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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-25 17:34:48 +00:00

Initial update to 1.14

So very little works, but it compiles and runs.

Things to resolve over the next few days:
 - Horrible mappings (should largely be resolved by tomorrow).
 - Cannot send extra data over containers - we'll have to see what Forge
   does here.
 - Turtle models are broken
 - No block drops yet - this will largely be cherry-picking whatever I
   did on Fabric.
 - Weird inventory desyncs (items don't show up initially when
   interacting with a CC inventory).
 - Probably lots of other things.
This commit is contained in:
SquidDev
2019-06-08 13:36:31 +01:00
parent 0f3c44c926
commit 39a9ad0ce7
202 changed files with 2006 additions and 2522 deletions

View File

@@ -6,6 +6,7 @@
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.shared.computer.core.ComputerFamily;
@@ -13,22 +14,23 @@ import dan200.computercraft.shared.turtle.blocks.TileTurtle;
import dan200.computercraft.shared.util.DirectionUtil;
import dan200.computercraft.shared.util.Holiday;
import dan200.computercraft.shared.util.HolidayUtil;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ModelManager;
import net.minecraft.client.renderer.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.data.EmptyModelData;
@@ -85,13 +87,15 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
{
// Render the label
String label = turtle.createProxy().getLabel();
if( label != null && rendererDispatcher.cameraHitResult != null && turtle.getPos().equals( rendererDispatcher.cameraHitResult.getBlockPos() ) )
RayTraceResult hit = rendererDispatcher.cameraHitResult;
if( label != null && hit.getType() == RayTraceResult.Type.BLOCK && turtle.getPos().equals( ((BlockRayTraceResult) hit).getPos() ) )
{
setLightmapDisabled( true );
GameRenderer.drawNameplate(
GameRenderer.func_215307_a(
getFontRenderer(), label,
(float) posX + 0.5F, (float) posY + 1.2F, (float) posZ + 0.5F, 0,
rendererDispatcher.entityYaw, rendererDispatcher.entityPitch, false, false
rendererDispatcher.field_217666_g.func_216778_f(), rendererDispatcher.field_217666_g.func_216777_e(), false
// yaw, pitch
);
setLightmapDisabled( false );
}
@@ -99,7 +103,7 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
GlStateManager.pushMatrix();
try
{
IBlockState state = turtle.getBlockState();
BlockState state = turtle.getBlockState();
// Setup the transform
Vec3d offset = turtle.getRenderOffset( partialTicks );
float yaw = turtle.getRenderYaw( partialTicks );
@@ -153,7 +157,7 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
}
}
private void renderUpgrade( IBlockState state, TileTurtle turtle, TurtleSide side, float f )
private void renderUpgrade( BlockState state, TileTurtle turtle, TurtleSide side, float f )
{
ITurtleUpgrade upgrade = turtle.getUpgrade( side );
if( upgrade != null )
@@ -186,20 +190,20 @@ public class TileEntityTurtleRenderer extends TileEntityRenderer<TileTurtle>
}
}
private void renderModel( IBlockState state, ModelResourceLocation modelLocation, int[] tints )
private void renderModel( BlockState state, ModelResourceLocation modelLocation, int[] tints )
{
Minecraft mc = Minecraft.getInstance();
ModelManager modelManager = mc.getItemRenderer().getItemModelMesher().getModelManager();
renderModel( state, modelManager.getModel( modelLocation ), tints );
}
private void renderModel( IBlockState state, IBakedModel model, int[] tints )
private void renderModel( BlockState state, IBakedModel model, int[] tints )
{
Random random = new Random( 0 );
Tessellator tessellator = Tessellator.getInstance();
rendererDispatcher.textureManager.bindTexture( TextureMap.LOCATION_BLOCKS_TEXTURE );
rendererDispatcher.textureManager.bindTexture( AtlasTexture.LOCATION_BLOCKS_TEXTURE );
renderQuads( tessellator, model.getQuads( state, null, random, EmptyModelData.INSTANCE ), tints );
for( EnumFacing facing : DirectionUtil.FACINGS )
for( Direction facing : DirectionUtil.FACINGS )
{
renderQuads( tessellator, model.getQuads( state, facing, random, EmptyModelData.INSTANCE ), tints );
}