1
0
mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-08-30 17:17:55 +00:00

Revert "Remove CC: Tweaked doc files."

Never mind, we needed them for linting the lua doc :)
This commit is contained in:
Toad-Dev
2022-01-04 18:07:47 -08:00
parent af863469e6
commit 43101773bb
45 changed files with 1560 additions and 0 deletions

21
doc/events/alarm.md Normal file
View File

@@ -0,0 +1,21 @@
---
module: [kind=event] alarm
see: os.setAlarm To start an alarm.
---
The @{timer} event is fired when an alarm started with @{os.setAlarm} completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the alarm that finished.
## Example
Starts a timer and then prints its ID:
```lua
local alarmID = os.setAlarm(os.time() + 0.05)
local event, id
repeat
event, id = os.pullEvent("alarm")
until id == alarmID
print("Alarm with ID " .. id .. " was fired")
```

24
doc/events/char.md Normal file
View File

@@ -0,0 +1,24 @@
---
module: [kind=event] char
see: key To listen to any key press.
---
The @{char} event is fired when a character is _typed_ on the keyboard.
The @{char} event is different to a key press. Sometimes multiple key presses may result in one character being
typed (for instance, on some European keyboards). Similarly, some keys (e.g. <kbd>Ctrl</kbd>) do not have any
corresponding character. The @{key} should be used if you want to listen to key presses themselves.
## Return values
1. @{string}: The event name.
2. @{string}: The string representing the character that was pressed.
## Example
Prints each character the user presses:
```lua
while true do
local event, character = os.pullEvent("char")
print(character .. " was pressed.")
end
```

View File

@@ -0,0 +1,18 @@
---
module: [kind=event] computer_command
---
The @{computer_command} event is fired when the `/computercraft queue` command is run for the current computer.
## Return Values
1. @{string}: The event name.
... @{string}: The arguments passed to the command.
## Example
Prints the contents of messages sent:
```lua
while true do
local event = {os.pullEvent("computer_command")}
print("Received message:", table.unpack(event, 2))
end
```

19
doc/events/disk.md Normal file
View File

@@ -0,0 +1,19 @@
---
module: [kind=event] disk
see: disk_eject For the event sent when a disk is removed.
---
The @{disk} event is fired when a disk is inserted into an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk inserted.
## Example
Prints a message when a disk is inserted:
```lua
while true do
local event, side = os.pullEvent("disk")
print("Inserted a disk on side " .. side)
end
```

19
doc/events/disk_eject.md Normal file
View File

@@ -0,0 +1,19 @@
---
module: [kind=event] disk_eject
see: disk For the event sent when a disk is inserted.
---
The @{disk_eject} event is fired when a disk is removed from an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk removed.
## Example
Prints a message when a disk is removed:
```lua
while true do
local event, side = os.pullEvent("disk_eject")
print("Removed a disk on side " .. side)
end
```

14
doc/events/http_check.md Normal file
View File

@@ -0,0 +1,14 @@
---
module: [kind=event] http_check
see: http.checkURLAsync To check a URL asynchronously.
---
The @{http_check} event is fired when a URL check finishes.
This event is normally handled inside @{http.checkURL}, but it can still be seen when using @{http.checkURLAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL requested to be checked.
3. @{boolean}: Whether the check succeeded.
4. @{string|nil}: If the check failed, a reason explaining why the check failed.

