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https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-03-06 11:38:12 +00:00
Remove config option for debug API
And also remove the "is present" guards within the various APIs. I'm happy at this point that debug is safe, and think we can guarantee its presence.
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@ -36,7 +36,6 @@ public final class ComputerCraft
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public static int maximumFilesOpen = 128;
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public static boolean disableLua51Features = false;
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public static String defaultComputerSettings = "";
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public static boolean debugEnable = true;
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public static boolean logComputerErrors = true;
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public static boolean commandRequireCreative = true;
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@ -97,7 +97,7 @@ public class CobaltLuaMachine implements ILuaMachine
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globals.load( state, new CoroutineLib() );
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globals.load( state, new Bit32Lib() );
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globals.load( state, new Utf8Lib() );
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if( ComputerCraft.debugEnable ) globals.load( state, new DebugLib() );
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globals.load( state, new DebugLib() );
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// Remove globals we don't want to expose
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globals.rawset( "collectgarbage", Constants.NIL );
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@ -42,7 +42,6 @@ public final class Config
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private static final ConfigValue<Integer> maximumFilesOpen;
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private static final ConfigValue<Boolean> disableLua51Features;
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private static final ConfigValue<String> defaultComputerSettings;
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private static final ConfigValue<Boolean> debugEnabled;
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private static final ConfigValue<Boolean> logComputerErrors;
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private static final ConfigValue<Boolean> commandRequireCreative;
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@ -120,10 +119,6 @@ public final class Config
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"autocompletion" )
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.define( "default_computer_settings", ComputerCraft.defaultComputerSettings );
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debugEnabled = builder
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.comment( "Enable Lua's debug library. This is sandboxed to each computer, so is generally safe to be used by players." )
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.define( "debug_enabled", ComputerCraft.debugEnable );
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logComputerErrors = builder
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.comment( "Log exceptions thrown by peripherals and other Lua objects.\n" +
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"This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods." )
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@ -317,7 +312,6 @@ public final class Config
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ComputerCraft.maximumFilesOpen = maximumFilesOpen.get();
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ComputerCraft.disableLua51Features = disableLua51Features.get();
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ComputerCraft.defaultComputerSettings = defaultComputerSettings.get();
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ComputerCraft.debugEnable = debugEnabled.get();
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ComputerCraft.computerThreads = computerThreads.get();
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ComputerCraft.logComputerErrors = logComputerErrors.get();
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ComputerCraft.commandRequireCreative = commandRequireCreative.get();
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@ -51,10 +51,8 @@ local function expect(index, value, ...)
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-- If we can determine the function name with a high level of confidence, try to include it.
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local name
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if native_type(debug) == "table" and native_type(debug.getinfo) == "function" then
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local ok, info = pcall(debug.getinfo, 3, "nS")
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if ok and info.name and info.name ~= "" and info.what ~= "C" then name = info.name end
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end
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local ok, info = pcall(debug.getinfo, 3, "nS")
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if ok and info.name and info.name ~= "" and info.what ~= "C" then name = info.name end
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local type_names = get_type_names(...)
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if name then
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@ -28,8 +28,7 @@ local expect = require "cc.expect"
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local expect, field = expect.expect, expect.field
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local type, getmetatable, setmetatable, colours, str_write, tostring = type, getmetatable, setmetatable, colours, write, tostring
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local debug_info = type(debug) == "table" and type(debug.getinfo) == "function" and debug.getinfo
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local debug_local = type(debug) == "table" and type(debug.getlocal) == "function" and debug.getlocal
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local debug_info, debug_local = debug.getinfo, debug.getlocal
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--- @{table.insert} alternative, but with the length stored inline.
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local function append(out, value)
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