mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-25 17:34:48 +00:00
Initial update to 1.14
So very little works, but it compiles and runs. Things to resolve over the next few days: - Horrible mappings (should largely be resolved by tomorrow). - Cannot send extra data over containers - we'll have to see what Forge does here. - Turtle models are broken - No block drops yet - this will largely be cherry-picking whatever I did on Fabric. - Weird inventory desyncs (items don't show up initially when interacting with a CC inventory). - Probably lots of other things.
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@@ -6,6 +6,7 @@
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package dan200.computercraft.client.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import dan200.computercraft.api.turtle.ITurtleUpgrade;
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import dan200.computercraft.api.turtle.TurtleSide;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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@@ -13,22 +14,23 @@ import dan200.computercraft.shared.turtle.blocks.TileTurtle;
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import dan200.computercraft.shared.util.DirectionUtil;
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import dan200.computercraft.shared.util.Holiday;
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import dan200.computercraft.shared.util.HolidayUtil;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ModelManager;
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import net.minecraft.client.renderer.model.ModelResourceLocation;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.data.EmptyModelData;
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@@ -85,13 +87,15 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
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{
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// Render the label
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String label = turtle.createProxy().getLabel();
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if( label != null && rendererDispatcher.cameraHitResult != null && turtle.getPos().equals( rendererDispatcher.cameraHitResult.getBlockPos() ) )
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RayTraceResult hit = rendererDispatcher.cameraHitResult;
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if( label != null && hit.getType() == RayTraceResult.Type.BLOCK && turtle.getPos().equals( ((BlockRayTraceResult) hit).getPos() ) )
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{
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setLightmapDisabled( true );
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GameRenderer.drawNameplate(
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GameRenderer.func_215307_a(
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getFontRenderer(), label,
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(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
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rendererDispatcher.entityYaw, rendererDispatcher.entityPitch, false, false
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rendererDispatcher.field_217666_g.func_216778_f(), rendererDispatcher.field_217666_g.func_216777_e(), false
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// yaw, pitch
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);
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setLightmapDisabled( false );
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}
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@@ -99,7 +103,7 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
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GlStateManager.pushMatrix();
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try
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{
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IBlockState state = turtle.getBlockState();
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BlockState state = turtle.getBlockState();
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// Setup the transform
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Vec3d offset = turtle.getRenderOffset( partialTicks );
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float yaw = turtle.getRenderYaw( partialTicks );
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@@ -153,7 +157,7 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
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}
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}
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private void renderUpgrade( IBlockState state, TileTurtle turtle, TurtleSide side, float f )
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private void renderUpgrade( BlockState state, TileTurtle turtle, TurtleSide side, float f )
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{
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ITurtleUpgrade upgrade = turtle.getUpgrade( side );
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if( upgrade != null )
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@@ -186,20 +190,20 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
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}
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}
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private void renderModel( IBlockState state, ModelResourceLocation modelLocation, int[] tints )
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private void renderModel( BlockState state, ModelResourceLocation modelLocation, int[] tints )
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{
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Minecraft mc = Minecraft.getInstance();
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ModelManager modelManager = mc.getItemRenderer().getItemModelMesher().getModelManager();
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renderModel( state, modelManager.getModel( modelLocation ), tints );
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}
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private void renderModel( IBlockState state, IBakedModel model, int[] tints )
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private void renderModel( BlockState state, IBakedModel model, int[] tints )
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{
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Random random = new Random( 0 );
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Tessellator tessellator = Tessellator.getInstance();
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rendererDispatcher.textureManager.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
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rendererDispatcher.textureManager.bindTexture( AtlasTexture.LOCATION_BLOCKS_TEXTURE );
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renderQuads( tessellator, model.getQuads( state, null, random, EmptyModelData.INSTANCE ), tints );
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for( EnumFacing facing : DirectionUtil.FACINGS )
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for( Direction facing : DirectionUtil.FACINGS )
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{
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renderQuads( tessellator, model.getQuads( state, facing, random, EmptyModelData.INSTANCE ), tints );
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}
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