View File

@@ -0,0 +1,39 @@
---
module: [kind=event] http_failure
see: http.request To send an HTTP request.
---
The @{http_failure} event is fired when an HTTP request fails.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
4. @{http.Response|nil}: A response handle if the connection succeeded, but the server's response indicated failure.
## Example
Prints an error why the website cannot be contacted:
```lua
local myURL = "https://does.not.exist.tweaked.cc"
http.request(myURL)
local event, url, err
repeat
event, url, err = os.pullEvent("http_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
```
Prints the contents of a webpage that does not exist:
```lua
local myURL = "https://tweaked.cc/this/does/not/exist"
http.request(myURL)
local event, url, err, handle
repeat
event, url, err, handle = os.pullEvent("http_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
print(handle.getResponseCode())
handle.close()
```

View File

@@ -0,0 +1,27 @@
---
module: [kind=event] http_success
see: http.request To make an HTTP request.
---
The @{http_success} event is fired when an HTTP request returns successfully.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{http.Response}: The handle for the response text.
## Example
Prints the content of a website (this may fail if the request fails):
```lua
local myURL = "https://tweaked.cc/"
http.request(myURL)
local event, url, handle
repeat
event, url, handle = os.pullEvent("http_success")
until url == myURL
print("Contents of " .. url .. ":")
print(handle.readAll())
handle.close()
```

26
doc/events/key.md Normal file
View File

@@ -0,0 +1,26 @@
---
module: [kind=event] key
---
This event is fired when any key is pressed while the terminal is focused.
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
If the button pressed represented a printable character, then the @{key} event will be followed immediately by a @{char}
event. If you are consuming text input, use a @{char} event instead!
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
3. @{boolean}: Whether the key event was generated while holding the key (@{true}), rather than pressing it the first time (@{false}).
## Example
Prints each key when the user presses it, and if the key is being held.
```lua
while true do
local event, key, is_held = os.pullEvent("key")
print(("%s held=%s"):format(keys.getName(key), is_held))
end
```

24
doc/events/key_up.md Normal file
View File

@@ -0,0 +1,24 @@
---
module: [kind=event] key_up
see: keys For a lookup table of the given keys.
---
Fired whenever a key is released (or the terminal is closed while a key was being pressed).
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
## Example
Prints each key released on the keyboard whenever a @{key_up} event is fired.
```lua
while true do
local event, key = os.pullEvent("key_up")
local name = keys.getName(key) or "unknown key"
print(name .. " was released.")
end
```

View File

@@ -0,0 +1,26 @@
---
module: [kind=event] modem_message
---
The @{modem_message} event is fired when a message is received on an open channel on any @{modem}.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the modem that received the message.
3. @{number}: The channel that the message was sent on.
4. @{number}: The reply channel set by the sender.
5. @{any}: The message as sent by the sender.
6. @{number}: The distance between the sender and the receiver, in blocks.
## Example
Wraps a @{modem} peripheral, opens channel 0 for listening, and prints all received messages.
```lua
local modem = peripheral.find("modem") or error("No modem attached", 0)
modem.open(0)
while true do
local event, side, channel, replyChannel, message, distance = os.pullEvent("modem_message")
print(("Message received on side %s on channel %d (reply to %d) from %f blocks away with message %s"):format(side, channel, replyChannel, distance, tostring(message)))
end
```

View File

@@ -0,0 +1,18 @@
---
module: [kind=event] monitor_resize
---
The @{monitor_resize} event is fired when an adjacent or networked monitor's size is changed.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that resized.
## Example
Prints a message when a monitor is resized:
```lua
while true do
local event, side = os.pullEvent("monitor_resize")
print("The monitor on side " .. side .. " was resized.")
end
```

View File

@@ -0,0 +1,20 @@
---
module: [kind=event] monitor_touch
---
The @{monitor_touch} event is fired when an adjacent or networked Advanced Monitor is right-clicked.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that was touched.
3. @{number}: The X coordinate of the touch, in characters.
4. @{number}: The Y coordinate of the touch, in characters.
## Example
Prints a message when a monitor is touched:
```lua
while true do
local event, side, x, y = os.pullEvent("monitor_touch")
print("The monitor on side " .. side .. " was touched at (" .. x .. ", " .. y .. ")")
end
```

