turtle" );
turtlesNeedFuel = builder turtlesNeedFuel = builder
.comment( "Set whether Turtles require fuel to move" ) .comment( "Set whether Turtles require fuel to move." )
.define( "need_fuel", ComputerCraft.turtlesNeedFuel ); .define( "need_fuel", ComputerCraft.turtlesNeedFuel );
turtleFuelLimit = builder turtleFuelLimit = builder
.comment( "The fuel limit for Turtles" ) .comment( "The fuel limit for Turtles." )
.defineInRange( "normal_fuel_limit", ComputerCraft.turtleFuelLimit, 0, Integer.MAX_VALUE ); .defineInRange( "normal_fuel_limit", ComputerCraft.turtleFuelLimit, 0, Integer.MAX_VALUE );
advancedTurtleFuelLimit = builder advancedTurtleFuelLimit = builder
.comment( "The fuel limit for Advanced Turtles" ) .comment( "The fuel limit for Advanced Turtles." )
.defineInRange( "advanced_fuel_limit", ComputerCraft.advancedTurtleFuelLimit, 0, Integer.MAX_VALUE ); .defineInRange( "advanced_fuel_limit", ComputerCraft.advancedTurtleFuelLimit, 0, Integer.MAX_VALUE );
turtlesObeyBlockProtection = builder turtlesObeyBlockProtection = builder
.comment( "If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)" ) .comment( "If set to true, Turtles will be unable to build, dig, or enter protected areas\n(such as near the server spawn point)." )
.define( "obey_block_protection", ComputerCraft.turtlesObeyBlockProtection ); .define( "obey_block_protection", ComputerCraft.turtlesObeyBlockProtection );
turtlesCanPush = builder turtlesCanPush = builder
.comment( "If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so" ) .comment( "If set to true, Turtles will push entities out of the way instead of stopping if\n" +
"there is space to do so." )
.define( "can_push", ComputerCraft.turtlesCanPush ); .define( "can_push", ComputerCraft.turtlesCanPush );
turtleDisabledActions = builder turtleDisabledActions = builder
@ -281,20 +260,19 @@ public final class Config
} }
{ {
builder.comment( "Configure the size of various computer's terminals.\n" + builder.comment( "Configure the size of various computer's terminals.\nLarger terminals require more bandwidth, so use with care." ).push( "term_sizes" );
"Larger terminals require more bandwidth, so use with care." ).push( "term_sizes" );
builder.comment( "Terminal size of computers" ).push( "computer" ); builder.comment( "Terminal size of computers." ).push( "computer" );
computerTermWidth = builder.defineInRange( "width", ComputerCraft.computerTermWidth, 1, 255 ); computerTermWidth = builder.defineInRange( "width", ComputerCraft.computerTermWidth, 1, 255 );
computerTermHeight = builder.defineInRange( "height", ComputerCraft.computerTermHeight, 1, 255 ); computerTermHeight = builder.defineInRange( "height", ComputerCraft.computerTermHeight, 1, 255 );
builder.pop(); builder.pop();
builder.comment( "Terminal size of pocket computers" ).push( "pocket_computer" ); builder.comment( "Terminal size of pocket computers." ).push( "pocket_computer" );
pocketTermWidth = builder.defineInRange( "width", ComputerCraft.pocketTermWidth, 1, 255 ); pocketTermWidth = builder.defineInRange( "width", ComputerCraft.pocketTermWidth, 1, 255 );
pocketTermHeight = builder.defineInRange( "height", ComputerCraft.pocketTermHeight, 1, 255 ); pocketTermHeight = builder.defineInRange( "height", ComputerCraft.pocketTermHeight, 1, 255 );
builder.pop(); builder.pop();
builder.comment( "Maximum size of monitors (in blocks)" ).push( "monitor" ); builder.comment( "Maximum size of monitors (in blocks)." ).push( "monitor" );
monitorWidth = builder.defineInRange( "width", ComputerCraft.monitorWidth, 1, 32 ); monitorWidth = builder.defineInRange( "width", ComputerCraft.monitorWidth, 1, 32 );
monitorHeight = builder.defineInRange( "height", ComputerCraft.monitorHeight, 1, 32 ); monitorHeight = builder.defineInRange( "height", ComputerCraft.monitorHeight, 1, 32 );
builder.pop(); builder.pop();
@ -306,12 +284,10 @@ public final class Config
Builder clientBuilder = new Builder(); Builder clientBuilder = new Builder();
monitorRenderer = clientBuilder monitorRenderer = clientBuilder
.comment( "The renderer to use for monitors. Generally this should be kept at \"best\" - if " + .comment( "The renderer to use for monitors. Generally this should be kept at \"best\" - if\nmonitors have performance issues, you may wish to experiment with alternative\nrenderers." )
"monitors have performance issues, you may wish to experiment with alternative renderers." )
.defineEnum( "monitor_renderer", MonitorRenderer.BEST ); .defineEnum( "monitor_renderer", MonitorRenderer.BEST );
monitorDistance = clientBuilder monitorDistance = clientBuilder
.comment( "The maximum distance monitors will render at. This defaults to the standard tile entity limit, " + .comment( "The maximum distance monitors will render at. This defaults to the standard tile\nentity limit, but may be extended if you wish to build larger monitors." )
"but may be extended if you wish to build larger monitors." )
.defineInRange( "monitor_distance", 64, 16, 1024 ); .defineInRange( "monitor_distance", 64, 16, 1024 );
clientSpec = clientBuilder.build(); clientSpec = clientBuilder.build();
} }