34
doc/events/mouse_click.md Normal file
View File

@@ -0,0 +1,34 @@
---
module: [kind=event] mouse_click
---
This event is fired when the terminal is clicked with a mouse. This event is only fired on advanced computers (including
advanced turtles and pocket computers).
## Return values
1. @{string}: The event name.
2. @{number}: The mouse button that was clicked.
3. @{number}: The X-coordinate of the click.
4. @{number}: The Y-coordinate of the click.
## Mouse buttons
Several mouse events (@{mouse_click}, @{mouse_up}, @{mouse_scroll}) contain a "mouse button" code. This takes a
numerical value depending on which button on your mouse was last pressed when this event occurred.
<table class="pretty-table">
<!-- Our markdown parser doesn't work on tables!? Guess I'll have to roll my own soonish :/. -->
<tr><th>Button code</th><th>Mouse button</th></tr>
<tr><td align="right">1</td><td>Left button</td></tr>
<tr><td align="right">2</td><td>Middle button</td></tr>
<tr><td align="right">3</td><td>Right button</td></tr>
</table>
## Example
Print the button and the coordinates whenever the mouse is clicked.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_click")
print(("The mouse button %s was pressed at %d, %d"):format(button, x, y))
end
```

22
doc/events/mouse_drag.md Normal file
View File

@@ -0,0 +1,22 @@
---
module: [kind=event] mouse_drag
see: mouse_click For when a mouse button is initially pressed.
---
This event is fired every time the mouse is moved while a mouse button is being held.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that is being pressed.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
## Example
Print the button and the coordinates whenever the mouse is dragged.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_drag")
print(("The mouse button %s was dragged at %d, %d"):format(button, x, y))
end
```

View File

@@ -0,0 +1,21 @@
---
module: [kind=event] mouse_scroll
---
This event is fired when a mouse wheel is scrolled in the terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The direction of the scroll. (-1 = up, 1 = down)
3. @{number}: The X-coordinate of the mouse when scrolling.
4. @{number}: The Y-coordinate of the mouse when scrolling.
## Example
Prints the direction of each scroll, and the position of the mouse at the time.
```lua
while true do
local event, dir, x, y = os.pullEvent("mouse_scroll")
print(("The mouse was scrolled in direction %s at %d, %d"):format(dir, x, y))
end
```

21
doc/events/mouse_up.md Normal file
View File

@@ -0,0 +1,21 @@
---
module: [kind=event] mouse_up
---
This event is fired when a mouse button is released or a held mouse leaves the computer's terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that was released.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
## Example
Prints the coordinates and button number whenever the mouse is released.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_up")
print(("The mouse button %s was released at %d, %d"):format(button, x, y))
end
```

18
doc/events/paste.md Normal file
View File

@@ -0,0 +1,18 @@
---
module: [kind=event] paste
---
The @{paste} event is fired when text is pasted into the computer through Ctrl-V (or ⌘V on Mac).
## Return values
1. @{string}: The event name.
2. @{string} The text that was pasted.
## Example
Prints pasted text:
```lua
while true do
local event, text = os.pullEvent("paste")
print('"' .. text .. '" was pasted')
end
```

19
doc/events/peripheral.md Normal file
View File

@@ -0,0 +1,19 @@
---
module: [kind=event] peripheral
see: peripheral_detach For the event fired when a peripheral is detached.
---
The @{peripheral} event is fired when a peripheral is attached on a side or to a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was attached to.
## Example
Prints a message when a peripheral is attached:
```lua
while true do
local event, side = os.pullEvent("peripheral")
print("A peripheral was attached on side " .. side)
end
```

View File

@@ -0,0 +1,19 @@
---
module: [kind=event] peripheral_detach
see: peripheral For the event fired when a peripheral is attached.
---
The @{peripheral_detach} event is fired when a peripheral is detached from a side or from a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was detached from.
## Example
Prints a message when a peripheral is detached:
```lua
while true do
local event, side = os.pullEvent("peripheral_detach")
print("A peripheral was detached on side " .. side)
end
```

View File

@@ -0,0 +1,30 @@
---
module: [kind=event] rednet_message
see: modem_message For raw modem messages sent outside of Rednet.
see: rednet.receive To wait for a Rednet message with an optional timeout and protocol filter.
---
The @{rednet_message} event is fired when a message is sent over Rednet.
This event is usually handled by @{rednet.receive}, but it can also be pulled manually.
@{rednet_message} events are sent by @{rednet.run} in the top-level coroutine in response to @{modem_message} events. A @{rednet_message} event is always preceded by a @{modem_message} event. They are generated inside CraftOS rather than being sent by the ComputerCraft machine.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the sending computer.
3. @{any}: The message sent.
4. @{string|nil}: The protocol of the message, if provided.
## Example
Prints a message when one is sent:
```lua
while true do
local event, sender, message, protocol = os.pullEvent("rednet_message")
if protocol ~= nil then
print("Received message from " .. sender .. " with protocol " .. protocol .. " and message " .. tostring(message))
else
print("Received message from " .. sender .. " with message " .. tostring(message))
end
end
```

14
doc/events/redstone.md Normal file
View File

@@ -0,0 +1,14 @@
---
module: [kind=event] redstone
---
The @{event!redstone} event is fired whenever any redstone inputs on the computer change.
## Example
Prints a message when a redstone input changes:
```lua
while true do
os.pullEvent("redstone")
print("A redstone input has changed!")
end
```

View File

@@ -0,0 +1,27 @@
---
module: [kind=event] speaker_audio_empty
see: speaker.playAudio To play audio using the speaker
---
## Return Values
1. @{string}: The event name.
2. @{string}: The name of the speaker which is available to play more audio.
## Example
This uses @{io.lines} to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it
using @{speaker.playAudio}. If the speaker's buffer is full, it waits for an event and tries again.
```lua {data-peripheral=speaker}
local dfpwm = require("cc.audio.dfpwm")
local speaker = peripheral.find("speaker")
local decoder = dfpwm.make_decoder()
for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
local buffer = decoder(chunk)
while not speaker.playAudio(buffer) do
os.pullEvent("speaker_audio_empty")
end
end
```

View File

@@ -0,0 +1,28 @@
---
module: [kind=event] task_complete
see: commands.execAsync To run a command which fires a task_complete event.
---
The @{task_complete} event is fired when an asynchronous task completes. This is usually handled inside the function call that queued the task; however, functions such as @{commands.execAsync} return immediately so the user can wait for completion.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the task that completed.
3. @{boolean}: Whether the command succeeded.
4. @{string}: If the command failed, an error message explaining the failure. (This is not present if the command succeeded.)
...: Any parameters returned from the command.
## Example
Prints the results of an asynchronous command:
```lua
local taskID = commands.execAsync("say Hello")
local event
repeat
event = {os.pullEvent("task_complete")}
until event[2] == taskID
if event[3] == true then
print("Task " .. event[2] .. " succeeded:", table.unpack(event, 4))
else
print("Task " .. event[2] .. " failed: " .. event[4])
end
```

20
doc/events/term_resize.md Normal file
View File

@@ -0,0 +1,20 @@
---
module: [kind=event] term_resize
---
The @{term_resize} event is fired when the main terminal is resized. For instance:
- When a the tab bar is shown or hidden in @{multishell}.
- When the terminal is redirected to a monitor via the "monitor" program and the monitor is resized.
When this event fires, some parts of the terminal may have been moved or deleted. Simple terminal programs (those
not using @{term.setCursorPos}) can ignore this event, but more complex GUI programs should redraw the entire screen.
## Example
Prints :
```lua
while true do
os.pullEvent("term_resize")
local w, h = term.getSize()
print("The term was resized to (" .. w .. ", " .. h .. ")")
end
```

25
doc/events/terminate.md Normal file
View File

@@ -0,0 +1,25 @@
---
module: [kind=event] terminate
---
The @{terminate} event is fired when <kbd>Ctrl-T</kbd> is held down.
This event is normally handled by @{os.pullEvent}, and will not be returned. However, @{os.pullEventRaw} will return this event when fired.
@{terminate} will be sent even when a filter is provided to @{os.pullEventRaw}. When using @{os.pullEventRaw} with a filter, make sure to check that the event is not @{terminate}.
## Example
Prints a message when Ctrl-T is held:
```lua
while true do
local event = os.pullEventRaw("terminate")
if event == "terminate" then print("Terminate requested!") end
end
```
Exits when Ctrl-T is held:
```lua
while true do
os.pullEvent()
end
```

21
doc/events/timer.md Normal file
View File

@@ -0,0 +1,21 @@
---
module: [kind=event] timer
see: os.startTimer To start a timer.
---
The @{timer} event is fired when a timer started with @{os.startTimer} completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the timer that finished.
## Example
Starts a timer and then prints its ID:
```lua
local timerID = os.startTimer(2)
local event, id
repeat
event, id = os.pullEvent("timer")
until id == timerID
print("Timer with ID " .. id .. " was fired")
```

View File

@@ -0,0 +1,14 @@
---
module: [kind=event] turtle_inventory
---
The @{turtle_inventory} event is fired when a turtle's inventory is changed.
## Example
Prints a message when the inventory is changed:
```lua
while true do
os.pullEvent("turtle_inventory")
print("The inventory was changed.")
end
```

View File

@@ -0,0 +1,21 @@
---
module: [kind=event] websocket_closed
---
The @{websocket_closed} event is fired when an open WebSocket connection is closed.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket that was closed.
## Example
Prints a message when a WebSocket is closed (this may take a minute):
```lua
local myURL = "wss://example.tweaked.cc/echo"
local ws = http.websocket(myURL)
local event, url
repeat
event, url = os.pullEvent("websocket_closed")
until url == myURL
print("The WebSocket at " .. url .. " was closed.")
```

View File

@@ -0,0 +1,25 @@
---
module: [kind=event] websocket_failure
see: http.websocketAsync To send an HTTP request.
---
The @{websocket_failure} event is fired when a WebSocket connection request fails.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
## Example
Prints an error why the website cannot be contacted:
```lua
local myURL = "wss://example.tweaked.cc/not-a-websocket"
http.websocketAsync(myURL)
local event, url, err
repeat
event, url, err = os.pullEvent("websocket_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
```

View File

@@ -0,0 +1,27 @@
---
module: [kind=event] websocket_message
---
The @{websocket_message} event is fired when a message is received on an open WebSocket connection.
This event is normally handled by @{http.Websocket.receive}, but it can also be pulled manually.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket.
3. @{string}: The contents of the message.
4. @{boolean}: Whether this is a binary message.
## Example
Prints a message sent by a WebSocket:
```lua
local myURL = "wss://example.tweaked.cc/echo"
local ws = http.websocket(myURL)
ws.send("Hello!")
local event, url, message
repeat
event, url, message = os.pullEvent("websocket_message")
until url == myURL
print("Received message from " .. url .. " with contents " .. message)
ws.close()
```

View File

@@ -0,0 +1,28 @@
---
module: [kind=event] websocket_success
see: http.websocketAsync To open a WebSocket asynchronously.
---
The @{websocket_success} event is fired when a WebSocket connection request returns successfully.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site.
3. @{http.Websocket}: The handle for the WebSocket.
## Example
Prints the content of a website (this may fail if the request fails):
```lua
local myURL = "wss://example.tweaked.cc/echo"
http.websocketAsync(myURL)
local event, url, handle
repeat
event, url, handle = os.pullEvent("websocket_success")
until url == myURL
print("Connected to " .. url)
handle.send("Hello!")
print(handle.receive())
handle.close()
```